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Major League Baseball 2K10 Demo Available, Post Impressions Here (360)

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Old 02-23-2010, 08:39 PM   #289
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Re: Major League Baseball 2K10 Demo Available, Post Impressions Here (360)

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Originally Posted by Biohazard
This day and age there should be no jaggies at all, but many developers are just lazy imo.
VC is very notorious for not adding any Anti-Aliasing in there product, which is very frustrating. I mean you get 2x AA Free within the 360. Is it that hard to activate it when developing your product.

I really hope this Senior Producer that said Anti-Aliasing was in is correct

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Mark Little: We made big improvements to the visual quality on the PS3 (and 360 for that matter). We definitely reduced the jaggies and sizzle in the game, but we didn't stop there. We also improved many other areas like players, lighting and overall color balance.
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Old 02-23-2010, 08:41 PM   #290
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Re: Major League Baseball 2K10 Demo Available, Post Impressions Here (360)

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Originally Posted by Skyboxer
Maybe it has something to do with the week pitches. I was just mainly ticked at the posters that seem to take it personally when others enjoy a game. Either way..for me it seems if you pitch decent and in good locations I see no "CPU Swings at everything" problem. man I hope I can grab the games Friday!
I think it is....because when I figured out the pitches....the CPU started taking more.

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Old 02-23-2010, 08:42 PM   #291
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Re: Major League Baseball 2K10 Demo Available, Post Impressions Here (360)

The replays when actually available in the demo are quite good. I'm very interested to see how much improved the presentation will be in the final build when all restrictions are removed.
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Old 02-23-2010, 08:44 PM   #292
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Re: Major League Baseball 2K10 Demo Available, Post Impressions Here (360)

Quote:
Originally Posted by bigfnjoe96
VC is very notorious for not adding any Anti-Aliasing in there product, which is very frustrating. I mean you get 2x AA Free within the 360. Is it that hard to activate it when developing your product.

I really hope this Senior Producer that said Anti-Aliasing was in is correct
If you think that is bad..........go without a 360 for several months and play a 2K game on the PS3 where some 3rd party developers like 2K are too lazy to fix the jaggy issue.

I have the demo d/l right now, I can't wait to check this out after hearing positive reviews.
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Old 02-23-2010, 08:53 PM   #293
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Re: Major League Baseball 2K10 Demo Available, Post Impressions Here (360)

Another stupid AI issue. I was taking a huge lead off second, and they clearly had me picked off, and I accidentally hit LT to go to third. The SS ran towards me, and then got about a foot away from me, and threw to third. I turn and go back to second, the throw comes back from third, and the SS catches the ball, doesn't tag me, and lets me just walk right back to second.

Also, sometimes the CPU baserunners on my own team are too aggressive, and other times not aggressive enough. I know I can control the latter, but if someone starts running home from third on a routine ground ball, it's too late to turn around.

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Old 02-23-2010, 08:59 PM   #294
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Re: Major League Baseball 2K10 Demo Available, Post Impressions Here (360)

Saw something just a while a go that I hadn't seen before.

I was the Yankees down 2-0 with 1 out in the bottom of the 3 inning. Brett Gardener steps up and hits a weak grounder to Chase Utely at second. As Chase fields the ball, the camera goes to a behind the back view of Utely while he throws to Howard for the out. As the ball was halfway to Ryan, the game does a slow motion thing like it does when stealing. I thought this was pretty cool.
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Old 02-23-2010, 09:31 PM   #295
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Re: Major League Baseball 2K10 Demo Available, Post Impressions Here (360)

Yankee satdium is so pretty at night!
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Old 02-23-2010, 09:33 PM   #296
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Re: Major League Baseball 2K10 Demo Available, Post Impressions Here (360)

Quote:
Originally Posted by TeixeiraFanatic
Saw something just a while a go that I hadn't seen before.

I was the Yankees down 2-0 with 1 out in the bottom of the 3 inning. Brett Gardener steps up and hits a weak grounder to Chase Utely at second. As Chase fields the ball, the camera goes to a behind the back view of Utely while he throws to Howard for the out. As the ball was halfway to Ryan, the game does a slow motion thing like it does when stealing. I thought this was pretty cool.
Yea, that is cool. I have seen one form the SS to 1B. You also get this when you're a catcher making a throw to 2nd on a close play. I haven't seen any of these new camera angles from the OF though. I'm betting there are some more in there, it's like a My Player view in slow motion on close plays. It's a really good addition.
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