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EA Sports Plans To Digitize Madden 11 Consumer (IGN)

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Old 03-02-2010, 11:20 AM   #41
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Re: EA Sports Plans To Digitize Madden 11 Consumer

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Originally Posted by albert_24
I wonder how they could digitize madden? I do like how they want to prolong the life of madden. Making a better madden game goes a long way to help prolong its life. And obviously ultimate team was a major feature that made ea more money and also extended it somewhat.
Um, do you realize what this means? They think we'll keep the game longer if they release new content packs after the game comes out and then charge money for them.

This has nothing to do with making the game higher quality and has everything to do with EA maximizing profit potential.
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Old 03-02-2010, 11:28 AM   #42
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Re: EA Sports Plans To Digitize Madden 11 Consumer (IGN)

Major turnoff...

It's definitely effed up, but what can we do? OS could boycott it, but we're just .0031% of the Madden population.
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Old 03-02-2010, 12:03 PM   #43
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Re: EA Sports Plans To Digitize Madden 11 Consumer (IGN)

"Sports games, because their seasonality runs out, are always something tempting to trade in."

I my case, and many others, that's simply not true at all. I'm an NFL football fan. I don't get into other sports games. There are many people still playing a certain game that came out five years ago. To this day I still prefer 2k8 over any other football game that has been released. The reason why I've traded in Madden usually a month or so after it's released, is that it takes a few weeks( I like to give it a chance) to see how flawed the game is.
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Old 03-02-2010, 12:06 PM   #44
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Re: EA Sports Plans To Digitize Madden 11 Consumer (IGN)

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Moore stated that every iteration of Madden typically sells around six million units. The company is looking at ways to generate more revenue from that install base every year.
In other words, instead of working to create a better game and grow the install base, they are going to try to bleed the consumers they currently have...

Digital Content is one thing, in the form of DLC, but if Madden 10 is evidence of what's to come, it's going to get ugly.

1. In Madden, EA Sports charges consumers extra money to play online if they buy used (around $10), in an attempt to get 2x profits from a single product sale
2. In Madden, EA Sports introduces unseen of in game advertisements that actually overlay the gameplay in an unrealistic manner, breaking their own mantra/vision of 'if you see it on Sunday'.
3. In Madden, EA Sports charged money for the QA test codes (in game cheat codes) that most companies give away for free

EA Sports is consistently taking advantage of the consumer with their business practices. Instead of putting the consumer first, and reaping the benefits of a happy consumer, they are constantly putting their bottom line first, effectively taking advantage of their monopoly hold on the NLF and in turn taking advantage of the consumer.
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Old 03-02-2010, 12:09 PM   #45
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Re: EA Sports Plans To Digitize Madden 11 Consumer (IGN)

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Originally Posted by raz77
This is just bad. I mean Ian did a lot to repair the image of Madden around here and this guy is just ruining it.
Agreed. Best thing that could happen to the image of EA Sports is #1 drop exclusive license deal, and #2, drop Peter Moore.
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Old 03-02-2010, 12:14 PM   #46
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Re: EA Sports Plans To Digitize Madden 11 Consumer (IGN)

I think I just made my decision on Madden 11 based on those comments.

Pretty much tells me that EA has been holding back on anything truly groundbreaking in order to squeeze every dime out of the consumer. It truly speaks volumes of what 'corporate' is doing to the devs. It seems to me that Ian and his team have the desire to make leaps and bounds with their game but Moore is probably the guy saying,

"Lets hold back on all those Franchise Features and include one or two. We can hold off on Online Franchise updates, they will pay extra for those next year. etc etc etc.".
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Old 03-02-2010, 12:14 PM   #47
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Re: EA Sports Plans To Digitize Madden 11 Consumer (IGN)

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Originally Posted by ScoobySnax
Major turnoff...

It's definitely effed up, but what can we do? OS could boycott it, but we're just .0031% of the Madden population.
I'm just .0031% of that .0031%, but I'm still seriously considering boycotting on principle alone. This article was ridiculous.

If gamers are trading in a sports title 4 weeks into the regular season, it might have something to do with the games quality. Maybe that's where EA should focus it's efforts, not on how they can take further advantage of their customers.
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Old 03-02-2010, 12:15 PM   #48
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Re: EA Sports Plans To Digitize Madden 11 Consumer (IGN)

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Originally Posted by TheWatcher
This will go one of two ways:

1. They offer downloads that improve the product in real ways over the course of the season.

2. They hold back features that would've otherwise shipped with the game under normal circumstances, and make them DLC only in an effort to do nothing more than increase revenue and keep that stream going over the course of the season.

IF... IF #2 is what this is, then we're about to get taken for a ride. It's good business for them if #2 is the case, but for the consumer it's a bad deal.
I agree, IF they take something that we already have in the game or something that should be included with the game then leave it out and charge for it. I'm Done and don't care how good the game is, If i can't get a full game for 60 bucks I'm out! My guess...Beware Online Franchise users We might finally see those server side patches at a cost of course.. imo
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