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Madden NFL 11 Hands-On Impressions (Destructoid)

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Old 04-26-2010, 01:37 PM   #17
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Re: Madden NFL 11 Hands-On Impressions (Destructoid)

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Originally Posted by JerseySuave4
i dont think you can compare the way sprinting happens in hockey with football. Hockey they have the advantage of a sliding and gliding on ice with football you dont. I know the option is in there to turn it on but i dont get why people are getting so excited about turbo being turned off by default and a new kicking meter that will prob have hardly any impact on people's kicking accuracy.
Soccer is played on grass and FIFA has the option as well. I don't hear the FIFA people , including myself, complaining about this.

I don't understand people dissing something before they try it for themselves.
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Old 04-26-2010, 01:37 PM   #18
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Re: Madden NFL 11 Hands-On Impressions (Destructoid)

Is it just me, or does it sound like we are getting what we were promised in Madden 10 from a gameplay perspective?
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Old 04-26-2010, 02:28 PM   #19
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Re: Madden NFL 11 Hands-On Impressions (Destructoid)

The biggest news out of all this for me right now is that they have finally fixed oline blocking in the run game. But have they fixed oline pass protection this year. That kind of concerns me some. But overall it is nice to see them fix the blocking.
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Old 04-26-2010, 02:31 PM   #20
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Re: Madden NFL 11 Hands-On Impressions (Destructoid)

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Originally Posted by SamitSarkar
Yep, there is a new kicking meter -- I just elected to leave it out, since my preview was already getting long and it seemed like a minute detail. The meter is like the pitching in MLB The Show or the "easy" hitting in Tiger Woods PGA Tour: it's a horizontal meter across the bottom of the screen where you hit A (X on PS3) to start, hit it again at the far right side for max power, and then hit it again when it's moving left for accuracy.
So in other words they are trying to make kicking more interesting this year. It's going to be interesting to see how it will turn out. Now lets see if people complain about the new system when they play it. Time will tell if people will love it are hate it.
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Old 04-26-2010, 02:46 PM   #21
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Re: Madden NFL 11 Hands-On Impressions (Destructoid)

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The biggest news out of all this for me right now is that they have finally fixed oline blocking in the run game. But have they fixed oline pass protection this year. That kind of concerns me some. But overall it is nice to see them fix the blocking.
The gameplay videos sure don't show it's been fixed.
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Old 04-26-2010, 03:36 PM   #22
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Re: Madden NFL 11 Hands-On Impressions (Destructoid)

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The gameplay videos sure don't show it's been fixed.
It is possible that the game was played on rookie mode or even pro mode which could explain why the blocking looked so bad
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Old 04-26-2010, 04:23 PM   #23
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Re: Madden NFL 11 Hands-On Impressions (Destructoid)

ok I got a question..Since Shanahan wasn't with the Redskins last year, and for all the new coaches.What plays are they going to choose from If I hit the gameflow button?
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Old 04-26-2010, 04:40 PM   #24
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Re: Madden NFL 11 Hands-On Impressions (Destructoid)

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ok I got a question..Since Shanahan wasn't with the Redskins last year, and for all the new coaches.What plays are they going to choose from If I hit the gameflow button?
I'm assuming WC offense, if that is what Shanahan used in Denver.
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