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MLB '10: The Show Patch #2 is Available, Post Impressions Here

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Old 03-31-2010, 06:02 PM   #353
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Re: MLB '10: The Show Patch #2 is Available, Post Impressions Here

Quote:
Originally Posted by ty5oke
Before the patch, this was possible. I believe it was happening on accident though. The only real way to do this now is set the setting of "instant trades" to off. That way when a trade is offered between the two teams there is a window of 3 days where they mull over the trade. If you can catch it before the trade goes through, then you can in a sense accept/decline the trade.

My plan most likely will be this and if I miss some trades, I can always go back and reverse the trade with the 30 team control.
I turned "instant trades" to off but I still dont understand how I'm supposed to control trades. I tried simming part of a 30 team controlled franchise with both trades to manual and auto and I still was not able to get it to work. When instant trades are off should I have trades set to manual or auto? Sorry If I'm just stupid and not getting this but Im just trying to get the most realistic gaming.
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Old 03-31-2010, 06:03 PM   #354
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Re: MLB '10: The Show Patch #2 is Available, Post Impressions Here

Can someone please explain the difference between having injuries set to "manual" or "on"? Thanks!
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Old 03-31-2010, 06:19 PM   #355
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Re: MLB '10: The Show Patch #2 is Available, Post Impressions Here

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Originally Posted by cjhawk03
Can someone please explain the difference between having injuries set to "manual" or "on"? Thanks!
on = injuries are simulated.

manual = the user can injure any player at ay time
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Old 03-31-2010, 07:38 PM   #356
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Re: MLB '10: The Show Patch #2 is Available, Post Impressions Here

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on = injuries are simulated.

manual = the user can injure any player at ay time

Seriously? I'm not sure I understand the point of that...
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Old 03-31-2010, 07:54 PM   #357
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Re: MLB '10: The Show Patch #2 is Available, Post Impressions Here

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Originally Posted by cjhawk03
Seriously? I'm not sure I understand the point of that...
The point is that some people like to play a season along with what happens in real life, keeping rosters the way they really are, etc. Now those people have the ability to "injure" players and make them unavailable to use if they get hurt in the real thing.
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Old 03-31-2010, 07:57 PM   #358
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Re: MLB '10: The Show Patch #2 is Available, Post Impressions Here

^^^^^^^You can basically match real life injuries to the game on manual. For example, I placed Kerry Wood on the DL and am using Chris Perez as my closer, just like the real Tribe...
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Old 04-01-2010, 03:19 AM   #359
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Re: MLB '10: The **** ***** #2 is Available, Post Impressions Here

How often are you guys "upgrading/reparing" the wear and tear on your field? Is there a recomendation on which upgrade(s) and how often?
Thanks for any insight
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Old 04-01-2010, 10:18 AM   #360
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Re: MLB '10: The **** ***** #2 is Available, Post Impressions Here

After reading some tips on how I could hit using the old MVP method and How Classic pitching actually works (Thanks Nem, Pro and others) I have to eat my words about this game. This game is the dookie (can't say the S word, but that means good).

I had no idea about the stat overlays in ********* mode because I was just playing exhibition games. But once I started my dummy ********* to get the feel of the game right for me I was just amazed at the stats that were just popping up. I just love the feel of the game (hard to explain)

The other girl might be fun in bed and you can call at any**** of the night for a good ****, but this is the one that you take home to momma.

With the OPTION of analog play next year() this will be one of 2 sports games that I will buy next year.
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