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Madden NFL 11 Hands-On Impressions (Kotaku)

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Old 04-26-2010, 01:57 PM   #25
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Re: Madden NFL 11 Hands-On Impressions (Kotaku)

Well I think gameflow is going to be a ok feature and all. But I'm really waiting to see what they have done with offline franchise mode then anything. I really doubt I will every use the game flow and all. I never did like using ask madden. I wheather choose my own plays instead.
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Old 04-26-2010, 02:00 PM   #26
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Re: Madden NFL 11 Hands-On Impressions (Kotaku)

Quote:
Originally Posted by Legend Killer
Well I think gameflow is going to be a ok feature and all. But I'm really waiting to see what they have done with offline franchise mode then anything. I really doubt I will every use the game flow and all. I never did like using ask madden. I wheather choose my own plays instead.
I second that. I want to know what details went into the offline franchise.
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Old 04-26-2010, 02:01 PM   #27
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Re: Madden NFL 11 Hands-On Impressions (Kotaku)

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Originally Posted by rodriggo
You're right, everything is nailed down tight, let's add an optional feature that calls plays for you?

As if having Madden suggesting plays wasn't enough, let's actually create a AI that maps them out according to last year's real life tendencies? WTF? What a collosal waste of time and disk space.


Are you aware that you can call the plays you want before the game starts? You can have the CPU call the plays if you want, but Gameplan allows you to call the plays before the game starts.

Sounds to me you just think the CPU calls the play for different situations.
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Old 04-26-2010, 02:01 PM   #28
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Originally Posted by Bgamer90
Yeah let's forget all about the new locomotion engine, the new dual stick control, turbo being off on default, along with the fact that not everything has been said yet about the game.

lol really don't get some of you guys...
Dual stick control is technically six years old.
There was this game that had it, I can't remember it's name, b/c it was on the original XBOX.

$20.00 says the "Locomotion" engine is total ********.
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Old 04-26-2010, 02:03 PM   #29
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Originally Posted by roadman
Are you aware that you can call the plays you want before the game starts? You can have the CPU call the plays if you want, but Gameplan allows you to call the plays before the game starts.

Sounds to me you just think the CPU calls the play for different situations.
Why would I want to call plays before a game starts?
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Old 04-26-2010, 02:04 PM   #30
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Re: Madden NFL 11 Hands-On Impressions (Kotaku)

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Originally Posted by rodriggo
Why would I want to call plays before a game starts?

do you know how a real NFL game is played in 2010?
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Old 04-26-2010, 02:09 PM   #31
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Re: Madden NFL 11 Hands-On Impressions (Kotaku)

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Originally Posted by rodriggo
Why would I want to call plays before a game starts?
If you are a sim player, teams study films on Monday and Gameplan on Tuesdays or Wednesdays.

On Thursdays and Fridays, it's usually walkthrough's of the Gameplan you are calling.
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Old 04-26-2010, 02:13 PM   #32
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Re: Madden NFL 11 Hands-On Impressions (Kotaku)

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Originally Posted by rodriggo
Why would I want to call plays before a game starts?
Wow did you REALLY ask this question? You don't think real coaches call plays before a game starts? Gameplanning ring a bell bro?

I couldn't be happier about Gameflow because it's putting more NFLHC features into Madden which is what alot of us simmers and stat junkies really wanted.
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