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Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

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Old 04-08-2010, 03:50 AM   #129
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another thing that would greatly benefit Madden if they borrowed from Fifa is the grass
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Old 04-08-2010, 03:54 AM   #130
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If the running is analog sensitive like Fifa that is HUGE news. Something that big should have been more emphasized in the blog. I would love for Ian to come on and explain.

If it is truly like Fifa then if you press lightly they should literally be in a light jog/walk and the further you push it up the faster they should increase.

This would be an absolute game changer instead of just having the run/sprint option we have now,having true analog sensitive running.

Ian, if you read this please hop on and verify. This is another thing that would send this community in a very positive upswing.
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Old 04-08-2010, 04:55 AM   #131
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

i just hope the game obeys physics on all madden. all this stuff is in the game when played on pro IMO...

i remember the db animations vid looked great, but on higher difficulties the cpu always took shortcuts with the animation
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Old 04-08-2010, 05:57 AM   #132
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

This may have been said, but if there is still warping to the ball. all this that they are doing means absolutely NOTHING. Looks nice on paper, but how does it play out. The key is that warping crap they have had in all their previous games.

Once again, if the guys superspeed warp to the ball. This means NOTHING. this whole thing.
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Old 04-08-2010, 09:06 AM   #133
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

Quote:
Originally Posted by huskerwr38
Ian Cummings confirmed to me that the left analog stick is pressure sensitive like in FIFA, so the more pressure you apply up to the left stick will = more acceleration, so the less pressure you apply = not as fast acceleration. So it's truly analog.
... or like in Madden before '09
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Old 04-08-2010, 09:19 AM   #134
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

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Originally Posted by splff3000
I'm trying, I really am trying... I am really trying to get excited about this stuff, but I just can't. I've heard them say they fix sideline catches before. I've heard them say why sideline catches are fixed before. I've even seen videos of sideline catches before. Likewise, I've heard them say they've fixed locomotion before, specifically momentum, acceleration, and turn radius. I've heard them explain how they've fixed it before. Also, just like the sideline catches, I've seen video of the fixed locomotion before. The problem is, I have never seen any of these things in the game when the game comes out. With these first 2 blogs, I feel like we're in a "been there, done that, bought the T-shirt" mode. I've seen all of this stuff before and even though the proposed fixes for these annual problems are different, the rhetoric remains the same.

I'm gonna say the same thing about this blog that I did about the sideline catches blog....... it shouldn't have happened. I mean seriously, how are you going to do a blog about fixing/improving something and then a year later do a blog on the same thing that you supposedly fixed/improved on last year? They should have just fixed it and let us be pleasantly surprised when we saw video of it. That way, if for some reason it gets cut before the game's release, no one will be as upset as they will be if either of these get cut now. It's obvious that these are 2 difficult problems to fix ( seeing that it's been 20+ years and they still aren't fixed), so why not just fix them, if you can, and not bring it up every year. Now what's going to happen if, like last year, they have to cut either one of these things?

I know some of you aren't going to like this, but IMO, they should just do away with the blogs....at least until they are able to show us what feature / improvement they are talking about IN-GAME. That way they can be confident that the feature / improvement works correctly and doesn't break the game. That way, the devs can rest easy because they know that the feature / improvement that they are blogging about is already in the game so they don't have to worry about fitting it in. The consumers would benefit also because they wouldn't be getting false info.

**sigh** I guess I'll have to wait until we see actual game footage before I can get my hopes up. Anyway, judging from the pattern of the first 2 blogs, I should assume that the 3rd blog will be either on OL/DL interaction and how pro tak allows them to fix it or it's gonna be on WR/DB interaction where they'll show us how good CB's jump routes, good WR's run great routes, and how we'll have WR/DB jostling. **sigh** I feel like I'm in Back to the Future or something.
I wish I would hear someone, anyone, from NCAA or the Madden team, fess up to the rendering problem and say they are going to have it fixed. Ask them about the jittery look to their animations or the lack of fluidity to them during a game, and you'll get silence. Nadda, nothing. Complete ignore. They know it's a problem, at least fess up to it. Nothings more frustrating from a customer standpoint than having a problem and the company pretending it doesn't exist.

Why do I bring up rendering with relation to the locomotion engine? Because the best animations in the world will still look poor / subpar if they are not rendered properly. It's always jarring for me to play APF2K8 and see the fluidity of those animations, and then come back to Madden and endure the robotic nature of their animations. Robotic due to how they move (locomotion) and how they are rendered (the fluidity).

Fixing rendering during gameplay is the of the best things they can do to make their game look better (look, not play).
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Old 04-08-2010, 09:40 AM   #135
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

Quote:
Originally Posted by huskerwr38
Ian Cummings confirmed to me that the left analog stick is pressure sensitive like in FIFA, so the more pressure you apply up to the left stick will = more acceleration, so the less pressure you apply = not as fast acceleration. So it's truly analog.
Nice! Lets hope they hook up the Right analog stick to pull off some nice Jukes. 2K's juke stick was pretty darn good, but I could easily map out some better movement, especially with body leans thrown in. Do your homework EA, and be creative. Look at film to see how players are juking, using their bodies, and talk to a few HB's to discover how much is training / intuition so you can have an easy mode (for newer players) and an advanced mode (for the rest of us)!
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Old 04-08-2010, 09:55 AM   #136
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Re: Madden NFL 11 Blog: Locomotion w/ Videos and L.T. Screenshot

all they need to do to make the graphics shine is a true to life tv broadcast cam...i mean like camera cuts like the one done in NBA2k10 and even APF2k did a good job in this...

get rid of cut scenes and change it to real time...
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