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Madden NFL 11 Hints From EA (IGN)

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Old 03-11-2010, 01:56 AM   #97
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Re: Madden NFL 11 Hints From EA (IGN)

I could not be happier. I am 183-69 on madden10 and all i use is ask madden. I really hope it true that they are making ask madden better because I would never lose again!!!!!
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Old 03-11-2010, 04:40 AM   #98
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Re: Madden NFL 11 Hints From EA (IGN)

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Originally Posted by Ian_Cummings_EA
What a concept!
Welcome back Ian.

Glad to see you're still large and in charge of Madden 11. I just want my blocks to work properly, and I think you're up to the challenge. Nothing is quite as cool as following your FB through the hole, and making just the right cuts to scamper 30 yards for a TD untouched Deangelo Williams style!

Oh, and make it so I can raise Brian Brohm's potential so I can un-Kragthorpe him!
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Old 03-11-2010, 04:44 AM   #99
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Re: Madden NFL 11 Hints From EA (IGN)

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Originally Posted by dano562003
I'm in that number...
I don't think the problem on hook and curl routes is anything the DB is doing, but what the WRs is not doing. In real life a WR would come back to the ball, there-by preventing a DB who over-ran the play from coming back down and jumping the route right in front of the WR. In Madden the WR stands there too much on those routes instead of "going" too the ball. If they make the WR go for the ball instead of standing at the end of his route a lot of those little INTs will go away.
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Old 03-11-2010, 07:09 AM   #100
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Re: Madden NFL 11 Hints From EA (IGN)

Imo, madden would be more accessible if the manual better explained everything or have a really in depth tutorial inside the game. Not the virtual trainer that really didn't explain anything.
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Old 03-11-2010, 07:18 AM   #101
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Re: Madden NFL 11 Hints From EA (IGN)

I would be interested in the play book stat being divided between offense and defense.
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Old 03-11-2010, 09:27 AM   #102
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Re: Madden NFL 11 Hints From EA (IGN)

EA I beg you. Please don't completely cater to the "arcade" style gamers and forgot about your stat and franchise enthusiasts.
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Old 03-11-2010, 10:01 AM   #103
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Re: Madden NFL 11 Hints From EA (IGN)

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Originally Posted by Ian_Cummings_EA
You're not giving us enough credit boss. First off, there's no such stat to point to an unrealistic amount of interceptions, so that's a moot point. Secondly, we don't just blindly make decisions based on this data. We just use it to help make our decisions. The guy that played once and never played again (as you mention)? Well, we know what happened in that game and can make assumptions on what turned him off and try to make the experience better for him. The goal is to make an authentic game of football. Not cater only to the guy that plays one time, or cater to the guy that plays 6 online games a night. It's to cater to the NFL fan and make a realistic and authentic game. Period. Every time I say that it somehow gets lost, and people still assume I'm over here making an NFL Blitz clone.

Later.
I hear you. After visiting you all, your intent is quite clear. I'll never question that again. But, because the authenticity I'm looking for is not yet there, I'm not happy with something... priorities, methods... And I feel like I'm in THE smallest minority, waiting for additions that even some of the most sim don't support. Despite your intent, I'm still in line behind what I'd consider periferal improvements. ANYTHING you all do aside from addressing what I feel SHOULD be the foundation of the game is useless to me. I'll never play a franchise, play online... even play more than a handful of games until certain things are address. One of my main issues is not even on the horizon, at least last time we spoke.
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Old 03-11-2010, 10:03 AM   #104
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Re: Madden 11 Hints From EA

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Originally Posted by coogrfan
I believe it's possible that 76% of the people who responded to EA's survey may well be mainly online gamers, but I find it very hard to believe that the % for the Madden population as a whole is anywhere near that high.
That's what I was thinking as well. I'd even give them that maybe one of those numbers logged into the online segment at some point, what with roster updates and all. I could see that for something of that nature, and maybe that's how they determined their number? I'm just not sure I can see that high numbers like that are online playing on a consistent basis.
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