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Madden NFL 11 Video: Ian Cummings Talks Game Plan

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Old 04-28-2010, 12:04 PM   #89
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Re: Madden NFL 11 Videos: Ian Cummings Talks Game Plan

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Originally Posted by Skyboxer
Haven't made a "real" gameplay since FPS FB Pro....I did make some here and there with FOF but nothing like FPS FB Pro


I'm pretty stoked about this.

Sorry if this has been asked:
If I have a Game Plan set up and sim the game...with the SIM use my gameplan? Online Franchise Sim also?
Just an assumption but it would make sense that simming would use your gameplan.

The best part of this feature is that gameplan and gameflow aren't mutually exclusive. I'd love to have my 15 plays for all situations and be able to call from those plays. Being able to switch up your gameplan from week to week is awesome.

I can see myself scripting my first few plays, rating my plays and using gameflow, and then dumping gameflow in the 4th quarter and calling plays from my gameplan.
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Old 04-28-2010, 12:04 PM   #90
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well i play with the colts 90% of the time and their run game stinks. I mean it is TERRIBLE. so I throw out of necessity not desire. I actually would rather play the run/play action style but I didn't feel like play action was effective enough in this game. all the suction blocking made successful run plays feel cheesy to me.

There you have it. Plus Payton is a beast.
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Old 04-28-2010, 12:05 PM   #91
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Re: Madden NFL 11 Video: Ian Cummings Talks Game Plan

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Originally Posted by roadman
Here's a novel idea for the day.

Instead of praising this feature or damning this feature, why don't we wait till we play with it first?

It's too easy to praise it or rip it before we have first hand knowledge of it, isn't it?

If this continues, every feature that EA blogs about, people will start having heart attacks.

Obviously, the most productive post ask questions about the feature or how it might be enhanced now or in the future.

Just a thought.
but some of us been asking for game planning for years. Game flow is just another way I can play the game but game planning is way that I could go deeper into offensive play books.I agree we need more balance we are hardcore fans.
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Old 04-28-2010, 12:17 PM   #92
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Re: Madden NFL 11 Video: Ian Cummings Talks Game Plan

Do we know Madden 11 will have a universal playbook and can we have unlimited amount pf game plans?
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Old 04-28-2010, 12:27 PM   #93
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Re: Madden NFL 11 Video: Ian Cummings Talks Game Plan

Business 101 sais it makes perfectly good sense to gear the game towards your largest audience and that is the "CASUAL GAMER"...Forget hardcore...nobody cares about the hardcore Madden/Football sim fan. They won't openly say that but its very clear based on the way the game plays...How is the gameplan gonna change when damn near every play in every playbook is the same and has remained the same for close to 7-8 years...Go back and look at the Madden historical playbooks and you won't find much changing. Maybe a new sexy formation here or there but relatively the same

Exclusivity was never about quality or improving the genre...It was and remains all about Dollars and cents...Ian and his crew are simply dumbing down the game so any child or casual person can pick it up and have fun and at the end of the day its likely the most intelligent way to go when making money comes before innovation and quality. Not saying that the EA team doesn't care about quality. I think they do...But as the ole saying goes "you can't squeeze water out of a rock"

Ian and those guys have limitations and every year they hit us with the next Hype Buzz word (Pro-Tak last year, GameFlow this year...) its become abundantly clear that the innovation train simply never found its way to EA through physics, gameplay and the important aspects of the game that never seem to change. IMO the videos look WEAK...more sliding, wonky/stiff running animations, tackles no better than what we saw in 2002 and my list goes on. The best thing about gameflow is I won't spend as much time being pissed off because the games will be shorter

In any event just resign yourself to enjoy whatever they put out without expectations...If you have expectations of major change and innovation you will be disappointed for another season IMO.

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Old 04-28-2010, 02:03 PM   #94
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Re: Madden NFL 11 Video: Ian Cummings Talks Game Plan

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Originally Posted by dat swag
Business 101 sais it makes perfectly good sense to gear the game towards your largest audience and that is the "CASUAL GAMER"...Forget hardcore...nobody cares about the hardcore Madden/Football sim fan.
Definitely agree with the first part, but disagree with the last part. I know Ian wants to make a sim game, and that means catering to the hardcore gamer. The problem is, like you said, the game must cater to the largest fan base, and that is the casual fan. If anyone has read my posts for the last couple of years, I have constantly said they needed to find a way to decrease the learning curve for newer players and to educate them on the game of football (both offense & defense). I see the first part of that equation in GameFlow, but not the later. GameFlow isn't a feature I'm that interested in, but at the same time I understand the necessity of it as you pointed out.
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Old 04-28-2010, 02:06 PM   #95
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Re: Madden NFL 11 Video: Ian Cummings Talks Game Plan

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Originally Posted by grunt
Do we know Madden 11 will have a universal playbook and can we have unlimited amount pf game plans?
No, haven't seen anything on this yet. You got to have more than one gameplan! No way in !@#$ I want to credit/edit one over, and over, and over again in order to keep it 'dynamic'.
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Old 04-28-2010, 02:11 PM   #96
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Re: Madden NFL 11 Video: Ian Cummings Talks Game Plan

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Originally Posted by Bootzilla
Are you talking about what your opponent is showing you offensively or defensively? If you're on offense you dictate to the defense what they need to do based on personnel. If your opponent blitzes all the time put in a lot of quick slants and maybe some screens into your playbook. Max protect. And it's not like audibles and hot routes have been taken out. To me strategy still exists. Maybe even added strategy.

It sounds to me that guys most against this (and if you're against it, why complain? don't use it.) are online or head to head guys. Honestly, the game is very different for vs. cpu guys like myself and head to head guys. To each his own. I see great potential in this feature and since you don't have to use it, what's the downside?
Go play 5 seasons via Beginner PlayCalling in Madden 10, and you'll understand why I'm not for this (which is different than being 'against' it). It's just not a feature that I want to use.
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