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Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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Old 04-28-2010, 01:21 PM   #121
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

Makes me mad because according to the CD guys and from what I recall the locomotion engine they put in last year was great and in some aspects like cuts were better than this years.
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Old 04-28-2010, 01:34 PM   #122
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

@5:20-5:22---

Dolphins score what appears to be a game winning TD (There's one second left in the fourth) and the team isn't going crazy. One guy puts his hands in the air and that's it.

Not good, but "maybe" because the vid cuts off, there's more that isn't shown.......
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Old 04-28-2010, 01:38 PM   #123
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

game flow sounds good on paper but like the guy who was doing the interview said if vince young goes down prior to playing a game and if the cpu ai does not change its play book,.... you know adapt to the injury then it will seem kind of silly seing the back up qb try to excute the same plays that vince would do.

the better solution is to have them adapt to injuries durring the course of a season. as for the other having a game played in 32 min versus 60 plus i guess that is our game save option anser. instead of giving us in game saves like we have been asking for they just shorten the experience.
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Old 04-28-2010, 01:53 PM   #124
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so rather than making the Money Plays less effective they just made it easier for you to call those plays and nothing else big step backwards in my opinion make the computer cover the money play better
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Old 04-28-2010, 03:12 PM   #125
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

Quote:
Originally Posted by BezO
Yeah, the foot planting still leaves a lot to be desired. That looks terrible. For what it's worth, I complained heavily at CD.
Did they say they planned on fixing it? or do they seem to like it the way it is?
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Old 04-28-2010, 05:43 PM   #126
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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Originally Posted by 23
Ive been trying to tell you guys that. This was in NBA Live

That's exactly why I said you would hate it. A soccer movement does not belong in basketball nor football.

Wait til you feel it though, especially on defense when you would otherwise be able to cut off a lane and the guy takes 10 seconds to do a cut.

There really is no footplanting in this sense. It was there in Live 09 and taken out and replaced by this. Enjoy it though, you will probably like some aspects of it, and some of it, case in point you wont.
but what i've seen in NCAA vids the running doesnt look that ridiculous. In this vid the guy never plants a foot or slows down at all, he just moves wherever the person wants and never slows down at all. In NCAA though the running looks better.
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Old 04-28-2010, 05:46 PM   #127
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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Originally Posted by JerseySuave4
but what i've seen in NCAA vids the running doesnt look that ridiculous. In this vid the guy never plants a foot or slows down at all, he just moves wherever the person wants and never slows down at all. In NCAA though the running looks better.
This... I can almost guarantee you that Madden will have better foot planting and locomotion then NCAA as well. Madden has more resources to work on the game and fine tune it.
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Old 04-28-2010, 07:21 PM   #128
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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Originally Posted by blocknose
so rather than making the Money Plays less effective they just made it easier for you to call those plays and nothing else big step backwards in my opinion make the computer cover the money play better
i agree. people pick so few plays cuz they kno how to glitch the cpu and call plays that always work. hopefully they improve the cpu AI
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