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Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

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Old 04-08-2010, 02:47 PM   #153
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

Man, I didn't think there was any way that this news would be received with negative responses. The same usual suspects seem to manage to turn every positive into a negative, smh.

I am not an easy sell, but the explanation that last year's team did in fact prioritize (and improve) locomotion but ran up against a tech limitation seemed pretty straightforward and believable to me. No way you can argue that '10 was as bad as '09 with regard to movement.

The implementation in '11 kind of dispels de facto the notion that they're making this all up somehow and that none of this will actually get into M11 or make a positive difference.
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Old 04-08-2010, 03:02 PM   #154
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

Quote:
Originally Posted by Trojan Man
Man, I didn't think there was any way that this news would be received with negative responses. The same usual suspects seem to manage to turn every positive into a negative, smh.

I am not an easy sell, but the explanation that last year's team did in fact prioritize (and improve) locomotion but ran up against a tech limitation seemed pretty straightforward and believable to me. No way you can argue that '10 was as bad as '09 with regard to movement.

The implementation in '11 kind of dispels de facto the notion that they're making this all up somehow and that none of this will actually get into M11 or make a positive difference.
People are just jaded, if you need to know why just look up a few old Madden youtube clips & see what's been promised & never delivered, with visual demo's of these so-called changes also prior to release. It's not like it's just some blind hatred or nonsensical negative babble. I'm just gonna wait at least until real game play comes out to get excited about something like this, plus people are thinking this changes the non-running animations for some reason which it doesn't.
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Old 04-08-2010, 03:26 PM   #155
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

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Originally Posted by Sausage
Since acceleration is determined by how far one pushes the analog stick, do you all believe that the RT sprint will be removed or become so type of modifier.
You know what would be interesting. . Maybe they could use the RT button as a brake. . For example. . If you are at high acceleration you can press RT to slow your player down. . If momentum is properly implemented this year, having a brake button could do wonders. . Just a thought
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Old 04-08-2010, 03:31 PM   #156
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

Keep the discussion on the blog and not on people opinions of the blog. If you think someone is in violation of the TOS the report it.
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Old 04-08-2010, 04:24 PM   #157
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

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Originally Posted by womalee23
Great.. No more sprint button for the cheesers!
yeah, they will never figure out how to sprint by moving the analog stick
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Old 04-08-2010, 04:41 PM   #158
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

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Originally Posted by achain
Where have I heard this song and dance before about how great locomotion is going to be in this year's game....

Oh wait, that's right. It was a promised "feature" of Madden 2009. They even made this fancy video to show it off....

http://www.videogamer.com/videos/mad...n_trailer.html

Gotta love rehashing.

Boy, I sure hope they get it right this year :\

That does bring back memories. Most of them bad lol.
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Old 04-08-2010, 04:46 PM   #159
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

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Originally Posted by Valdarez
Animations is the movement, which they use motion capture to acquire. Rendering is the drawing of the players to the screen. They claim 60 FPS and yet their animations look as though they are 15 FPS, so while they might (emphasis on 'might') have the responsiveness of a 60 FPS game (I definitely do not see it on slow/very slow mode), they do not render properly at 60 FPS.

I write this off as a rendering problem because when I go into a replay and play the play very slowly, it's as fluid, if not more so, than APF2K8's animations. So the animation / capture is definitely 100% there, they just can't display it properly during actual gameplay, hence a rendering problem. Funny thing is I have sounded off on this for well over a year and not one single person from EA has provided any info on the subject. None.
It's possible that they don't have a fix for it as of yet. Not the best PR job to admit that there is an issue and that they have no idea how, or if they can fix it at present.

The animations are mo-capped so that should make animations fairly lifelike. That is unless there is something amiss with either their mo-cap tech, or if the logic that translates the animations is flawed. Like you, I agree, that until that problem is addressed, I don't care if the game runs at 240fps, the animations are never going to look right.
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Old 04-08-2010, 04:55 PM   #160
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

Quote:
Originally Posted by achain
Where have I heard this song and dance before about how great locomotion is going to be in this year's game....

Oh wait, that's right. It was a promised "feature" of Madden 2009. They even made this fancy video to show it off....

http://www.videogamer.com/videos/mad...n_trailer.html

Gotta love rehashing.

Boy, I sure hope they get it right this year :\
I don't see anything in that video that compares to anything in the latest NCAA/Madden videos, and while I didn't play much Madden 09 I do recall players being twitchy like that video showed.
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