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Madden NFL 11 Hints From EA (IGN)

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Old 03-11-2010, 08:28 PM   #137
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Re: Madden NFL 11 Hints From EA (IGN)

Dude 2k football is dead, let it go
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Old 03-11-2010, 09:23 PM   #138
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Re: Madden NFL 11 Hints From EA (IGN)

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Originally Posted by BezO
Just in case, let me reiterate how I want it tiered. We should be able to call a front, then call a stunt/blitz package(either seperately or together, then call the coverage.

This would allow for almost unlimited combinations. So instead of searching for what you want and likely not finding it, you put it together. You want a 4-3, weakside DE/DT loop, WOLB blitz, cover 1? Just put it together.

My experience has been that I have defensive ideas in my head, but can never find the "play" in the playbook. Depending on what I'm trying to stop that play, the coverage or the stunts/blitzes may be more important. So I pick a play with something close and settle for whatever else EA packaged with it. I shouldn't have to use EA's blitz/stunt package just because I want to play cover 1 free. And I shouldn't have to use a certain coverage because it's packaged with the blitz I want.

IRL, defensive coordinators are not limited by a set of plays. They have fronts, stunts, blitzes & coverages that they can combine in any way they want. That's what we should have.

Now, no disrespect to you, nor anyone that may have learned this way, but many folks learned about football through Madden. Many of those folks may not know how it should work. But they do know it's limiting, so they use the position audibles(forget what they're called) to get the defense they really want not realizing there's a tried and true way the NFL, college, HS & little leagues have been using since the beginning of (football)time.
This!!

There were a few things that I liked about 2k and a few that I didn't like. One thing that I loved though was the tiered defensive play calling. Now I never played HS, college, or pro ball,( played middle school though ) but I could definitely see the advantage of tiered playcalling. It was perfect for someone like me who likes to try to give the offense a different look almost everytime we get on the field. I'm not a stick skill guy by any means. I'm one of the guys that try to win with a better strategy than you. That's ok when I'm on offense on Madden, but when I'm on defense, a lot of times, I feel like I'm in a cage lol. There are so many times that I want to have my D-line do one thing and have my secondary do another but can't find a play with the combination I want. This is quite frustrating especially if your opponent gets a big gain. Another thing I like about the tiered play calling is I can come out in what ever shell I want to. If I want to show cover 4, even though I'm blitzing, I can. I really would like to see some form of tiered play calling in the future. I'm tired of being trapped in this cage.
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Old 03-11-2010, 09:33 PM   #139
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Re: Madden NFL 11 Hints From EA (IGN)

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Originally Posted by ODogg
Yes the AI in some games are better than others but bottom line is playing a human is always your best bet for an intelligent opponent.
The bottom line is that EA needs to improve their AI and/or open up how it thinks to being modified by gamers so that they can create their own AI players.

When EA's AI is top level and pushing the limits of Game AI - then we can talk about EA being hampered by limits of game-purpose AI.

The fact AI isn't as good as a human isn't relevant to the fact EA's AI needs help and needs to be improved - and those improvements, imo, are not close to pushing the limits of game AI.

Playing a human isn't going to make the other 10 players that other human isn't playing behave/think/play any better. Improving the player AI will.

Last edited by KBLover; 03-11-2010 at 09:36 PM.
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Old 03-11-2010, 09:34 PM   #140
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Re: Madden NFL 11 Hints From EA (IGN)

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Originally Posted by ODogg
Dude 2k football is dead, let it go
2k Football may be dead, but nobody can deny that the engine was better than Maddens and played better than Madden (at least the Madden we have now).
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Old 03-11-2010, 09:36 PM   #141
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Re: Madden NFL 11 Hints From EA (IGN)

Here's why the average person uses just a handful of plays.

http://www.youtube.com/user/versuz2#p/u/170/Q24KR9dQl8I

Adaptive AI where were you on this vid?

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Old 03-11-2010, 09:58 PM   #142
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Re: Madden NFL 11 Hints From EA (IGN)

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Originally Posted by kjcheezhead
I here's why the average person uses just a handful of plays.

http://www.youtube.com/user/versuz2#p/u/170/Q24KR9dQl8I

Adaptive AI where were on this vid?
Yep, seen that one before.
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Old 03-11-2010, 10:01 PM   #143
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Re: Madden NFL 11 Hints From EA (IGN)

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Originally Posted by Joeyland
So voice the assist. coaches, work on the play selection screen, then get ready for more negative noise from the community.
So, you think this is all Madden is implementing for 11 this year? Or is it that we haven't heard all the meat and potatoes, yet?

Why not wait before casting stones all over the place and see what is being offered.
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Old 03-11-2010, 10:03 PM   #144
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Re: Madden NFL 11 Hints From EA (IGN)

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Originally Posted by roadman
So, you think this is all Madden is implementing for 11 this year? Or is it that we haven't heard all the meat and potatoes, yet?

Why not wait before casting stones all over the place and see what is being offered.
No offense, as I agree with your post.....but some of the things that were supposed to be in last year wasn't so how are we supposed to label these things when they get released as credible?
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