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Madden NFL 11 Hands-On Impressions (Kotaku)

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Old 04-26-2010, 02:13 PM   #33
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Quote:
Originally Posted by Klocker
do you know how a real NFL game is played in 2010?
What does Madden have to do with real-life?

Gameplanning for Madden? WTF? That's funny.

You do that automatically already anyway based on the players on your team and you're familiarity with the playbook.

Walk me through how "Gameflow" would work exactly. You pick plays for hypothetical situations in the future? Why? I don't have a Madden playbook on my arm, it's in beautiful HD and I can cruise through all of it in seconds. What's the benefit?
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Old 04-26-2010, 02:18 PM   #34
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Re: Madden NFL 11 Hands-On Impressions (Kotaku)

Quote:
Originally Posted by rodriggo
What does Madden have to do with real-life?

Gameplanning for Madden? WTF? That's funny.

You do that automatically already anyway based on the players on your team and you're familiarity with the playbook.

Walk me through how "Gameflow" would work exactly. You pick plays for hypothetical situations in the future? Why? I don't have a Madden playbook on my arm, it's in beautiful HD and I can cruise through all of it in seconds. What's the benefit?
My advice would be to go back to the usual way of playing. If you don't enjoy the offensive and defensive coordinators calling the plays that you picked studying your opponent the week before, this feature is not for you.
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Old 04-26-2010, 02:23 PM   #35
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Re: Madden NFL 11 Hands-On Impressions (Kotaku)

Quote:
Walk me through how "Gameflow" would work exactly. You pick plays for hypothetical situations in the future? Why? I don't have a Madden playbook on my arm, it's in beautiful HD and I can cruise through all of it in seconds. What's the benefit?
rodriggo, I have no interest in selling you on this feature. I was merely pointing out that your argument for not liking it was flawed. there are many reasons (as you can read in each of the hands-on) why many (most?) of us will end up liking this feature.

As roadman said above... if it's not for you... simply turn it off.

Last edited by Klocker; 04-26-2010 at 02:35 PM.
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Old 04-26-2010, 02:25 PM   #36
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Re: Madden NFL 11 Hands-On Impressions (Kotaku)

the only thing that scares me about this is the jackoff who would gameplan screens thru out their entire playbook.
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Old 04-26-2010, 02:27 PM   #37
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Re: Madden NFL 11 Hands-On Impressions (Kotaku)

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the only thing that scares me about this is the jackoff who would gameplan screens thru out their entire playbook.
Why? They could call screens manually and get the same result.
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Old 04-26-2010, 02:29 PM   #38
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Re: Madden NFL 11 Hands-On Impressions (Kotaku)

I am not a jackoff!!!

Just kidding, I feel what you are saying - you are gonna get some jerk who has too much time on his hands and is gonna figure out how to manipulate this feature to do the same crap they did online last year!!!
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Old 04-26-2010, 02:31 PM   #39
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Re: Madden NFL 11 Hands-On Impressions (Kotaku)

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Originally Posted by Boregard
I am not a jackoff!!!

Just kidding, I feel what you are saying - you are gonna get some jerk who has too much time on his hands and is gonna figure out how to manipulate this feature to do the same crap they did online last year!!!

yea you can not have choices in a video game AND fix stupid.
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Old 04-26-2010, 02:36 PM   #40
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Re: Madden NFL 11 Hands-On Impressions (Kotaku)

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Originally Posted by CreatineKasey
Why? They could call screens manually and get the same result.
true , i guess you wouldn't know if they manually or gameplanned . still i guess its there loss.

i also wonder will we have back global playbook
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