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NCAA Football 11 Video: Interview and Gameplay

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Old 04-24-2010, 06:42 AM   #105
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Re: NCAA Football 11 Video: Interview and Gameplay

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Originally Posted by Legend Killer
Sorry about that bro. Didn't mean to step on your toes about that. I might have token that the wrong way I guess. I'm so sorry. But ha misteaks happen.
No biggie, I don't blame you. I've had a few reviews in the past where I enjoyed a game or thought something was great and people felt the opposite, which is cool, we all have different tastes.
We are a small site, and lately have been blowing up, thanks to forums like OS and the readers posting our links, but you guys are hardcore followers of the various game series, where we(and I mean general news site) have to balance every game and genre. So while you guys have really detailed gripes, we on the other hand might not.
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Old 04-24-2010, 10:11 AM   #106
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Re: NCAA Football 11 Video: Interview and Gameplay

6 years removed from this game... but after this video I might be coming back. Looked LEAP YEARS better than previous versions. Very impressive!
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Old 04-24-2010, 10:59 AM   #107
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Re: NCAA Football 11 Video: Interview and Gameplay

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Originally Posted by Lava
I suppose it's possible, but I can't imagine a linebacker having the agility/acceleration to make those rapid changes in direction that quickly in real life.

Something tells me it's not just that player. I obviously can't say for certain, as I haven't played the game, but I don't have a good feeling about it.
He was playing on Varsity, was he not? If memory serves that difficulty level gives players a substantial, across the board ratings boost.
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Old 04-24-2010, 11:12 AM   #108
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Re: NCAA Football 11 Video: Interview and Gameplay

Like others have pointed out (Sage, Rocky) the camera angles still don't make me think broadcast. Despite the presentation issues we've talkd about though, this game does look better.
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Old 04-24-2010, 12:03 PM   #109
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Re: NCAA 11 First REAL in-game footage

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Originally Posted by Wolverines05
I'm aware of this, which i'm happy about, but i want to say something about the madden video, which can probably translate over to ncaa as well.

in the madden video, not sure which one, but i think gamespot, reggie bush busts a long td run. i took him exactly 4 seconds to get those final 40 yards, which is very realistic considering he was already in full speed by that point. however, even when bush ran those 40 yards, he looked very slow. while he covered the ground quickly, its like his feet were in cement. this leads me to believe one of two things.

one: the players strides may be too long compared to that of real life, but i doubt it because it was motion captured, meaning they should get realistic stride length.

two: if the strides are just right, and he still looks really slow, it may be, in order to get proper 40 times/realistic speeds, that the player models are too big for the field. this would mean that there are huge players, and while their running animations would be realistic, their "hugeness" would make their normal running motion cover an unrealistic amount of ground. this would lead to crazy fast 40 times, and to combat this problem, they would need to slow the mo capped running animations down a lot to get at realistic 40 times.

while i may be crazy, just compare how long it takes a player to run his next step in both madden and ncaa compared to the blogs that showed real people (in mo cap suits) running those 40's. the diff. at least to me, is very drastic.

what do you guys think: i hope im crazy lol
At CD there was a bug at one point preventing players from sprinting. If he's at or approaching full speed when he hits the 40, it should take less than 4 seconds to reach the endzone. I'd say he wasn't sprinting, but still moving at "effective" speed.

In other words, add sprint to that run, and I'm sure it looks a lot better.
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Old 04-24-2010, 12:09 PM   #110
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Re: NCAA Football 11 Video: Interview and Gameplay

I like hearing that this game was an early build to show off machanics and didn't have all the extras in it. If we are this blown away from an early build like this then imagine when we see a vid that has everything!
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Old 04-24-2010, 12:12 PM   #111
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Re: NCAA Football 11 Video: Interview and Gameplay

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one: the players strides may be too long compared to that of real life, but i doubt it because it was motion captured, meaning they should get realistic stride length.
It may be stride length, but then again what makes him look slow is most likely stride frequency is not high enough. Speed is mainly a product of two factors, stride length x stride frequency. I can't tell you how many times I've seen a kid with great stride frequency (meaning his length turnover really fast) look really quick but his times weren't really that fast. Then I've seen kids with really long legs have incredibly fast times, but didn't look that fast.
Bottom line, people with long strides may not look fast and people with high stride frequency often look faster. So I think they need to get their stride frequency up and tone down the stride length.
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Old 04-24-2010, 12:12 PM   #112
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Re: NCAA Football 11 Video: Interview and Gameplay

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Originally Posted by Magaman
No biggie, I don't blame you. I've had a few reviews in the past where I enjoyed a game or thought something was great and people felt the opposite, which is cool, we all have different tastes.
We are a small site, and lately have been blowing up, thanks to forums like OS and the readers posting our links, but you guys are hardcore followers of the various game series, where we(and I mean general news site) have to balance every game and genre. So while you guys have really detailed gripes, we on the other hand might not.
Appreciate your stopping by. Whatever people's gripes about the video, I'm sure EA appreciates the fact that you've reignited people's excitement for it.

Now, go see if you can parlay that into some exclusive super-early Dragon Age 2 info, and I'll be forever in your debt
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