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Backbreaker Hands-On Preview w/ Gameplay Videos (IGN)

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Old 03-04-2010, 01:19 PM   #137
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Re: Backbreaker Hands-On Preview w/ Gameplay Videos (IGN)

CreatineKasey - i'm sure the lack of a pocket forming is the designer's "vision" of the producet. :P
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Old 03-04-2010, 01:45 PM   #138
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Re: Backbreaker Hands-On Preview w/ Gameplay Videos (IGN)

Quote:
Originally Posted by ODogg
CreatineKasey - i'm sure the lack of a pocket forming is the designer's "vision" of the producet. :P
Look at this vid at the 35 sec mark.

http://www.youtube.com/watch?v=5h-9lkqRIKU

That's a perfect pocket. That said, I was still underwhelmed with the line interaction overall. I did see a dlineman dropped to one knee and nice attempts at arm tackles in the developer diaries tho so the potential is there, it's just not there yet.
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Old 03-04-2010, 01:53 PM   #139
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Re: Backbreaker Hands-On Preview w/ Gameplay Videos (IGN)

Quote:
Originally Posted by ODogg
CreatineKasey - i'm sure the lack of a pocket forming is the designer's "vision" of the producet. :P
http://www.youtube.com/watch?v=6xnmSCoQgIQ

3:20-3:30...another good pocket
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Old 03-04-2010, 01:59 PM   #140
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Re: Backbreaker Hands-On Preview w/ Gameplay Videos (IGN)

from the IGN article, the AI is in control of the speed of our passes (except for bombs)? That doesn't sound good...
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Old 03-04-2010, 02:02 PM   #141
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Re: Backbreaker Hands-On Preview w/ Gameplay Videos (IGN)

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Originally Posted by mgoblue
from the IGN article, the AI is in control of the speed of our passes (except for bombs)? That doesn't sound good...
Yeah that right there is STUPID!!!

Madden 92 had user bullet/lob passes lol.
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Old 03-04-2010, 02:04 PM   #142
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Re: Backbreaker Hands-On Preview w/ Gameplay Videos (IGN)

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Originally Posted by JEM
I am pretty sure that was T2 since they already had the license to use it with GTA. People started assuming that they would use it in other games but they didnt.
Yeah, wasn't T2 though. Now I recall for certain about the EA release. In it, they talked about the possibility of using NM's system. After that (around the time I first started posting here) Ian talked about in the future using NM's system in conjuction with standard MoCap. We both agreed that this would be the best possible course of action because (as everyone can see now) while NM's system is fluid, there are some animations that don't quite look like fundamental football. Not to say that all of EA's stuff does because that would be inaccurate, and certainly NM's overall system is far superior. It's just little subtle things like QB footwork and whatnot aren't 100% there yet in BB, but of course these are minor things taken more seriously by the highly critical.
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Old 03-04-2010, 02:18 PM   #143
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Re: Backbreaker Hands-On Preview w/ Gameplay Videos (IGN)

Quote:
Originally Posted by mgoblue
from the IGN article, the AI is in control of the speed of our passes (except for bombs)? That doesn't sound good...
I don't think that's entirely accurate. I think there is essentially 3 types of passes, bullet, medium and deep lob. Madden 10 currently offers about the same style imo. I wish it had a precision pass style like ps2 madden but it's not like other nexgen games passing is light years ahead of what BB has done with it in thier game.
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Old 03-04-2010, 02:25 PM   #144
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Re: Backbreaker Hands-On Preview w/ Gameplay Videos (IGN)

Quote:
Originally Posted by mgoblue
from the IGN article, the AI is in control of the speed of our passes (except for bombs)? That doesn't sound good...
But why? You act like bullet passes and lobs really made that big of a difference in current games. Most passes were bullet passes. You act like you can soft throw passes over linebackers or put passes where and how you wanted. The current system is not amazing as it is so I am not going to pre-judge the game before I play it.

All I need are passes to be there when I need them to be there. I could careless if it is thrown at 90mph or 10. I swear some of you are acting like everything that is not in BB is implemented perfectly on current gen football games.
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