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Old 04-21-2010, 12:13 AM   #113
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Re: Backbreaker Conference Call

I want this game. Do you think fatigue would be patchable?
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Old 04-21-2010, 12:19 AM   #114
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Re: Backbreaker Conference Call

Quote:
Originally Posted by Pacman83
Lmao--Jaybee, can't tell what side your on...
LMAO I was thinking the same thing.
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Old 04-21-2010, 12:20 AM   #115
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Re: Backbreaker Conference Call

I am in the minority on this one but I really do not have a problem with no injuries or no fatigue. I would prefer to have them both in the game but it's not a game killer atleast for me.

If injuries can't be done properly than they mean nothing and fatigue means very little in football video games. It's window dressing.

To me it doesn't take away from having a full depth chart because you still need to field a team with different players. Example?

Outside of the 24 starters. 11 on offense, 11 on defense and a kicker and punter. You still need multiple backs, multiple te's and multiple WR's. You'll have two and three tight end sets, You'll have 5 wr sets. Same thing on defense. multiple d-lineman and linebackers needed as well as defensive backs depending on what defensive alignments you are playing in. There's speed back vs power short yardage back, There's throwing qb vs scrambling quarterback etc etc etc
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Old 04-21-2010, 12:21 AM   #116
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Re: Backbreaker Conference Call

Quote:
Originally Posted by mgoblue678
I can't tell if that the 30 question was a serious question or a back handed slap at the game. I am going to assume it was serious judging by the rest of your post, the game is $50. I don't think it is realistic for a game today with the development costs to be selling for $30 if you want any kind of profit margin. NFL 2K5 selling for $20 was a rare occurrence and people really shouldn't expect something like that to happen again.
I think he meant what frame rate is it running at. 30 or 60?
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Old 04-21-2010, 12:23 AM   #117
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Re: Backbreaker Conference Call

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Originally Posted by splff3000
I think he meant what frame rate is it running at. 30 or 60?

Oops, my bad. Looking at that now, that makes a lot more sense, lol.

Didn't the devs say it was running at 60 somewhere if I am not mistaken?
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Old 04-21-2010, 12:45 AM   #118
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Re: Backbreaker Conference Call

Yea, i meant frame rate, man...thanks
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Old 04-21-2010, 12:58 AM   #119
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Re: Backbreaker Conference Call

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Originally Posted by WeAreAllWitnesses
You're right. Let's play it off with irrationality.

Also, what you just said is that it's fiction that we make things up. Fiction means something is made up. I believe you were looking for "More fact".
"More Fiction" is your falsehood about BB supporters heralding a yet to be released game as "the greatest thing ever". You invent a counterpoint to help you support your continued bashing of a yet to be released game.
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Old 04-21-2010, 01:02 AM   #120
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Re: Backbreaker Conference Call

Quote:
Originally Posted by LeonM
I am in the minority on this one but I really do not have a problem with no injuries or no fatigue. I would prefer to have them both in the game but it's not a game killer atleast for me.

If injuries can't be done properly than they mean nothing and fatigue means very little in football video games. It's window dressing.

To me it doesn't take away from having a full depth chart because you still need to field a team with different players. Example?

Outside of the 24 starters. 11 on offense, 11 on defense and a kicker and punter. You still need multiple backs, multiple te's and multiple WR's. You'll have two and three tight end sets, You'll have 5 wr sets. Same thing on defense. multiple d-lineman and linebackers needed as well as defensive backs depending on what defensive alignments you are playing in. There's speed back vs power short yardage back, There's throwing qb vs scrambling quarterback etc etc etc
YOU'RE IN MY MINORITY, SIR!! WELL SAID. I hope your post enlightens the Backbreaker Bashers (why do they wade around in this forum anyway?).
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