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Old 04-08-2010, 05:00 PM   #161
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

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Originally Posted by stiffarmleft
There is no physics engine, it's still all animation, just more of it.
I must be misunderstanding it then. From what I have read and seen, players actually move around as if they have weight. It takes them a few steps to slow down, if their feet aren't under them they will fall down, acceleration actually happens. It might not be a physics engine persay, but there is definitely a driving force in the game now for some real physics to be happening right?
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Old 04-08-2010, 05:01 PM   #162
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

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Originally Posted by huskerwr38
I would normally agree, but they ripped out their old locomotion technology and put in an entirely new one, used in FIFA. So they are using a proven technology that works, so I'm a believer on this one this year.
Don't get me wrong, the fact that they are addressing the locomotion issue to the extent of scrapping what they had and using an existing better solution is definitely encouraging. Having said that, things aren't as cookie cutter as that. Just because they use FIFA's system and stick it in Madden, doesn't mean that it will just integrate flawlessly without any issue.

Furthermore, from what I gather from the blog, they are not just lifting the FIFA system and dropping it in untouched. They are adding their own flavor to make it fit what they think is the best implementation. That could be a very good thing if done correctly, or it could be a worse proposition than just leaving it alone.

This isn't an anti EA/Madden/Ian & Co post by any means. I just think it is a lot more complicated than saying there is no possible way that this can't work, because they are using tech that already works in another implementation. Way too early to say what the outcome of this will be. That goes for both the positive and the negative arguments. Only one thing you can say at this point is that SEEM to be taking this issue seriously enough to take this action.
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Old 04-08-2010, 05:06 PM   #163
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

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Originally Posted by Only1LT
Don't get me wrong, the fact that they are addressing the locomotion issue to the extent of scrapping what they had and using an existing better solution is definitely encouraging. Having said that, things aren't as cookie cutter as that. Just because they use FIFA's system and stick it in Madden, doesn't mean that it will just integrate flawlessly without any issue.

Furthermore, from what I gather from the blog, they are not just lifting the FIFA system and dropping it in untouched. They are adding their own flavor to make it fit what they think is the best implementation. That could be a very good thing if done correctly, or it could be a worse proposition than just leaving it alone.

This isn't an anti EA/Madden/Ian & Co post by any means. I just think it is a lot more complicated than saying there is no possible way that this can't work, because they are using tech that already works in another implementation. Way too early to say what the outcome of this will be. That goes for both the positive and the negative arguments. Only one thing you can say at this point is that SEEM to be taking this issue seriously enough to take this action.
Real good points, agree with everything here. How's it going, LT?
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Old 04-08-2010, 05:07 PM   #164
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

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Originally Posted by huskerwr38
Here's my twitter account, you can check my question to Ian.

http://twitter.com/huskerwr38

Then he replied with a Yep.

@ian_cummings will the acceleration work with the left analog stick like in FIFA? pushing up more = faster accel, less pressure = less accel

ian_cummings
@huskerwr38 yep
Thanks.

Quote:
Originally Posted by huskerwr38
I would normally agree, but they ripped out their old locomotion technology and put in an entirely new one, used in FIFA. So they are using a proven technology that works, so I'm a believer on this one this year.
That is exactly why I think the locomotion will be very much improved on. I've heard nothing but, good/great comments on Fifa's locomotion system even though I've never played it but, have watched some friends of mine play. I agree since Its completely different proven technology on a proven EA Sports title, I'll choose to believe that the locomotion will be a lot better(not saying the whole game will be but, this could be huge) than M10. If Fifa's technology can't help madden then I don't know what will.

I'm skeptical about the wide receiver blog so that is still a wait and see. I don't choose to believe every single thing a dev writes(been let down to many times) but, I got a good feeling about this new locomotion technology. No doubt M10's movement was better than 09 so hopefully Ian and Co. get one of the most core aspects of football done right this year.

This looks promising so don't let me down. No pressure, no pressure.
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Old 04-08-2010, 05:17 PM   #165
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

As far as the vidz themselves, I wish that I could actually watch them. I'm at work now and the computer I am on isn't the fastest nor does it have the best GPU. I'll watch it when I get home, although from what I am reading, it still may be choppy as all hell lol.

I don't know why they would have such crappy vidz for something this pivotal to Madden. If I can't see that the loco has been improved then it's like you never had a blog.

I've said many times that fixing loco, momentum, and the animation system, would go a long, long, LONG way to fixing many of the gameplay issues that the game suffers from. As long as players move like they would in real life, then it wouldn't matter if the CB read your mind, or if someone cut routes short with a WR and tried to RC, or many other things, because the effects of those things would be lessened by the fact that they still could not do anything that they would not be able to do in real life.

I would care a lot less if the AI controlled CB broke on the ball the second I hit the button to pass as long as he is not able to make up ground unrealistically to break up a play that in real life, no human being could cover that much ground in that short a time, which is what happens now. And I could not care less if someone wanted to break off a route to try and snag a pass in the air short of the intended target, as long as he didn't immediately stop his forward progress and turn on a dime and then launch into the air.

Anyone that doesn't think that having realistic loco/momentum, animation system, and a physics engine in the game (not saying that they are making a new physics engine for 11, I'm just talking in general) wouldn't greatly improve gameplay and fix many annoyances that many of us complain about, isn't looking at the situation hard enough.

Last edited by Only1LT; 04-08-2010 at 05:22 PM.
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Old 04-08-2010, 05:27 PM   #166
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

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Originally Posted by roadman
Real good points, agree with everything here. How's it going, LT?
Wsup Roadie lol?

Can't complain. OK maybe I can lol. Can't wait for this semester to be over. Want to have some free time to mess around with Microsoft's XNA more (XBOX 360 SDK), but between work and school it's tough.

How about you?

What do you think of the info so far?
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Old 04-08-2010, 05:39 PM   #167
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

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Originally Posted by Only1LT
Wsup Roadie lol?

Can't complain. OK maybe I can lol. Can't wait for this semester to be over. Want to have some free time to mess around with Microsoft's XNA more (XBOX 360 SDK), but between work and school it's tough.

How about you?

What do you think of the info so far?
The locomotion is interesting. Interesting to see how it will be implemented and where do we go from here with it.

I have a wait and see attitude about prior information released. (wr catching)

Also, I'm interested in finding out if tuning locomotion is the leading feature or what else they have in store for us. My gut tells me no, because I'm sure there might be other features released at a later date that may topple tuning locomotion.

Homestretch for semester, good luck!!!!
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Old 04-08-2010, 05:44 PM   #168
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

I think this will be very good for madden, madden 10 was a good game. But the madden team got the basics of football wrong with back of the endzone/sideline catches(they are atleast working on this now). The defense is what I want to hear blogs about, Will block shedding matter more? can you're defense play flat zones better. I hope to see something about the Defense soon. I can't wait to see some gameplay videos with the new Locomotion working, hopefully it comes out good in the final product. To me I think this will help the passrush more to with turning around the pocket.
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