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Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)

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Old 03-02-2010, 02:32 AM   #25
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Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)

This was on easy/arcade mode because, of the glowing ball right?

I'm kinda digging the changing hands button depending on how effective stiff arms and certain contact is. Sorry to bring this up but, In madden the stiff arm is hardly ever triggers(hope its different in BB). I didn't like how some of those throws got into the tightly contested areas, It does happen though. None of the receivers dropped anything like it would be in madden on rookie or pro. This was only a glimpse of what is to come so I'm sure we'll see some drops eventually.

I can already tell this game is really going to take some getting used to. Hopefully the control scheme is good/comfortable for this game and has a few different ones and possibly customizable. Any info on that yet?
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Old 03-02-2010, 02:43 AM   #26
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Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)

Quote:
Originally Posted by AnyGivenSunday
This was on easy/arcade mode because, of the glowing ball right?

I'm kinda digging the changing hands button depending on how effective stiff arms and certain contact is. Sorry to bring this up but, In madden the stiff arm is hardly ever triggers(hope its different in BB). I didn't like how some of those throws got into the tightly contested areas, It does happen though. None of the receivers dropped anything like it would be in madden on rookie or pro. This was only a glimpse of what is to come so I'm sure we'll see some drops eventually.

I can already tell this game is really going to take some getting used to. Hopefully the control scheme is good/comfortable for this game and has a few different ones and possibly customizable. Any info on that yet?
Here is the best link I can give you for controls, hope it helps... http://forum.backbreakergame.com/sho...arts+with+ends
(It is over 2 years old, but gives some good insight)
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Old 03-02-2010, 03:55 AM   #27
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Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)

Just some of the things I found important and interesting. Its old so It may not be interesting but, It was a pretty good read IMO. The bolded is my post.

"To put this in context lets take an example. Imagine you’re a wide receiver who has just received the ball and there are two linebackers heading directly at you. You remain in agile mode and by performing a semi-circular gesture on the right analog stick, spin around the first linebacker. There’s a lot of traffic ahead and you only need a few yards for a 1st down, so you switch into aggressive mode by holding down the right trigger. The camera moves closer behind the character and the sound design changes to highlight the threats in the vicinity of the ball carrier as he begins to pick up speed. A well-timed stiff-arm executed by tapping the right analog stick in the relevant direction thrusts the arm of the ball carrier into the face mask of the linebacker, putting him down. Releasing the right trigger the player switches back to agile mode and a tap up on the right analog stick allows him to jump over a low tackle from the left before he’s taken down from the right by a safety."

"So the resulting control system is one in which the player is continually evaluating the game situation and how best to approach it. To reinforce the different modes, we’re also doing some pretty cool stuff with the camera and sound design which helps communicate your chosen state and the threats around you."

I think I might like this but, I'm not sure. So basically the the analog sticks control just about everything you do with the ball carrier. I'm guessing the A button on a 360 will be to switch the ball from left hand to right hand hands as seen in the lastest interview video I believe. I have doubts about how this may work and feel but, I got some faith in this dev team(did a great job with camera).

Liked this quote: "This is especially true given that we have euphoria and morpheme giving us incredible fidelity and depth, which simply wouldn’t be accessible through simple button presses."

Most important: "Consider the player’s movement, for example. In Backbreaker, the left stick determines the player’s direction and speed. Push it forward a little, and the player starts jogging – push it further, and the player sprints. But the speed at which you move the stick is being monitored too: ease it back, and the player slows down to jogging speed – or if you suddenly flip it back, the player does an emergency stop. Equally, sprint forward and ease the stick to the left, and you’re banking left. Flick it to the left, however, and the player does a cut turn."

"This degree of player control is unachievable with old-style control systems. In Backbreaker, it allows us to give experienced players an incredibly deep skill differential to explore, whereas casual players can pick it up and play, without having to remember lots of buttons."

I thought all this stuff was pretty interesting. If they do indeed go with this there the response timing better be on point if analogs are this main basis surrounding the control scheme. I have faith this dev team knows what they're doing. My confidence is building for this game and the the potential control scheme had more depth to it than I originally thought(pending this is actually it). Which even though the article is very old I think it will be or at least be pretty similar.
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Old 03-02-2010, 08:49 AM   #28
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Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)

After reading that review and watching the video I am very pleased. When release day comes and I put this game in my console I am fully expecting to experience and completely new and exciting football game. As I've said before I've been playing video game football for 23 years, so I'm kind of set in my ways when it comes to camera angles and control schemes, but I am really looking forward to this new way to play. Yeah it will take me some time to get use to it, but I'm guessing after a few games it will be second nature.

Ultimately after I do get to play Backbreaker I'm hoping I'll finally be able to say two words, Bye Madden. I honestly believe once we experience the way this game will play we will not want to go back to the old way. I don't think I will, NFL or not.

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Old 03-02-2010, 10:23 AM   #29
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Possible sleeper hit for 2010
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Old 03-02-2010, 11:14 AM   #30
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Im in love with the defensive camera angle.

The trenches action looks a little jumbled attimes from what I saw.

Im not in love with the fall away passes though.

The deciding point, for me, will be when I see full speed, gameplay footage.

I want to see how the play calling layout is done, if players align properly, how the AI players react to things around them, etc.
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Old 03-02-2010, 11:22 AM   #31
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after seeing the gameplay the game looks good. im def buying may so cant wait.
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Old 03-02-2010, 11:24 AM   #32
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Re: Backbreaker Updated Hands-On Preview: Angle of Attack (Gamespot)

after the little digital article about madden THANK GOD FOR THIS GAME!
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