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UFC 2010 Undisputed Demo Available, Post Impressions Here

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Old 05-02-2010, 02:27 AM   #361
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

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Originally Posted by darlon
When someone is mounted and is getting hit, they often give up their back after a few hard shots which is what happens in this game. They either pull their opponent's head down or give up their back. I hope in next year's game, they'll have a way to get a higher mount or a higher guard. Like, maybe fighters who don't really have a submission game can try to use the shine to get a high mount that's impossible to get out of.

I don't know. It's probably gonna grow on me. Nothing I can do but play the game and win Thunderstruck belts.
when you are in the up position, press up on the LS to posture up even more, you can also push down on them
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Old 05-02-2010, 02:37 AM   #362
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

Cool, didn't know that. But what I meant when I said higher mount is higher up on the guy's torso. So instead of sitting on his abdomen, you're up towards his chest making it much harder to get out of.
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Old 05-02-2010, 02:47 AM   #363
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

Hm, it looks like when you hold the LS to posture up more, all you're really doing is generating more power in your strikes. Doesn't really seem to do much else.

Also, I'm trying to reenact a successful shrug off of Machida's takedown. After countless tries, I've done it once. I was walking backwards at an angle and held back on the RS for a sprawl and he just throw Machida to the side. However, every other time I tried this same technique, he would just sprawl. No idea how to stop it.
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Old 05-02-2010, 03:55 AM   #364
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

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Originally Posted by mikenoob
Sim and arcade has nothing to do with gameplay. Arcade means that in the tournament mode the same fighter can be used where as sim, they can be assigned to 1 player and no multiple spots using the same fighter. I can't explain it, but it was explained in an article.

The previous game with the manual transition block slowed down the game so much. It's unreal to see some dude in mount sit on top of a guy for an entire round and only throw like 2 punches every minute. Where as this game, it helps pick up the pace where you can focus on just throwing punches and reversing the occasional transition. You can still maintain mount position for a bit. Even if they spam 3 quick transitions to get out, reverse it.... They will also have waste quite a bit of energy so you might be able to toss in a submission when necessary.

Also, transition blocking isn't just based on energy. It's based on energy, health, and stats combined.
Its unreal for a guy to get out of full mount automatically after 3 tries every time
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Old 05-02-2010, 03:58 AM   #365
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

It's realistic to give up your back.
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Old 05-02-2010, 05:02 AM   #366
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

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Originally Posted by filtertmp
+1

I don't have as much a problem with his auto-takedown (without grapple block) against the CPU but against another human its like fighting GSP.. just constant takedowns because he is freakishly balanced to strike well and take people down at will.

I think I have more an issue with it at a conceptual level. Machida had done that sick judo-trip (did against thiago silva if I recall correctly) but as a fighter he is definitely closer to a striker (and an elite one) then a menacing takedown artist.
Must be the sumo.
I was thinking maybe they got his takedown stats reversed. He should have great takedown D (not sure what the scale is exactly but high 80's at least,maybe in the 90's) but not so much for the offense. I can't check right now but someone else should.
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Old 05-02-2010, 05:27 AM   #367
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

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Originally Posted by goh
Must be the sumo.
I was thinking maybe they got his takedown stats reversed. He should have great takedown D (not sure what the scale is exactly but high 80's at least,maybe in the 90's) but not so much for the offense. I can't check right now but someone else should.
Machida's takedown O is 73, takedown D 81.
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Old 05-02-2010, 05:49 AM   #368
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Re: UFC 2010 Undisputed Demo Available, Post Impressions Here

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Originally Posted by JoeMimic
Okay my final post on the submission subject. Just submitted Shogun on expert with Machida following the wear down + suplex or slam followed by instant submission.
this technique also was in 09. when the opp gets into the rocked state you can most of the time submit them without ease
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