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Tecmo Bowl Throwback Impressions (PS3 and 360)

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Old 04-28-2010, 09:35 PM   #137
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re: Tecmo Bowl Throwback Impressions (PS3 and 360)

Quote:
Originally Posted by TheWatcher
*Passes come out slow, and get to the spots slow. Overall, everything feels kind of slow. I think it has to do with the character frame speeds. They don't seem to move as quickly as the old 2D versions.
Looks like the same speed as the SNES version to me.

Quote:
Originally Posted by TheWatcher
*The music is not too good. I would've liked a mix of the NES and original Genesis version. And speaking of music, the music for certain events in the game is just not as good as the old versions. They really didn't do a good job with this part at all. I'm not sure why the music plays through playcall now either.
Agreed. It doesn't have that umph the original game had to it.

Quote:
Originally Posted by TheWatcher
*Sometimes the wrong cut scene plays. They'll show a scene of a WR diving for a pass when he didn't actually dive.
That's just the way the game plays. They would do that even in the original game.

Quote:
Originally Posted by TheWatcher
*INT's happen even when the defender is not directly in front of the pass. Sometimes he's so far off it's ridiculous, yet he still gets the pick.
Who let the Madden gameplay developers work on the game? Dang 30 feet jumping LBs making INTS!!! That feels pretty much like the original. Just got to get used to what you can get away with in the game again.

Quote:
Originally Posted by TheWatcher
*The player models in cut scenes look like the models from BCFX. Models closer to the original Tecmo Super Bowl would've been perfect.
I like the cut scenes. They look like the original Tecmo, but since they are 3D, they are in motion. It's a very nice touch. It's not a sim, so the model sizes aren't as relevant.

Quote:
Originally Posted by TheWatcher
*Speaking of 2D, they really could've saved a HUGE amount of memory by simply making 3D-to-2D conversions of all of their models and animations. The user would never be able to tell the difference. I see this done all the time with smaller indie games. With the memory savings, we might've been able to get the customization we needed.
When playing offline, if you hit the LB (think that's it, or RB), it will actually shift from 3D to 2D in real time. It's slick.
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Old 04-28-2010, 09:36 PM   #138
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re: Tecmo Bowl Throwback Impressions (PS3 and 360)

Quote:
Originally Posted by TheWatcher
Some more stuff:

*It's too easy to get safeties. I've only played like 5 games, but I've already gotten 4 safeties. In the 20+ years of me playing the Tecmo series, I think I've only gotten 2 safeties lifetime prior to Tecmo Bowl Throwback.

*It seems like, if you hit a running back right when he touches the whiteline of the goaline, he'll fumble. I've pulled this off several times now.
Well you just took the excitement of getting my first safety + fumble + TD away!
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Old 04-28-2010, 09:39 PM   #139
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re: Tecmo Bowl Throwback Impressions (PS3 and 360)

What system are you guys organizing a ladder for?
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Old 04-28-2010, 09:48 PM   #140
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re: Tecmo Bowl Throwback Impressions (PS3 and 360)

The SNES link for Roster files is dead on in all my tests thus far --> http://www.gamefaqs.com/console/snes/file/588774/41237

You can basically select a team, and go down player by player and modify them to match the team. That way you don't have to worry about if you are editing the right player or not. Can't remember who provided the link to the file originally, but thanks for posting it!
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Old 04-28-2010, 09:59 PM   #141
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re: Tecmo Bowl Throwback Impressions (PS3 and 360)

Quote:
Originally Posted by Maximus205
I like how when you score a TD the team puts their hands up to show that they're are happy they scored instead of jogging off the field like nothing happened.
you mean that the scoring players teammates show emotion? In a football game?!!! This is madness!!!

Hopefully a big company signs whomever put that in the tecmo version and uses it elsewhere.....
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Old 04-28-2010, 10:05 PM   #142
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re: Tecmo Bowl Throwback Impressions (PS3 and 360)

I wish you could see your record for online play.

Have no idea why they would not include Win/Loss records
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Old 04-28-2010, 10:14 PM   #143
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re: Tecmo Bowl Throwback Impressions (PS3 and 360)

Quote:
Originally Posted by The GIGGAS
I played two games offline, one with a mixed offense, and one only rushes. Won both. The 1st, I won 28-0, the second, only 7-0. Good defense though.

Creatine, I'm still up for the ladder. I basically downloaded the demo, and then when I finished my first quarter I basically threw up my hands and offered my money to the Tecmo gods.
Sounds good. I'll create it tomorrow. Let me keep playing games here and get a good feel for the game so I can come up with a good set of rules. Basically, what I'm thinking right now is the only rule being you can't control a defensive lineman. Also, I'm thinking quits will cost negative points to deter it from happening (don't think it'll be a problem here though).

Anyway, I'll have something preliminary set up tomorrow.
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Old 04-28-2010, 10:17 PM   #144
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re: Tecmo Bowl Throwback Impressions (PS3 and 360)

Quote:
Originally Posted by Valdarez
The SNES link for Roster files is dead on in all my tests thus far --> http://www.gamefaqs.com/console/snes/file/588774/41237

You can basically select a team, and go down player by player and modify them to match the team. That way you don't have to worry about if you are editing the right player or not. Can't remember who provided the link to the file originally, but thanks for posting it!
I just verified that if you change the team/players names, it will be effective in a running season. So you can start a season, and change players names / teams as you go along. No need to get it all in at once now!
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