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UFC 2010 Undisputed Developer Q&A

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Old 05-10-2010, 07:22 PM   #41
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Re: UFC 2010 Undisputed Developer Q&A

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Originally Posted by hogfan
That's exactly the issue. I don't see how anyone can find fault with guys getting knocked out with cleanly connecting power shots. The problem is the connect percentage for said power punches and punches in general.

While I would like for them to improve up on that, I'm not going to say that those issues completely ruin the game for me. There is still a lot of fun to be had, IMO.
That is basically what I have been trying to say all along. I am glad that others can see the forest through the trees. Great observation.
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Old 05-10-2010, 07:25 PM   #42
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hey,i just dont see the point of complaining about a freaking knock out. its part of the sport.
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Old 05-10-2010, 07:26 PM   #43
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Re: UFC 2010 Undisputed Developer Q&A

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Originally Posted by SIM RULES
That is basically what I have been trying to say all along. I am glad that others can see the forest through the trees. Great observation.
Accuracy could be a issue..

but me and the cpu are both blocking and weaving...

not everyone who has a issue with KO's fight like they are the characters in Bloodsport...
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Old 05-10-2010, 07:26 PM   #44
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now with the flash subs,thats something worth complaining about.
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Old 05-10-2010, 07:40 PM   #45
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Re: UFC 2010 Undisputed Developer Q&A

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Originally Posted by pjv31
I think the "flash" KO's are a problem. The problem lies in the fact that its to easy to land clean punches in this game. You rarely see a punch land with full force and clean as a whistle in real life so frequently. If the game had a leaning/bob and weave system like FNR4 then I think this problem wouldn't exist. JMO
I agree 100% with your second sentence. If that is addressed, then your first sentence is moot. Although I am no longer a fight night fan, with how the demo plays, it would be very beneficial to have their sway system. Despite the fact that most fighters in the MMA don't sway like that, or that fast. At least it could help those suffering from KO issues.
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Old 05-10-2010, 07:47 PM   #46
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Re: UFC 2010 Undisputed Developer Q&A

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Originally Posted by Jukeman
Guess I should have put a ' between the N and the T...

Also Machida wasnt "one punch KO'd"....
Okay...I said that he was basically KO'ed after one punch, which he was because that one punch caused him to go down and it was over after that.
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Old 05-10-2010, 07:51 PM   #47
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Re: UFC 2010 Undisputed Developer Q&A

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Originally Posted by gamer23
now with the flash subs,thats something worth complaining about.
I have not tried one submission yet. Is there a problem with the subs?
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Old 05-10-2010, 07:54 PM   #48
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Re: UFC 2010 Undisputed Developer Q&A

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Originally Posted by Jukeman
Accuracy could be a issue..

but me and the cpu are both blocking and weaving...

not everyone who has a issue with KO's fight like they are the characters in Bloodsport...
lol...I enjoyed that movie.
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