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Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

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Old 04-08-2010, 10:51 AM   #137
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

Quote:
Originally Posted by roadman
I'm going to need to disagree with the same rhetoric as before statement. If you have ever played FIFA, you would know they have a good locomotion engine. Madden ripped the old locomotion out of Madden and put in the new locomotion code from FIFA. FIFA players run as smooth as butter.

My advice for folks who are ringing up the show me don't tell me card( I understand why) on each and every blog, is just to sit and hold tight until August. Otherwise, there is nothing you can do except beat the same card over and over again with every blog.

Segandude has the right tude. Eh, it does rhyme.
Quote:
Originally Posted by huskerwr38
Yep, I would be in the same mindset as you, but they are using the same proven system that was in FIFA 10 and it was pretty sweet. Also, Ian Cummings confirmed with me that the acceleration is pressure sensitive with the L analog stick. Play FIFA and you'll see what I mean.

However, I would like to see the sideline catching. I don't think there was a video of that actually happening.
Honestly, I can't say that say that I've tried Fifa. I guess it's time for me to check it out to see what all the fuss is about. Is there a demo out or something? I think I saw someone mention that somewhere.
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Old 04-08-2010, 10:57 AM   #138
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

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Originally Posted by Valdarez
Nice! Lets hope they hook up the Right analog stick to pull off some nice Jukes. 2K's juke stick was pretty darn good, but I could easily map out some better movement, especially with body leans thrown in. Do your homework EA, and be creative. Look at film to see how players are juking, using their bodies, and talk to a few HB's to discover how much is training / intuition so you can have an easy mode (for newer players) and an advanced mode (for the rest of us)!
Yeah, I would like to start seeing combo moves ie moves that you have to use the right AND left analog stick to pull off.
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Old 04-08-2010, 11:15 AM   #139
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

Val, explain rendering to me. I've always chalked Madden's poor animations to bad mo-cap techniques.
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Old 04-08-2010, 11:32 AM   #140
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

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Originally Posted by TDogg09
There is a high-res pic of that screenshot on Ian's twitter
Thanks for the info!
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Old 04-08-2010, 11:36 AM   #141
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

Where have I heard this song and dance before about how great locomotion is going to be in this year's game....

Oh wait, that's right. It was a promised "feature" of Madden 2009. They even made this fancy video to show it off....

http://www.videogamer.com/videos/mad...n_trailer.html

Gotta love rehashing.

Boy, I sure hope they get it right this year :\
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Old 04-08-2010, 11:54 AM   #142
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

Quote:
Originally Posted by achain
Where have I heard this song and dance before about how great locomotion is going to be in this year's game....

Oh wait, that's right. It was a promised "feature" of Madden 2009. They even made this fancy video to show it off....

http://www.videogamer.com/videos/mad...n_trailer.html

Gotta love rehashing.

Boy, I sure hope they get it right this year :\
Ouch, that sure does put a dampener on the whole new locomotion blog...
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Old 04-08-2010, 11:59 AM   #143
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

Quote:
Originally Posted by Rocky
Val, explain rendering to me. I've always chalked Madden's poor animations to bad mo-cap techniques.
Animations is the movement, which they use motion capture to acquire. Rendering is the drawing of the players to the screen. They claim 60 FPS and yet their animations look as though they are 15 FPS, so while they might (emphasis on 'might') have the responsiveness of a 60 FPS game (I definitely do not see it on slow/very slow mode), they do not render properly at 60 FPS.

I write this off as a rendering problem because when I go into a replay and play the play very slowly, it's as fluid, if not more so, than APF2K8's animations. So the animation / capture is definitely 100% there, they just can't display it properly during actual gameplay, hence a rendering problem. Funny thing is I have sounded off on this for well over a year and not one single person from EA has provided any info on the subject. None.
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Old 04-08-2010, 12:13 PM   #144
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

is it me or does the crowd look better in the LT pic??
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