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Madden NFL 11 Hints From EA (IGN)

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Old 03-11-2010, 10:10 AM   #105
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Re: Madden NFL 11 Hints From EA (IGN)

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Originally Posted by LBzrule
I would be interested in the play book stat being divided between offense and defense.
Word! I didn't use many plays on either side, but relatively speaking, I used a lot less on defense.
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Old 03-11-2010, 10:21 AM   #106
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Sounds like another epic Madden fail, I cann see they will make it even more arcade for the casuals. IN GAME SAVES have been around for ages, for gods sakes EA, smarten up.
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Old 03-11-2010, 10:28 AM   #107
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Re: Madden NFL 11 Hints From EA (IGN)

I've read through Ian's posts here, but I still don't see how you can make a game simpler and faster, but yet make it deeper.

The idea behind having a deep game is having ALOT of information presented to you with ALOT of different options at your disposal, whether it be in on the field itself or throughout the franchise mode.

How can you possibly make the on-field gameplay SIMPLER but yet DEEPER? The same applies to the depths of franchise mode.

Maybe I'm just dumb and can't comprehend this.
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Old 03-11-2010, 10:36 AM   #108
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Re: Madden NFL 11 Hints From EA (IGN)

Maybe think of the option play. It's a simple concept but offers a wealth of choices and is deep in the number of options you can do with it. I think that's akin to what Ian is saying.
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Old 03-11-2010, 10:38 AM   #109
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Re: Madden NFL 11 Hints From EA (IGN)

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Originally Posted by joejccva71
I've read through Ian's posts here, but I still don't see how you can make a game simpler and faster, but yet make it deeper.

The idea behind having a deep game is having ALOT of information presented to you with ALOT of different options at your disposal, whether it be in on the field itself or throughout the franchise mode.

How can you possibly make the on-field gameplay SIMPLER but yet DEEPER? The same applies to the depths of franchise mode.

Maybe I'm just dumb and can't comprehend this.
Football is just a complex sport. Simplifying it is not the answer IMO. The way to make this game accessible is to include options to automate the complexities. Give those with football knowledge the tools to play football. Give those w/o the knowledge options to automate what they can't/won't account for.

But hey, maybe that's exactly what they're doing.
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Old 03-11-2010, 11:35 AM   #110
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Re: Madden NFL 11 Hints From EA (IGN)

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Originally Posted by BezO
Football is just a complex sport. Simplifying it is not the answer IMO. The way to make this game accessible is to include options to automate the complexities. Give those with football knowledge the tools to play football. Give those w/o the knowledge options to automate what they can't/won't account for.

But hey, maybe that's exactly what they're doing.

Good call BezO and thats exactly how it should be. This way...everyone wins.
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Old 03-11-2010, 11:42 AM   #111
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Re: Madden NFL 11 Hints From EA (IGN)

I just doubt that EA and Madden can capture that COD/Halo crowd they seem to be going for with this. Those guys who put in hours and hours online are always going to be there, imo. I don't mind making things easier for online gamers...but having your slogan for your next game be directed towards them is a huge mistake.

I firmly believe that EA needs to get back those NFL fanatics. Too many people who love football, loved growing up playing football video games, etc. are looking at the increasing prices of games and systems but not seeing Madden look any smoother or realistic animation wise. The PS2 game had better looking animations quite honestly. Slowing the game down in M10 made those animations look even worse.

My focus would've been animations, animations, locomotion, animations, sidelines/crowd, animations, franchise, superstar, online in that order.
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Old 03-11-2010, 11:59 AM   #112
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Re: Madden NFL 11 Hints From EA (IGN)

I have to say, I'm not worried...
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