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NCAA Football 11 Video: Developer Interview With Gameplay (IGN)

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Old 04-23-2010, 03:37 AM   #49
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Re: NCAA Football 11 Video: Developer Interview With Gameplay (IGN)

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Originally Posted by Dr Death
And won't that be sweet? I've wondered for years why we couldn't have access to it when calling an audible. Now... it will be available and finally we will be able to play call just like in real life.
I could see a big problem with that though. If the defense is not given the same ability to choose from their whole playbook, or at least a large percentage of it, and make substitutions in between plays that could lead to easy cheesing in human versus human games. Also the computer could be easily exploited in human versus cpu games.

The only way I would be happy with them giving the offense that ability is if they made it balanced by allowing the defense the same ability or least something similar.
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Old 04-23-2010, 03:53 AM   #50
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Re: NCAA Football 11 Video: Developer Interview With Gameplay (IGN)

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yezzir. I see they did the endzone with the crimson tide and they added the screens
Just a benefit of being the champs
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Old 04-23-2010, 05:57 AM   #51
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It's 2010 and you're just NOW implementing Espn presentation because.....................
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Old 04-23-2010, 08:02 AM   #52
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Re: NCAA Football 11 Video: Developer Interview With Gameplay (IGN)

5 plays on a loop. You think maybe EA is playing the conservative card after that first trailer fiasco? lol
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Old 04-23-2010, 11:17 AM   #53
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Re: NCAA Football 11 Video: Developer Interview With Gameplay (IGN)

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Originally Posted by RynoAid
yes, spread offenses like Mizzou and Tech have WIDE gaps on the oline used to move defenders away from the ball, play 7-on-7 inside to run the ball, and Texas Tech used their wide splits to pass the ball almost exclusively with open lanes for short throws etc... it just opens the field up more.
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Originally Posted by Dr Death
Question... say you have a Team Builder team and you want to play w/ those wide Tech splits... will using their playbook give your team that? Is there something else you can choose that will give that? Or are the wide splits exclusive to Tech and maybe Mizzou only?
Presumably Houston (which runs a version of the Mike Leach Air Raid offense) will have the wide splits as well?

If so, I may actually be able to run the ball out of shotgun in this year.

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Old 04-23-2010, 11:58 AM   #54
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Re: NCAA Football 11 Video: Developer Interview With Gameplay (IGN)

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Originally Posted by mistershadez
No one has brought up what Ben says starting at 2:38 in his interview.

"WHen you're running that no huddle in the game, you have the options of your FULL PLAYBOOK."

Thats a positive. Seems like they are learning that a no huddle offense and a hurry up offense are two different things.
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Old 04-23-2010, 12:05 PM   #55
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Re: NCAA Football 11 Video: Developer Interview With Gameplay (IGN)

Couple of things.

I really like the QB dropbacks, the little bounce in their step looks really good.

I'm worried about 120 ways to win, because to reach it's full potential is desperately needs to be implemented parallel to a coaching carousel.
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Old 04-23-2010, 12:47 PM   #56
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Re: NCAA Football 11 Video: Developer Interview With Gameplay (IGN)

Ball travels at full speed. good to see the vid, seems like alot of improvements and I cant wait.
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