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Madden NFL 11 Rookie Ratings

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Old 04-23-2010, 06:02 AM   #65
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Re: Madden NFL 11 Rookie Ratings

96 speed for demaryius thomas. LOL what a joke. according to EA, thomas is faster than both spiller and jahvid best. LOL what a joke, thomas should be a 92 at the highest
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Old 04-23-2010, 09:12 AM   #66
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Re: Madden NFL 11 Rookie Ratings

Quote:
Originally Posted by LBzrule
Not true. I had several guys lower than what Donny had them. Bradford being the lowest. I had him at 76, but would preferably have had him at 74.
I voted lower on some of them too but I am talking about the averages
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Old 04-23-2010, 12:57 PM   #67
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Re: Madden NFL 11 Rookie Ratings

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Originally Posted by Palo20
Ratings seem pretty high, but I think this happens every year with rookies. Especially with the stretched ratings now, and most of these guys will have "A" potential, we're looking at a lot of high 90s 2 years in.

I know Suh is awesome, but I'd rather see him start a bit lower and just progress really well since DT is a tough position to step into in the NFL. Start him at 78 the first year then have him progress to 86-87. Same with Bradford--how many rookie QBs perform like 80s their first year? Sanchez and Stafford definitely didn't. Matt Ryan performed 80ish his first year but he was very well protected with the running game.

ALL rookie ratings should be cut by 10....Allow for better more realistic progression....during the season as well as after.

Hope ratings mean something this year.
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Old 04-23-2010, 01:23 PM   #68
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Re: Madden NFL 11 Rookie Ratings

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Originally Posted by kcarr
I really don't think -5 across the board is even enough but then again I think that all ratings should be much more spread out to where each individual rating takes into account the full 100 point range and overall ratings would take in atleast 80% of that. Also, I do not think overall ratings should be judged on a scale that goes above 100 like they currently are. I feel that ratings should go up to 100 just because from a computing standpoint that makes more sense but I also feel that to get a 100 overall a player should need a 100 in each rating applicable to his position or atleast enough that when weighted by importance of the rating it averages out to above a 99.5. Such an overall scale would really allow differentiation of the players and then if it was truly represented on the field it would make a much better overall game.
this is probably the best made point in this thread! and i completely agree
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Old 04-23-2010, 04:18 PM   #69
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Re: Madden NFL 11 Rookie Ratings

Before we really talk about the ratings being to high or low or whatever, can we get a list of what the actual ratings do. I mean is the AWR rating used for anything other than the QB? If so what does it do? If not, why is it still tied to the overall rating? What's the difference between RBK and RBF/RBS? Which one is being used? I think we need to understand what the ratings do before we can accurately rate players.
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Old 04-23-2010, 04:19 PM   #70
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Re: Madden NFL 11 Rookie Ratings

Awareness is only used to lower OVR ratings as far as I can tell.
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Old 04-23-2010, 04:35 PM   #71
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Re: Madden NFL 11 Rookie Ratings

Here's an old breakdown from NCAA Strategies. I'd assume the ratings work the same for Madden:

Originally Posted by Wisey105
Ok, sorry for the bit of a delay. This past week has been pretty busy. We are getting to the busiest time of the year for us right now; even more so for me.

So, let me try to answer some of the questions I’ve seen. As always, if I am not as sure if I can say something, I am going to err on the side of caution and not say it.

Earlier I mentioned RBK and PBK (Run Block and Pass Block) were used more for the sim logic. I looked a little more into it and even though they are more used in Sim logic, they are also used in game. So, to clear it up, RBK and PBK are used to help get into position to block and how long the block will be held. RBS, RBF, PBS, PBF are used to determine if a move [Footwork vs. FMV / Strength vs. PMV] by the defender will be successful.

Next, the Question I got on the Block Shedding rating. Is it used for blocks on the line or in the open field? The answer is BOTH. It is a factor in normal run and pass blocks. Also, it is used to determine if there will be a successful impact or cut block. It also affects how the defender will disengage.

Next question was about whether it is better to have a guy with good Footwork or Strength when looking for offensive linemen. Should you go for a guy that might be high in one and low in the other, or somebody that is even. The answer depends on who you are playing against. What rating used in a block attempt (Strength or Footwork) is determined by the defender. If the defender is using a Power Move, it will use the PBS, and RBS. If the defender is using a Finesse move, it will use PBF, and RBF. Since most people like to put speed guys on the outside or put linebackers in at end, I would probably go with linemen with higher footwork myself.

As for how it all works together, I really can’t say. It’s partially that I am not completely sure. The other part, is that it is all VERY tunable. Our gameplay guys are able tune the game so that different combinations can provide different results, to try to get it to work the best way possible.

I’ll leave off with a tip about looking at individual ratings. The jump from 89 to 90 for a rating is the most significant jump you can get. It is usually at this point that the elite version of the animations become available. For example, there is not much difference between a HB with Elusiveness 88 and 89. But, once the Elusiveness rating gets to 90, the HB will have access to more of the elite elusive animations for breaking tackles.

-Wisey105
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Old 04-23-2010, 04:48 PM   #72
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Re: Madden NFL 11 Rookie Ratings

Quote:
Originally Posted by sniperhare
Awareness is only used to lower OVR ratings as far as I can tell.
From what they said last year awareness effects some on field stuff such as the obvious with cpu qbs and also things like dlinemen timing their jumps to tip passes and other little things like that but mostly deals with penalty probability. I think that its effect on overall is too strong if that is all it is used for personally and I have always been of the opinion that it needs to be phased out and replaced.
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