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Madden NFL 11 Rookie Ratings

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Old 04-25-2010, 10:13 PM   #121
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Re: Madden NFL 11 Rookie Ratings

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Originally Posted by LBzrule
BNR has to based on more than just ratings. If I have Antonio Gates, Todd Heap, Tony G or any big body TE who is a polished route runner out wide, no CB should be able to press him; not with that size and strength advantage. The problem in the game is that there is a press animation for CB's but the WR's/TE's do not use their off hand to 1) either keep the CB at bay or 2) knock him on his a$$; all the while simultaneously moving forward.

The problem IMO is that they don't think the gm in a realistic manner...the press animations are overpowering for all CB's and the release animations for all WR's are bogus...they get to wrapped up into seeing a CB like Revis lock-up Ochocinco and they think every CB can do it...VICTIMS OF THE MOMENT...hell are there even any different WR release types???IMO we need mulitiple CB press animations and mulitiple WR release animations...and a ratio standard 3:1 a 95 PRS CB handles a 75 RLS WR
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Old 04-25-2010, 10:44 PM   #122
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Re: Madden NFL 11 Rookie Ratings

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^^ I don't think it is as bad as some people are making it either. I just don't think Bradford should be an 80 given QB is one of the toughest transitions to make. However, Bradford does stand a chance to have some success because the Rams have a very strong rushing attack. His problem is going to be WR. Brandon Gibson can ball and Avery has the speed to get separation and make plays although not a big body.
Very true. I almost feel like QBs should be given a lower rating than other positions starting out by default. The position just has such a high rate of failure.
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Old 04-25-2010, 11:02 PM   #123
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Re: Madden NFL 11 Rookie Ratings

I agree that it should also be a mistake to try to man handle a TE with a CB, but if you have a big bodied SS that is good in press or a physical LB, I mean I remember a game Colts vs Patriots where the Pats just man handled D. Clark and really took him out of the passing game by hitting him on every play with a LBer or Saftey, now obviously that would require having LBs or a safety who could do that but it has to be ratings based and get away from this any DB can totally disrupt any receiver's route just cuz you called BnR!!!
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Old 04-25-2010, 11:20 PM   #124
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Re: Madden NFL 11 Rookie Ratings

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Originally Posted by Boregard
I agree that it should also be a mistake to try to man handle a TE with a CB, but if you have a big bodied SS that is good in press or a physical LB, I mean I remember a game Colts vs Patriots where the Pats just man handled D. Clark and really took him out of the passing game by hitting him on every play with a LBer or Saftey, now obviously that would require having LBs or a safety who could do that but it has to be ratings based and get away from this any DB can totally disrupt any receiver's route just cuz you called BnR!!!
Yeah but that's the thing. There are really no good press SS's or LB's. That's why guys like Gates are very difficult to deal with and teams often times bracket him. The Pats took Clark out of the game because they bracketed him with more than one player. You are rarely going to find one guy on defense that is going to get the job done. ON defense you should be forced to give up something when dealing with these types of players. That's essentially what Bellicheck does. He takes away X and lives with you taking Y.
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Old 04-25-2010, 11:29 PM   #125
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Re: Madden NFL 11 Rookie Ratings

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Originally Posted by LBzrule
Yeah but that's the thing. There are really no good press SS's or LB's. That's why guys like Gates are very difficult to deal with and teams often times bracket him. The Pats took Clark out of the game because they bracketed him with more than one player. You are rarely going to find one guy on defense that is going to get the job done. ON defense you should be forced to give up something when dealing with these types of players. That's essentially what Bellicheck does. He takes away X and lives with you taking Y.
Again, I agree with you and that is why I think that we need last gen pre-snap D controls so you could BnR a PITA like Gates and BnR him individually and force your opponent to make plays somewhere else!

I used to play this jerk that had R. Moss, so what I would do (PS2) is BnR him with a LB and double him with Safety and roll the single high free safety to his side. Now if this jerk knew how to do anything but throw the deep ball he would have easily tore up the rest of my D because I concentrated so much on Moss, but as it were he did not and would routinely mop the floor with this guy.
I actually made that guy a better Madden player because I forced him to learn how to do other things on offense and I miss the strategy part of Madden that no longer is there, mostly because of the limited options on Defense. Defense is where I shine, both in stick skills and strategy, but this gen makes playing D suck!

I guess you and I are both looking at the same thing, wanting the same thing - more strategy within the game and ratings to mean more, I think we are just coming to the table from different points of view!
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Old 04-25-2010, 11:52 PM   #126
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Re: Madden NFL 11 Rookie Ratings

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Originally Posted by Boregard
Again, I agree with you and that is why I think that we need last gen pre-snap D controls so you could BnR a PITA like Gates and BnR him individually and force your opponent to make plays somewhere else!

I used to play this jerk that had R. Moss, so what I would do (PS2) is BnR him with a LB and double him with Safety and roll the single high free safety to his side. Now if this jerk knew how to do anything but throw the deep ball he would have easily tore up the rest of my D because I concentrated so much on Moss, but as it were he did not and would routinely mop the floor with this guy.
I actually made that guy a better Madden player because I forced him to learn how to do other things on offense and I miss the strategy part of Madden that no longer is there, mostly because of the limited options on Defense. Defense is where I shine, both in stick skills and strategy, but this gen makes playing D suck!

I guess you and I are both looking at the same thing, wanting the same thing - more strategy within the game and ratings to mean more, I think we are just coming to the table from different points of view!
I think we are wanting the same thing but just expressing it differently. In order for both of us to get what we want and not have defense completely hosed though, I think they need to have shading coverage by the CB's inside and outside. This is also another reason why basic press coverage is too strong. If someone plays head up on a good WR but that WR is trying to get inside, he should use his off arm and keep the CB at bay and release inside. Now if he is trying to release outside he should use his inside arm and do the same thing. But if the CB lines up inside and the WR is trying to run inside, then that's when the CB should get a better press. And if he is going to play inside then he should try to get on the inside hip of the WR and ride it.

If he shades outside same thing. Get on the outside hip and ride it. If the WR releases inside though he better have some help or else it should get completed.

If he is playing off and inside then he should be in a position to jump the inside route. If he is playing off and outside, he should give up just about everything inside. Better have some help inside or else it should be complete.

Now everything changes on auto-motion routes. For example, even if you have him playing inside because the WR is in motion and hiding and releasing behind other players then he can't get inside.
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Old 04-26-2010, 10:27 PM   #127
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i really think that donny needs to simplify the ratings in to different tears and the man athletic ratings never change in one year. skill ratings can but not in one week, more like in a month's time. and players build should take more importance in the game than it does. Build= weight, height, and other physical aspects.
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Old 04-26-2010, 10:32 PM   #128
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