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Madden NFL 11 to Redefine Football with Simpler, Quicker and Deeper Experience

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Old 04-24-2010, 02:17 PM   #113
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Re: Madden NFL 11 to Redefine Football with Simpler, Quicker and Deeper Experience

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Originally Posted by MJenness
And how did that turn out for us??
I think he said something about coming over from Head Coach 09 about midway through the middle of the development cycle to tune Madden and add a few things to it. I think this year, he'll really get the chance to work his magic. As far as my previous comment, I was explaining his future goal, not what he already did with Madden 10.
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Old 04-24-2010, 02:22 PM   #114
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Re: Madden NFL 11 to Redefine Football with Simpler, Quicker and Deeper Experience

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Originally Posted by Valdarez
Madden 11 - Quicker, Simpler, & Deeper!!! To ease the pain of GameFlow, Madden 11 has added a new Strategy Pad.

I think I might be the only one seeing the humor with their terminology. You think marketing would have learned after the iPad jokes.
You're definently on fire today Valdarez.
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Old 04-24-2010, 03:34 PM   #115
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Re: Madden NFL 11 to Redefine Football with Simpler, Quicker and Deeper Experience

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Originally Posted by MattIntellect
I don't know if it's that safe to assume just yet, considering that usually EA Sports releases its best Madden features at E3 or later. Last year at E3, if I can remember correctly, Josh Looman said that his goal is to make both online and offline Franchise Mode the best you'd ever want to play. I really don't think that they just left the mode practically the same with better tuning. I think/hope a few of the Head Coach 09 features might make its way into franchise mode this year.
Ian Cummings also said that EA has put over 10,000 animations for a Madden game 4 years ago and yet we're left with watching the same animations maybe 10-20 times a game.
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Old 04-24-2010, 03:37 PM   #116
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Re: Madden NFL 11 to Redefine Football with Simpler, Quicker and Deeper Experience

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Originally Posted by roadman
I wouldn't put vision cone on that list, especially around OS. A lot of people at OS liked that feature.

Also, it's too easy to criticize something that hasn't been tried out , yet, isn't it?

If you "think" you won't enjoy gameplan, don't use it. Leave it as an option, though, if others like it.
Well if I'm understanding the Game Flow feature correctly, instead of going to a play call menu and selecting a play, the game just chooses a play for you depending on the situation, correct?

Now sure I can see this feature being good for people who know nothing about football, like little kids who don't understand how to pick the right play.

But people who have been playing football games for a while know which plays to select in situations (3rd and long, 2 and short, etc), so what is the point in having the game do it for you.

Just my opinion, but it definitely looks just like another gimmick to hype up this game, instead of focusing their attention on things that matter (AI, gameplay, animations, etc).
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Old 04-24-2010, 04:28 PM   #117
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Re: Madden NFL 11 to Redefine Football with Simpler, Quicker and Deeper Experience

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Originally Posted by thedude213
Well if I'm understanding the Game Flow feature correctly, instead of going to a play call menu and selecting a play, the game just chooses a play for you depending on the situation, correct?

Now sure I can see this feature being good for people who know nothing about football, like little kids who don't understand how to pick the right play.

But people who have been playing football games for a while know which plays to select in situations (3rd and long, 2 and short, etc), so what is the point in having the game do it for you.

Just my opinion, but it definitely looks just like another gimmick to hype up this game, instead of focusing their attention on things that matter (AI, gameplay, animations, etc).
It pick plays team actually runs in that situation during real life games..

Its not a training wheel...

If the Eagles run a screen on 3rd and 1 alot in real life, my brain tells me game flow isnt going to suggest FB dive(a typical play you'd run in that situation)

its gonna give you a screen to run....

people are reading into things too much...

Heh I'd bet if the Eagles threw hail mary's on 3rd and 1 it would suggest a hail mary, not a qb draw...

If you wanna play just like your fav football team, use it...If not, dont...

no gimmick in my eyes..

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Old 04-24-2010, 04:30 PM   #118
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Originally Posted by ch46647
" New Broadcast and AUDIO PRESENTATION"

This has me FIRED up! Hopefully it is done correctly and the crowd is AWESOME and the commentary is full of excitement and energy. Its about time they bring some life into this game! I believe the new announcer will be Gus Johnson. Cant get much better then him IMO.

Since they are putting "audio" as one of the back of the box features I have to assume they put a major emphasis on it this year. This will make a world of difference in the immersion factor.
Seriously. When the crowd doesnt react to a big play its a huge let down. For too long its always felt like when you play these games you scratch your head and wonder Do the people who make these games even watch football?
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Old 04-24-2010, 04:32 PM   #119
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does this mean RFA and UFA, tendering players, more than 10 draft picks , smarter franchise AI and CPU trades?
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Old 04-24-2010, 04:40 PM   #120
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Re: Madden NFL 11 to Redefine Football with Simpler, Quicker and Deeper Experience

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Originally Posted by thedude213
Well if I'm understanding the Game Flow feature correctly, instead of going to a play call menu and selecting a play, the game just chooses a play for you depending on the situation, correct?

Now sure I can see this feature being good for people who know nothing about football, like little kids who don't understand how to pick the right play.

But people who have been playing football games for a while know which plays to select in situations (3rd and long, 2 and short, etc), so what is the point in having the game do it for you.

Just my opinion, but it definitely looks just like another gimmick to hype up this game, instead of focusing their attention on things that matter (AI, gameplay, animations, etc).
I see what you are saying, but I saw in the Brees interview that the Madden team has studied the tendencies of each team on what they call on certain down and distances. Brees said it doesn't get any more real than that.


All boils down to preference. It's an option, don't like, don't use it.

Also, veterans of football and Madden who attended CD, also like this feature, so, I don't see where you can speculate that only little kiddies would like this feature.

A bit premature if you ask me.

Edit-- Thank you, Jukman. Very simple explanation, I agree with everything you said.

Last edited by roadman; 04-24-2010 at 04:43 PM.
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