04-19-2010, 03:18 PM
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#19
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Livin' the dream
OVR: 39
Join Date: Oct 2006
Location: Denver
Posts: 6,280
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Re: EA Sports MMA Video: In Game Action
I don't have a link, but Dana said that they had been working on the game's framework for nearly 4 years before release. They didn't have a publisher nailed down, but they were laying the groundwork back then... that's also around the time that he approached EA with it and they basically laughed in his face. They weren't actually coding and making the game that long ago, but unlike EA, the people behind the UFC game were already working on the concepts and groundwork for the final game well in advance.
EA is basically trying to modify Fight Night as cheaply and as easily as possible in order to make it work with MMA rather than building something from scratch with a crapload of pre-planning. Point being, I don't see this first effort being as good as the UFC's first effort because the advantage of having the FN engine to use is more than negated by the advantage of 4+ additional years of planning and knowledge that the UFC crew brought to the table with them. Not to mention that they've had issues implementing the FN engine into an MMA setting and have probably spent almost as much time tweaking it to work passably as they would have to just do the game from the ground up.
Last edited by Stumbleweed; 04-19-2010 at 03:20 PM.
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