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Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

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Old 04-28-2010, 12:28 AM   #81
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

Listen at 4:38.

Ian basically says right out "whats the point in having 300+ plays when most people only use a select few". So instead of fixing the AI and gameplay so they can try to eliminate money plays, let's just throw BS features at the consumer to distract them from the real problems.
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Old 04-28-2010, 12:31 AM   #82
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

Quote:
Originally Posted by CreatineKasey
What? Locomotion is extremely important and at the top of many sim gamer's wishlists.

Haters gonna hate... lovers gonna love

I don't wanna do none of the above I wanna..

You know the rest lmao!
Did you even read my post, and what I quoted? What does that have to do with loco-motion??
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Old 04-28-2010, 12:39 AM   #83
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

Ok, I'm really getting turn off to the point that I don't even think I'm gonna buy it.

EA completely ignores the fans request of better animations, franchise improvements, in-game saves, and other countless outcries for change and come up with something nobody has complained or worried about like gameflow...I'm so disappointed in the Madden teams efforts to address their fans real concerns right now. Please tell me this isn't for new features...
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Old 04-28-2010, 12:42 AM   #84
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

Quote:
Originally Posted by Jimixiii
Ok, I'm really getting turn off to the point that I don't even think I'm gonna buy it.

EA completely ignores the fans request of better animations, franchise improvements, in-game saves, and other countless outcries for change and come up with something nobody has complained or worried about like gameflow...I'm so disappointed in the Madden teams efforts to address their fans real concerns right now. Please tell me this isn't for new features...
Locomotion and the catch debugging tool....

Not revealed yet, but planned...

Probably not in, big bummer....(seriously)

2/3 Pretty good, though 5/3 should be their goal every year. Like NCAA, they've added 5 improvements from the survey when they said pick your top 3. Everyone expected 3 improvements.
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Old 04-28-2010, 12:43 AM   #85
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

Hmmm...gameflow...I will laugh if it's not superstar-mode, where it make sense to be in, right?

Something tells me EA are starting to get it, so I'm assuming it's in Superstar mode. (Superstar is a mode this year right?)

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Old 04-28-2010, 12:49 AM   #86
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they keep talking about making games shorter and quicker for people to play but i think it will be more time consuming having to develop a gameplan for each game than it is to just select a play yourself. Unless i'm really missing something.
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Old 04-28-2010, 12:51 AM   #87
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

Before every game you have the option to use your own gameplan.. or the teams default gameplan. Think of it as choosing playbooks before everygame.
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Old 04-28-2010, 12:56 AM   #88
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Re: Madden NFL 11 Video: Developer Series - Gameflow. Gameplanning. Locomotion.

I was absolutely ready to drop 100 bucks on this game until Ian mentioned people being able to run wildcat all they wanted. Man, gameplans sound freaking awesome but damn cheesers are going to make this game unbearable. Hopefully they can keep it in their pants most of the time.

I'd still like to see gameplans be more of, on offense we run and when that works you become more effective at it. And on defense we want to stop the pass, and when that happens you get better at that. Integrating what is working with players stats is something I can't wait to see Madden adopt.
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