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Madden NFL 11 Rookie Ratings

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Old 04-26-2010, 10:39 PM   #129
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Re: Madden NFL 11 Rookie Ratings

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Originally Posted by Dax(FlowLyfe)


where'd you find this picture at
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Old 04-26-2010, 11:15 PM   #130
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Re: Madden NFL 11 Rookie Ratings

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Originally Posted by Dax(FlowLyfe)
Tell me where you found this. IMMEDIATELY!

Just jokin but, really where did you find this and was there all 32 1st round rookies or just a few or something?
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Old 04-26-2010, 11:19 PM   #131
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I think all the draft picks should be under 80 because none of these players have put on an nfl jersey and played for a franchise yet but their rated better than alot of people in the game already.I understans if suh rating was 80 but anyone else is a long shot
ya, but then they won't progress. madden won't allow them to be 90 in a few years. the other thing you're not thinking about is that would be falsifying the ratings. the only ratings that aren't physical skills are awareness play recognition, etc. and madden makes them not mean anything. I certainly don't want them making suh like 86 strength to counterack his overall. You're looking at overall and jumping to conclusions. and we have what two players over 80...thats lower than madden has been in years. And please tell me why rookies can't make impacts. Patrick willis jumped to low 90s after one year. madden in game would never show that. If i had a guy drafted at 82 ovr, and had a ridiculous season, he might be 85, 86 max.
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Old 04-26-2010, 11:36 PM   #132
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Re: Madden NFL 11 Rookie Ratings

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Originally Posted by seriousluboy83


where'd you find this picture at
I made it from scratch. Photoshop!
The only thing in that entire picture i didn't fully make is the MADDEN 11 draft logo
Its actually the MADDEN 10 draft logo, i just copied the (1) and put it over the (0)

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Old 04-26-2010, 11:52 PM   #133
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Re: Madden NFL 11 Rookie Ratings

^^^Yea figured that...just checking
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Old 04-26-2010, 11:54 PM   #134
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Re: Madden NFL 11 Rookie Ratings

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I think we are wanting the same thing but just expressing it differently.

Again, I agree completely and really think shading should be back in, along with being able to bump or play off coverage on one receiver.

And shading should affect the success rate based on the route/release being executed by the receiver!
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Old 04-27-2010, 12:24 AM   #135
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Re: Madden NFL 11 Rookie Ratings

My thoughts on the bump and run:

--The CB "win" animation takes too long
--The WR "win" needs more animations
--A decent bump from the CB can simply be getting one hand on the WR and re-routed just a little
--Sometimes CBs play "press" and just mirror the receiver, they don't always make contact.
--Madden 10 had way too much bump coverage called. In the NFL, I'd say the majority of the time the CB is about 7 yards off, sometimes even 10 depending on the situation.
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Old 04-27-2010, 01:05 AM   #136
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Re: Madden NFL 11 Rookie Ratings

I agree with that too Palo! Nice add there!

Hey could I get some feedback on the Total Control and Responsiveness thread I put out there? Curious about your take on that?
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