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Tecmo Bowl Throwback Impressions (PS3 and 360)

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Old 05-01-2010, 07:40 PM   #257
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Played a few online games last night and i had some lag, had a hard time playing. Anyone else having lag issues?
Otherwise I am really enjoying this game, great job tecmo. Just beginning to edit the names of the rosters making them equal to the SNES version, 5 done so far. Only thing is I am not doing is offensive line. never see there names on feild anyway except maybe a fumble. Takes me about 10-15 minutes per team. Hopefully they could fix the lag issues and put some playbook change online.
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Old 05-01-2010, 11:13 PM   #258
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re: Tecmo Bowl Throwback Impressions (PS3 and 360)

just host games. You dont lag if you host, the game has poor netcode. Of course, eventually everyone will be trying to host games and there will be no one to join them lol
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Old 05-02-2010, 03:44 AM   #259
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re: Tecmo Bowl Throwback Impressions (PS3 and 360)

I'm with you on that. I am undefeated and unscored upon when I host (in 2D). I just dominate.

I joined one game today...it was in 3D...and I lagged terribly...and I lost 21-3. I would be fine going the other directions (right to left), but when you hit up, and your guy moves up 1 second later, that's deadly in a game where 'twitch' movements are necessary. Same with the passing game: you love to lock on one receiver, and then hit 1-2 quick presses to get to the receiver you want to throw off the D...no dice. No reaction due to the lag.

I would be interested to hear what everyone's record is in host vs. join games due to lag. Hopefully Tecmo addresses that in their "patch" that they're doing for the quitters soon.
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Old 05-02-2010, 07:46 AM   #260
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Quote:
Originally Posted by dbeth
I'm with you on that. I am undefeated and unscored upon when I host (in 2D). I just dominate.

I joined one game today...it was in 3D...and I lagged terribly...and I lost 21-3. I would be fine going the other directions (right to left), but when you hit up, and your guy moves up 1 second later, that's deadly in a game where 'twitch' movements are necessary. Same with the passing game: you love to lock on one receiver, and then hit 1-2 quick presses to get to the receiver you want to throw off the D...no dice. No reaction due to the lag.

I would be interested to hear what everyone's record is in host vs. join games due to lag. Hopefully Tecmo addresses that in their "patch" that they're doing for the quitters soon.
Yeah thats kinda my problem there is a second delay, hopefully they get it fixed. I will have to try just hosting games.
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Old 05-02-2010, 09:56 AM   #261
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re: Tecmo Bowl Throwback Impressions (PS3 and 360)

Is the only way to play this game online?
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Old 05-02-2010, 10:08 AM   #262
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re: Tecmo Bowl Throwback Impressions (PS3 and 360)

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Originally Posted by JayBee74
Is the only way to play this game online?
No, there's offline multiplayer and offline season modes.

I'm adjusting to the lag, but I do agree it's a nuisance. I'd at least like to have BOTH users lag. I've played some inferior opponents who were able to shake me because I couldn't react in time. If that same opponent had the lag reversed, he wouldn't score.
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Old 05-02-2010, 10:14 AM   #263
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re: Tecmo Bowl Throwback Impressions (PS3 and 360)

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Originally Posted by CreatineKasey
No, there's offline multiplayer and offline season modes.

I'm adjusting to the lag, but I do agree it's a nuisance. I'd at least like to have BOTH users lag. I've played some inferior opponents who were able to shake me because I couldn't react in time. If that same opponent had the lag reversed, he wouldn't score.
Hey CK-I knew about offline, I'm just asking does the AI make offline worthwhile?
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Old 05-02-2010, 10:20 AM   #264
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re: Tecmo Bowl Throwback Impressions (PS3 and 360)

I'm the wrong person to answer that because I'm basically an online only player. If this didn't have multiplayer I wouldn't play it... but that's with any game for me.
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