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Backbreaker Hands-On Preview (Gameinformer)

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Old 04-17-2010, 10:12 PM   #177
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Re: Backbreaker Hands-On Preview (Gameinformer)

As I mentioned in another thread it's worth noting that the April 2nd GameInformer Preview was based on the playing of the game in February.
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Old 04-20-2010, 11:24 PM   #178
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Re: Backbreaker Hands-On Preview (Gameinformer)

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Originally Posted by JayBee74
As I mentioned in another thread it's worth noting that the April 2nd GameInformer Preview was based on the playing of the game in February.
Where's it at? I got the new GI a while ago, but never saw anything about BB in it? Was it just on the site?
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Old 04-21-2010, 02:20 AM   #179
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Re: Backbreaker Hands-On Preview (Gameinformer)

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Originally Posted by splff3000
Where's it at? I got the new GI a while ago, but never saw anything about BB in it? Was it just on the site?
The online one. It is on the first post of the thread and right here.
The GI Preview
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Old 04-21-2010, 02:45 AM   #180
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Re: Gameinformer Preview

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Originally Posted by Afrikan
no actually it is not available "in-game"...like MLB The Show's roster vault....

you would share rosters and teams like how we do NFL 2K5...you save it to a memory card and upload it online through your computer...

then someone can download it to their USB card and copy it over to their PS3/360.
I hate workaround solutions and it seems like this game might be full of them. (Name blocks for NFL teams & players, roster sharing). Gaming shouldn't be a chore.

That combined with very little customization and options has me leaning toward a rental at best. (Player editing, replay camera angles).

Lastly, it sounds like Natural Motion is still working on a lot of things. (AI, crowd and field sound) That sounds like a patch since the game will go gold in 2 or so weeks.
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Old 04-21-2010, 03:20 AM   #181
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Re: Gameinformer Preview

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Originally Posted by boritter
I hate workaround solutions and it seems like this game might be full of them. (Name blocks for NFL teams & players, roster sharing). Gaming shouldn't be a chore.

That combined with very little customization and options has me leaning toward a rental at best. (Player editing, replay camera angles).

Lastly, it sounds like Natural Motion is still working on a lot of things. (AI, crowd and field sound) That sounds like a patch since the game will go gold in 2 or so weeks.
you should listen to the audio interview themselves...

as far as a chore to do stuff....you don't have to..you can create your own team how u see fit...as far as downloading other peoples hard work (recreated NFL Teams/rosters) I think that is kind of spoiled way of looking at things as far as it being a "chore"....its not even that hard of a process.....either you are the one who downloads....or you are one of the few who uploads and shares with the community.

again...you don't have to worry about name blocks if you are playing offline...you can create any team and player to the EXACT detail......but if you want to play online with said team....you just have to abbreviate their first name.... but we all went over this kind of talk many times here on this forum.....if you want to just bringing up old stuff, I can't help you with that.
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Old 04-21-2010, 06:40 AM   #182
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Re: Gameinformer Preview

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Originally Posted by Afrikan
as far as a chore to do stuff....you don't have to..you can create your own team how u see fit...as far as downloading other peoples hard work (recreated NFL Teams/rosters) I think that is kind of spoiled way of looking at things as far as it being a "chore"....its not even that hard of a process.....
You are missing the entire point. We do not have a roster locker because the developer was too lazy or short of time/money or lacked foresight. It would have been easier for them to create a roster locker ONCE instead of making gamers transfer files to and from their PC and 360 THOUSANDS of times.

The simple fact is we need to do work to share rosters only because the developers didn't do the work themselves. No matter how much you downplay the roster transfer process it does not change the fact that the developer is making gamers use workarounds because of their ineptitude.
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Old 04-21-2010, 07:51 AM   #183
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Re: Gameinformer Preview

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Originally Posted by boritter
You are missing the entire point. We do not have a roster locker because the developer was too lazy or short of time/money or lacked foresight. It would have been easier for them to create a roster locker ONCE instead of making gamers transfer files to and from their PC and 360 THOUSANDS of times.

The simple fact is we need to do work to share rosters only because the developers didn't do the work themselves. No matter how much you downplay the roster transfer process it does not change the fact that the developer is making gamers use workarounds because of their ineptitude.
you're just embarrassing yourself now.....

that is why I told you to listen to the interviews...they go over why they chose not to add a built in roster locker sharing option....it was for legal reasons, and rightfully so....even the journalist acknowledge this.
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Old 04-21-2010, 08:39 AM   #184
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Re: Gameinformer Preview

Yeah creating the NFL by hand is a dubious task, especially for the casual gamer. I bet what most casuals will do is create their favorite team with similar names and just use those guys online and offline. It would've been fun to have an "official OS" roster file that we all shared. Now, we can probably still do this by simply posting the ratings, but having it transferable would've ensured they got to a large population.
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