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Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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Old 04-28-2010, 04:15 AM   #105
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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Originally Posted by SomeStrangeSin
classic madden engine at its finest! I focused on all the gameplay clips and I am very upset with what I saw, the only way im getting this is if I win it in wal marts madden tournaments and even then I might trade it in for something else...
The main problem with the game right now doesn't seem to be the locomotion, but more so how it appears. It probably feels a lot better than the current system we have, but visually it looks like more of the same. Maybe it something with their engine, but even with this new system in place it seems like the players are skating more than planting on a grass field.
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Old 04-28-2010, 04:34 AM   #106
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

Maybe im just not seeing what everyone else is, I am far from impressed with this so called locomotion upgrade because i am seeing many serpentine turns with out as much as a footplant or chopping or a gather of any sort.
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Old 04-28-2010, 05:15 AM   #107
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Originally Posted by tite50
i think it looks awsome!,remember guys this thing isnt even fully done yet,they got four more months to polish and get stuff right. i know im stoked
It's basically May now, so they have 2 to 2.5 half months left, not 4. So they should be starting to "polish" up soon.
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Old 04-28-2010, 05:21 AM   #108
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

Pro-Tak doesn't even look like its on? LOTS of falling, and most broken tackles are strange.
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Old 04-28-2010, 08:20 AM   #109
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

So far the running animations look modestly upgraded.. Still way too stiff, but I'll take any improvements at this time.

I like the quicker games cos this means I can now play more minutes per quarter, get more realistic stats and still have a quicker game. My only concerns with this is will the game feel like one big two minute drill ? And please tell me you can still use hot routes. I hot route about 90% of the time.
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Old 04-28-2010, 09:26 AM   #110
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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Originally Posted by blitzkrieger
So far the running animations look modestly upgraded.. Still way too stiff, but I'll take any improvements at this time.

I like the quicker games cos this means I can now play more minutes per quarter, get more realistic stats and still have a quicker game. My only concerns with this is will the game feel like one big two minute drill ? And please tell me you can still use hot routes. I hot route about 90% of the time.
Of course you can hot-route.
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Old 04-28-2010, 09:36 AM   #111
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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Originally Posted by Sportz Freak
Did you even read my post, and what I quoted? What does that have to do with loco-motion??
Yeah I did, cowboy. You said that EA isn't working on any SIM features and just producing gimmicks for quick sales (usual rhetoric). I said locomotion is a massive sim feature, effectively discrediting your point.

I usually don't like to confront posters because it doesn't really help, but that post really annoyed me so I figured I'd inject some logic into the discussion... it didn't take much.
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Old 04-28-2010, 10:45 AM   #112
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

besides the jukes, where are the instances of locomotion?

what happens when a pass is made that a persons locomotion shouldnt allow them to catch? do they miss it or does it somehow make its way to the player?

Last edited by Jesus; 04-28-2010 at 10:57 AM.
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