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Backbreaker Behind the Scenes - Dev Diary 3: Down in the Trenches (IGN)

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Old 03-25-2010, 01:11 PM   #49
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I don't want to see anymore Dev Diary's....I want to see pure gameplay! let it rip!!!!
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Old 03-25-2010, 01:13 PM   #50
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Re: Backbreaker Behind the Scenes - Dev Diary 3: Down in the Trenches (IGN)

this was a good vid cuz i got to see more of the running game and some run plays that made more than 1 yard. they played out well, the blocking looked like they knew wat to do and who to block, and the running and tackling of the rb looked nice. i for one cant wait to get my hands on this gm.

it seems like we're making it to the stage where theyre bringing out more and more vids with new footage. cant wait to hear some "new" topics get discussed....injuries making final cut or not, more customization talk, playbook depth, AI on both sides of ball, depth of QB play (over/under throwing, accuracy), "franchise" details, etc
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Old 03-25-2010, 01:23 PM   #51
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I would like to see sideline catches and I wonder if it's possible for the RB's to jump over the top on goal line situations.

I think when people see the game like blitz it's the use of colors on the field to chow the first down marker and after you make a tackle in blitz the camera has a zooms towards the players after the play is over. People are simply comparing the blitz art style, not gameplay.

I suspect for the 1st game, no injuries, lack of real playbook depth and a basic franchise and the QB accuracy is just like the videos, always around the wr's body, never really over or under of the sides.

I am fine, just give me what was promised, a fun, challenging, different, bone crushing experience that I can pick up and play.
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Old 03-25-2010, 01:54 PM   #52
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nice
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Old 03-25-2010, 03:00 PM   #53
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Re: Backbreaker Behind the Scenes - Dev Diary 3: Down in the Trenches (IGN)

I love this game more and more with every vid I see. It's not over the top in gameplay, but I see a wow moment in almost every clip.

I don't really get the blitz references either. I guess it's the camera and generic players, idk.

My other pet peeve is reading complaints about glowing players. First, the players only glow in arcade mode and the ball glows when it's thrown. This all has to do with the camera angle they use imo. It's the best option for an indicator from this view.

If you look at Madden and APF, they actually have more indicators on the field than BB. There is a blue/red ring around the players your controlling, a big red bullseye on the field where the ball is landing and button icons over every wr.
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Old 03-25-2010, 03:37 PM   #54
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Re: Backbreaker Behind the Scenes - Dev Diary 3: Down in the Trenches (IGN)

Until i know/see more about the AI i don't trust anything. Looks nice though. I'm just annoyed this close to release we're STILL getting blogs only about the damn physics.
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Old 03-25-2010, 04:44 PM   #55
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Re: Backbreaker Behind the Scenes - Dev Diary 3: Down in the Trenches (IGN)

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Originally Posted by LionsFanNJ
Until i know/see more about the AI i don't trust anything. Looks nice though. I'm just annoyed this close to release we're STILL getting blogs only about the damn physics.
I dont know what vid you were watching but Dev Diary #3 is about the camera, not physics.
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Old 03-25-2010, 06:32 PM   #56
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Re: Backbreaker Behind the Scenes - Dev Diary 3: Down in the Trenches (IGN)

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Originally Posted by o Mass Murda o
playbook depth, AI on both sides of ball, depth of QB play (over/under throwing, accuracy), "franchise" details, etc
This is the stuff I'm waiting for as well.

Especially the AI.
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