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Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)

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Old 03-02-2010, 09:30 PM   #65
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Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)

I don't want too hear anything about stiff animations. If you can play the other game and not bat an eye, you should be used to it.
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Old 03-03-2010, 11:17 PM   #66
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No injuries? = no depth, No depth usually = no realism... Whats the point of the big hits if no one gets hurt or takes a serious stamina hit and have to sit out a series or a half or a game??? this is where having a UK dev team hurts.. I like creating my own team and building generic teams thru the draft.. so im buying!
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Old 03-03-2010, 11:21 PM   #67
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Either player models look too big or the camera is too close
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Old 03-03-2010, 11:22 PM   #68
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I think this game will be great at it's core, but will be missing the little things to make it complete football. Only 16 stadiums??? Why have they taken soooo long with this game and only 16 stadiums? The AI and animations must take forever to program
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Old 03-04-2010, 12:26 AM   #69
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Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)

Quote:
Originally Posted by Vast
wow. Real Gang tackles!!!! Nuff Said!!!

Look at the 2:44 mark of the interview video!!
Yea the gang tackling is crazy!!! Playing defense looks fun as hell.
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Old 03-04-2010, 12:38 AM   #70
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There are things I don't like, but I'm willing to check the game out. Not a big fan of no injuries and the Euro soccer trappings of the leagues and player movement will probably grow on me. The camera is different and not as bad as I originally thought. The player models look, um, weird to me and the jersey numbers look tiny. But those last two are minor, very minor gripes. I'll probably never play arcade mode and definitely want more control over passing. This game has potential and as long as it's fun, I'll pick it up. In my mind this is a different beast from Madden or NCAA and should be looked at as such. However I won't make apologies for the developers for things that are missing because "it's their first game/attempt." That's just an excuse. Again, the game looks interesting. We'll see how it plays when it drops.
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Old 03-04-2010, 01:29 AM   #71
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Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)

I understand why injuries were left out: You don't want to just randomly hurt a guy (like in Madden), but instead use the engine. Problem is, even though you have muscle/skeleton structures, you would need a way to know when they have been pushed beyond their limits.

While they have the ability to do this, it takes a lot of coding to work right, and if not tuned properly, you can easily get dozens of injuries. Not a huge concern for the first release, but its something essential in the comming years. Guess we do know why the devs don't have a "Franchise" per say, because injuries are a pretty important feature for that.
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Old 03-05-2010, 12:38 PM   #72
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Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)

Quote:
Originally Posted by Jimixiii
I don't know...at about the 2:18 mark there was some pretty nice passing blocking for the most part imo.

I'm happy

also @ 4:45 the trowing motion looks slightly better too.

I'm still mad about Ian saying this game/engine will not allow us to break tackles, I've seen quite a few so far.
why would you market against your own product? But im not surprised the information was incorrect.
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