Home

What Needs to Stay in NBA Live 11

This is a discussion on What Needs to Stay in NBA Live 11 within the NBA Live forums.

Go Back   Operation Sports Forums > Basketball > NBA Live
Why Player Ratings Change When Starting Dynasty Mode in College Football 25
What Is Pro Yakyuu Spirits 2024/Professional Baseball Spirits 2024, and How Do You Get It?
The House Rules Hub for Recruiting in College Football 25 Dynasty Mode
Reply
 
Thread Tools
Old 04-23-2010, 10:17 PM   #9
MVP
 
GaryT531's Arena
 
OVR: 19
Join Date: Jun 2008
Location: North Jersey
I'll tell you what doesn't need to stay, and that's the CAP system. That needs a major overhaul. Being able to create more than 50 players needs to go too. You should be able to create at least 100 cap's
GaryT531 is offline  
Reply With Quote
Old 04-23-2010, 10:50 PM   #10
Banned
 
OVR: 3
Join Date: Apr 2010
I agree with that list. The main thing that Live needs to improve is animations. There aren't enough animations in Live. 2K kills Live in the amount of smooth animations which is what gives 2K the edge over Live. If Live can build on last year & add hundreds of more animations then Live would be worthy competition.
Jkgrindz is offline  
Reply With Quote
Old 04-24-2010, 07:55 AM   #11
Pro
 
carnalnirvana's Arena
 
OVR: 21
Join Date: Jan 2007
Location: brooklyn, ny
Posts: 1,987
Re: What needs to stay in NBA Live 11

Quote:
Originally Posted by Jkgrindz
I agree with that list. The main thing that Live needs to improve is animations. There aren't enough animations in Live. 2K kills Live in the amount of smooth animations which is what gives 2K the edge over Live. If Live can build on last year & add hundreds of more animations then Live would be worthy competition.

i keep hearing this statement, IMO its completely false this game is not lacking THAT BAD in the animations department.

what this game needs is A DIFFERENCE IN ANIMATION SPPED. thats what the competition does so well a guy like chri paul dribbles and moves smoother than a guy like fisher. but they have the same 6 options such as in & out, double cross, hes cross, behind the back etc just that the animations is slower and less effective.

live can do this if players are rated differentely which they are not out the box. when you look closely jason kidd is the exact clone of jameer nelson with a different shot that is just stupidity. shaq and dampeir, d howard and K perkins it goes on and on, its BAD....
__________________
NOW PLAYING: NBA Live, madden 11,12, battlefield v, F1 2020 and injustice 2 and COD:MW

#18 greatest EVA....
carnalnirvana is offline  
Reply With Quote
Advertisements - Register to remove
Old 04-24-2010, 09:30 AM   #12
MVP
 
OVR: 34
Join Date: Nov 2005
The whole Mike Wang thing is really overblown.

The things that were in NBA Live 09: Dynamic DNA, DNA %'s, DNA hot/cold zones, signature fadeaways, and step backs, quick strike dribbling..were implemented before Mike Wang and some of them were actually removed or neutered in '10 (DNA hot/cold/zones, signature post moves).

IMO Dynamic DNA absolutely has to stay. It's the main thing that makes it different from the other game.

It makes playing vs another user really fun and strategic. I absolutely love when I see someone taking off the dribble mid range shots with Lebron.

The DNA shooting %'s arent the problem, but the DNA TENDENCIES need a tweak, big time.

They are simply too high across the board, and it causes isssues when playing the CPU.

You'll see DJ Mbenga take a18 foot jump shot, because he has a DNA Tendency to shoot a mid range shot..and the game says "okay, the tendency says he needs to hoist up a J, right now...situation be damned"
sportyguyfl31 is offline  
Reply With Quote
Old 04-24-2010, 12:12 PM   #13
All Star
 
rockchisler's Arena
 
OVR: 40
Join Date: Oct 2002
Location: Ohio
Posts: 8,286
Blog Entries: 5
Re: What needs to stay in NBA Live 11

Quote:
Originally Posted by sroz39
What needed to stay in NBA Live 11 has already gone back to 2K, Mike Wang. I'm sorry, but you can't take anything away from the guy. Before he got there, the game was average at best, bordering on terrible at times. He's there for ONE full dev cycle, NBA Live 10, and the game almost supplanted the 2K series. With him gone, these lists don't matter for Live. They've lost before the game has even started.
No dude, you made that up, Mike Wang was Huge for Nba Live 10 being back on track No Doubt, but with the foundation laid they can move forward, Perfect example Dave Jaffe moved on after God of War 1, people were concerned then, Cory Balrog replaces him for God of war 2, That game was better then 1, He leaves and They move Stig Asmussen to lead developer, people were worried again, Well God of War 3 is just easily Top 3 Game of All time...
__________________
chuckcross.bandcamp.com

Follow me on www.Twitter.com/Rockchisler

Just type [ SPOILER ] and [ / SPOILER ], without any spaces.

ROOKIE KILLER
rockchisler is offline  
Reply With Quote
Old 04-24-2010, 12:58 PM   #14
Rookie
 
OVR: 3
Join Date: Jul 2007
Re: What needs to stay in NBA Live 11

Quote:
Originally Posted by carnalnirvava
i keep hearing this statement, IMO its completely false this game is not lacking THAT BAD in the animations department.

what this game needs is A DIFFERENCE IN ANIMATION SPPED. thats what the competition does so well a guy like chri paul dribbles and moves smoother than a guy like fisher. but they have the same 6 options such as in & out, double cross, hes cross, behind the back etc just that the animations is slower and less effective.

live can do this if players are rated differentely which they are not out the box. when you look closely jason kidd is the exact clone of jameer nelson with a different shot that is just stupidity. shaq and dampeir, d howard and K perkins it goes on and on, its BAD....
While I agree with the speed part the thing about animations are spot on. The animations are not deep at all in live. I mean just looking at the highlight thread you can see that there are alot of the same animations where as in the 2k thread there is much more variety. I think the depth of just about everything is a major advantage of 2k and it is not something correctable in one dev cycle so I would love to see live close the gap some this year.
dexvex is offline  
Reply With Quote
Old 04-24-2010, 03:05 PM   #15
23
yellow
 
23's Arena
 
OVR: 65
Join Date: Sep 2002
Location: Los Angeles
Posts: 66,563
Blog Entries: 4
Re: What needs to stay in NBA Live 11

@ rock, its not a foundation if they've decided to go in a new direction

The DNA is still messed up, and I wouldn't call it groundbreaking since it clashes with the ratings system

Animations, Im sorry but everything from movement, to basic fundamentals like blocking, head tracking, and rebounding are screwed up.

Not only that but the lack of animations either makes the game do dumb stuff on the court or just makes it stale.

For 2 years in a row now with DNA the animations have been severely lacking, no real variety in the sig stuff... you guys arent being honest.

Animations dont follow through so they're all stiff, and alot of times it still seems like frames are missing in between transistions.

Doesn't matter what needs to stay in which is funny that the list is so short, but this game needs some major work.
23 is offline  
Reply With Quote
Advertisements - Register to remove
Old 04-24-2010, 03:08 PM   #16
All Star
 
rockchisler's Arena
 
OVR: 40
Join Date: Oct 2002
Location: Ohio
Posts: 8,286
Blog Entries: 5
Re: What needs to stay in NBA Live 11

Yeah you right 23, I keep hearing new direction from departed members of Live Staff, but current staff seem to be saying something different, we will find out soon enough.
__________________
chuckcross.bandcamp.com

Follow me on www.Twitter.com/Rockchisler

Just type [ SPOILER ] and [ / SPOILER ], without any spaces.

ROOKIE KILLER
rockchisler is offline  
Reply With Quote
Reply


« Previous Thread | Next Thread »

« Operation Sports Forums > Basketball > NBA Live »



Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is On
Trackbacks are Off
Pingbacks are Off
Refbacks are Off



All times are GMT -4. The time now is 01:08 PM.
Top -