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Madden NFL 11 Screenshot: Tim Tebow, How Many Things Can You Spot?

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Old 04-26-2010, 04:39 PM   #81
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Re: Madden NFL 11 Screenshot: Tim Tebow, How Many Things Can You Spot?

Well I'll be one of the few that actually thinks the pic looks great and I'm not going to bitch and whine about his finger being a bit to long
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Old 04-26-2010, 04:48 PM   #82
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Re: Madden NFL 11 Screenshot: Tim Tebow, How Many Things Can You Spot?

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Originally Posted by JayD
Well I'll be one of the few that actually thinks the pic looks great and I'm not going to bitch and whine about his finger being a bit to long
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Old 04-26-2010, 05:11 PM   #83
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Re: Madden NFL 11 Screenshot: Tim Tebow, How Many Things Can You Spot?

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Originally Posted by coogrfan
Agreed, this has always been a problem next-gen Madden. Also, the facemask is off.
Just looking at how the facemask is off...it being lower than in real life...the thickness of it. Those are SIMPLE fixes. I have no idea how a big company like EA cannot get that stuff right

Either its pure laziness, or the people developing this game knows nothing about football.
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Old 04-26-2010, 05:12 PM   #84
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Re: Madden NFL 11 Screenshot: Tim Tebow, How Many Things Can You Spot?

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Originally Posted by JayD
Well I'll be one of the few that actually thinks the pic looks great and I'm not going to bitch and whine about his finger being a bit to long
If his finger being too long was the only problem, I'm sure this thread wouldn't be as long as it is. Ya think??
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Old 04-26-2010, 05:19 PM   #85
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Re: Madden NFL 11 Screenshot: Tim Tebow, How Many Things Can You Spot?

Graphics on 11, and 10 also, look great from a pure polygon standpoint. The players are very detailed and hi-res. But there is a difference from having a huge amount of polygons that makes up a player model and having a player model that looks to be properly proportioned. EA has no problems with the detail of the players. Where they struggle is making them look like an actual human being. The only way I can describe it.

APF28K, to me, was not in Madden's league from a polygon standpoint, but from a player model standpoint, I thought it looked better proportioned and more realistic. Would love to see what they could do if their players were as detailed as Madden's.

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Old 04-26-2010, 05:19 PM   #86
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Re: Madden NFL 11 Screenshot: Tim Tebow, How Many Things Can You Spot?

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Originally Posted by Sportz Freak
If his finger being too long was the only problem, I'm sure this thread wouldn't be as long as it is. Ya think??
Perhaps though points to keep in mind:

1. It's an early image that ain't the final build of the game and

2. It's an early image that ain't the final build of the game.

Constructive feedback I am sure if welcomed by developers, though it seems this one image and the nit picking is a little bit of overkill given as we stand right now we are some 12-14 weeks out from the release of the game.

Some of the "errors" pointed out are valid, I agree, though it's not a concern this far out from the release of the game. If we were debating this image release one week out, there would be more cause for concern.

Just my opinion.
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Old 04-26-2010, 05:27 PM   #87
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Re: Madden NFL 11 Screenshot: Tim Tebow, How Many Things Can You Spot?

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Originally Posted by T3B0W
Perhaps though points to keep in mind:

1. It's an early image that ain't the final build of the game and

2. It's an early image that ain't the final build of the game.

Constructive feedback I am sure if welcomed by developers, though it seems this one image and the nit picking is a little bit of overkill given as we stand right now we are some 12-14 weeks out from the release of the game.

Some of the "errors" pointed out are valid, I agree, though it's not a concern this far out from the release of the game. If we were debating this image release one week out, there would be more cause for concern.

Just my opinion.
Putting polish on a game by making it a higher res, or adding lighting or smoke or particle effects to a game are entirely possible as a game goes from alpha/beta to retail. But totally changing player models or animations at this point are most likely not going to happen, so to say that there is time, is not applicable to every aspect of development.
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Old 04-26-2010, 05:44 PM   #88
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Re: Madden NFL 11 Screenshot: Tim Tebow, How Many Things Can You Spot?

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Originally Posted by utexas_fan
I may be wrong here, but I think the reason he is holding a number 10 jersey is because he was selected in the first round of the 2010 draft. I'm pretty sure he'll stick with number 15. Gaffney is still number 10, thats why Brady Quinn switched to number 9 this season.
Touche'...didnt even think of that.

Back on topic. I hope thats Madden 10 they are using....I think that pic looks terrible in a number of ways.
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