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NCAA Football 11 Potential Features (Pasta Padre)

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Old 04-08-2010, 06:33 AM   #233
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Re: NCAA Football 11 Potential Features (Pasta Padre)

I realize this thread has been around for months and we now know that Locomotion is in, but some things to hopefully implement in NCAA 12 or... maybe one of the Dev's could chime in and let us know if any of these things made it in NCAA 11...

This could go under Realistic Gameday Environment... if there is such a thing... but let's say you're a mid level team and you topple a Top Ten team at home... {Texas Tech/Texas 2008 anyone?} have your fans storm the field... I'd also love for the announcers to be going off and reveling in their excitement as we pull off the upset...

Shovel Pass - This is a staple play in a lot of college offenses but has never been in NCAA to my knowledge. Please, let's get this in and soon...

In recruiting mode... they have that Early Playing Time and if you are loaded at a position or have a Sophomore or Junior starting currently it will say: Poor. Make this adjustable for us. Example... I run 5-wide a lot. A LOT! I am always recruiting WR's even if I have six or seven great ones. Injuries, etc... Say there's a 5 Star WR with A or A+ speed and B- hands and I know if I get him he will be a starter... why can't I tell him his playing early will be, not just great... but guaranteed?

Recruiting mode still... something that happened to me that really ticked me off... and needs to be corrected. I recruited a WR and Promised him lots of playing time and no red-shirt. He signs/commits to me. I placed him as my number 5 WR... the inside guy in 5-wide, closest to the QB.

He caught over 100 passes, 15 TD's and was an All American as a Freshman. Yet my Promise for plenty of playing time was considered broken. Why? Because I didn't list him 1 or 2 on the depth chart.

Next year I did the same thing, got another WR, placed him on the depth chart at 1, but moved him every game to 4 and kept my promise. He caught 99 passes and 13 TD's. Only difference was where he was on the depth chart.

That should be an easy fix, no way an All American Freshman w/ 100+ receptions and 15 TD's didn't receive plenty of playing time.

Also in recruiting mode... say you have six players visiting on a day when you are playing a huge game... you're UCLA hosting USC or you're Texas Tech hosting Texas... and you win... your recruits should be caught up in the excitement too. Same when you play on the road and a player you're recruiting is at the game as a visitor or your competitor. You win, it should mean something in your recruitment.

Good to know that Locomotion is in and Formation subs too. Please get the presentation in this years and address the issues above as well as the main ones everyone wants. This game could be really great in 2010.
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Old 04-08-2010, 09:11 AM   #234
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Re: NCAA Football 11 Potential Features (Pasta Padre)

Apart from the other mentioned, I would love to see an in game save feature. Even if its only included within a Dynasty mode. I love to play realistic time but it does take a long time. If we had an auto save feature the game would be alot more realistic and enjoyable for me as a player.
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Old 04-08-2010, 11:14 AM   #235
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Re: NCAA Football 11 Potential Features (Pasta Padre)

If memory serves EA was all set to include a "storm the field" celebration in one of the last gen versions (NCAA 05? NCAA 06?), but it got nixed at the last moment due to objections from the NCAA.
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Old 04-08-2010, 01:40 PM   #236
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Re: NCAA Football 11 Potential Features (Pasta Padre)

Quote:
Originally Posted by ExistentialAngst
Apart from the other mentioned, I would love to see an in game save feature. Even if its only included within a Dynasty mode. I love to play realistic time but it does take a long time. If we had an auto save feature the game would be alot more realistic and enjoyable for me as a player.
Auto-save is in, in-game saves have not been mentioned though.
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Old 04-08-2010, 03:30 PM   #237
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Old 04-08-2010, 03:37 PM   #238
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Re: NCAA Football 11 Potential Features (Pasta Padre)

Dr Death

I've heard about the fans rushing the field question before and I believe the reason for not having it in the game has to do with the NCAA not giving their approval. The NCAA has pressured EA before, one of the reasons why the whole "program standing" feature does not exist anymore

As for the shovel pass, I have not seen the play exist in an NCAA series, HOWEVER, I have seen before in Madden, as early as Madden 97'. For some unknown reasons (probably because it was so hard to execute), the play disappeared in the future titles. With so many spread offenses incorporating variations of the shovel pass, I agree with you that this should be brought back into the game.
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Old 04-08-2010, 03:39 PM   #239
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Re: NCAA Football 11 Potential Features (Pasta Padre)

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Originally Posted by The Gunslinger
Dr Death

I've heard about the fans rushing the field question before and I believe the reason for not having it in the game has to do with the NCAA not giving their approval. The NCAA has pressured EA before, one of the reasons why the whole "program standing" feature does not exist anymore

As for the shovel pass, I have not seen the play exist in an NCAA series, HOWEVER, I have seen before in Madden, as early as Madden 97'. For some unknown reasons (probably because it was so hard to execute), the play disappeared in the future titles. With so many spread offenses incorporating variations of the shovel pass, I agree with you that this should be brought back into the game.
IIRC, it also included tearing down the goal posts as well. Which the ncaa wasn't cool with either so they just scrapped the whole thing all together.
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Old 04-08-2010, 03:41 PM   #240
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Re: NCAA Football 11 Potential Features (Pasta Padre)

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Even though they ask for a top 3 my gut tells me that they are going to exceed 3 items!
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