Home

Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

This is a discussion on Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion. within the Madden NFL Old Gen forums.

Go Back   Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen
A New Patch Creates That Urge to Start Fresh
NBA 2K25 MyNBA: How to Avoid Too Many Free Agents Staying Unsigned
College Football 25 Guide: What Goes Into a 'Best Playbook' and How to Find Your Own
Reply
 
Thread Tools
Old 04-28-2010, 04:15 AM   #105
Rookie
 
OVR: 6
Join Date: Jul 2008
Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

Quote:
Originally Posted by SomeStrangeSin
classic madden engine at its finest! I focused on all the gameplay clips and I am very upset with what I saw, the only way im getting this is if I win it in wal marts madden tournaments and even then I might trade it in for something else...
The main problem with the game right now doesn't seem to be the locomotion, but more so how it appears. It probably feels a lot better than the current system we have, but visually it looks like more of the same. Maybe it something with their engine, but even with this new system in place it seems like the players are skating more than planting on a grass field.
streamline is offline  
Reply With Quote
Advertisements - Register to remove
Old 04-28-2010, 04:34 AM   #106
Banned
 
OVR: 19
Join Date: Aug 2009
Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

Maybe im just not seeing what everyone else is, I am far from impressed with this so called locomotion upgrade because i am seeing many serpentine turns with out as much as a footplant or chopping or a gather of any sort.
Jesus is offline  
Reply With Quote
Old 04-28-2010, 05:15 AM   #107
MVP
 
sarlndr's Arena
 
OVR: 6
Join Date: Apr 2009
Quote:
Originally Posted by tite50
i think it looks awsome!,remember guys this thing isnt even fully done yet,they got four more months to polish and get stuff right. i know im stoked
It's basically May now, so they have 2 to 2.5 half months left, not 4. So they should be starting to "polish" up soon.
sarlndr is offline  
Reply With Quote
Old 04-28-2010, 05:21 AM   #108
MVP
 
Pacman83's Arena
 
OVR: 16
Join Date: Jun 2009
Location: San Diego, CA
Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

Pro-Tak doesn't even look like its on? LOTS of falling, and most broken tackles are strange.
__________________

GT: IIx PaCmAN xII
Rams/Mizzou/Cards

Pacman83 is offline  
Reply With Quote
Old 04-28-2010, 08:20 AM   #109
Rookie
 
OVR: 2
Join Date: May 2009
Location: NYC
Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

So far the running animations look modestly upgraded.. Still way too stiff, but I'll take any improvements at this time.

I like the quicker games cos this means I can now play more minutes per quarter, get more realistic stats and still have a quicker game. My only concerns with this is will the game feel like one big two minute drill ? And please tell me you can still use hot routes. I hot route about 90% of the time.
blitzkrieger is offline  
Reply With Quote
Old 04-28-2010, 09:26 AM   #110
All Star
 
OVR: 33
Join Date: Dec 2007
Location: Sydney, Australia
Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

Quote:
Originally Posted by blitzkrieger
So far the running animations look modestly upgraded.. Still way too stiff, but I'll take any improvements at this time.

I like the quicker games cos this means I can now play more minutes per quarter, get more realistic stats and still have a quicker game. My only concerns with this is will the game feel like one big two minute drill ? And please tell me you can still use hot routes. I hot route about 90% of the time.
Of course you can hot-route.
Exonerated is offline  
Reply With Quote
Old 04-28-2010, 09:36 AM   #111
MVP
 
OVR: 55
Join Date: Sep 2007
Location: Minnesota
Blog Entries: 29
Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

Quote:
Originally Posted by Sportz Freak
Did you even read my post, and what I quoted? What does that have to do with loco-motion??
Yeah I did, cowboy. You said that EA isn't working on any SIM features and just producing gimmicks for quick sales (usual rhetoric). I said locomotion is a massive sim feature, effectively discrediting your point.

I usually don't like to confront posters because it doesn't really help, but that post really annoyed me so I figured I'd inject some logic into the discussion... it didn't take much.
__________________
Xbox Live Gamertag: CreatineKasey

M - I - N - N - E - S - O - T - A
CreatineKasey is offline  
Reply With Quote
Advertisements - Register to remove
Old 04-28-2010, 10:45 AM   #112
Banned
 
OVR: 19
Join Date: Aug 2009
Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

besides the jukes, where are the instances of locomotion?

what happens when a pass is made that a persons locomotion shouldnt allow them to catch? do they miss it or does it somehow make its way to the player?

Last edited by Jesus; 04-28-2010 at 10:57 AM.
Jesus is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Football > Madden NFL Football > Madden NFL Old Gen »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 06:26 PM.
Top -