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Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I & II

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Old 02-09-2010, 05:54 AM   #73
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Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I

I'm pretty sure they took out a huge chunk of the sliders for 2K9. Meaning we couldn't really do a thing about the AI swinging at everything. Hopefully those sliders are back.

At the moment I'm really excited after reading that insight. But I'm trying to keep a level head. My problem is I love the control scheme in this game and I won't be able to help myself if I hear that it actually plays a decent game of baseball.

Oh, and is free from show stopping bugs.
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Old 02-09-2010, 06:36 AM   #74
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Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I

Quote:
Originally Posted by Sting
Did you try to adjust this w/sliders? I didn't play last year's, but 2k8 was the same way until you adjusted the sliders, then it was perfect.
It got better after it was PATCHED. As for adjusting it with sliders. It was very difficult because last years sliders were different & they came with no description of what each slider meant.

It really looks like pitching will be some what challenging. This sentence right here with picture have me some what optimistic. That Green Zone in the diagram doesn't seem that big.

Quote:
Since Halladay has a good control rating, these gesture targets, or green zones in the diagram are larger than those of some of his teammates, like Antonio Bastardo. Bastardo’s control rating is only a 70, making it tougher to precisely stop the 2nd gesture in the right spot.

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Old 02-09-2010, 08:26 AM   #75
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Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I

BigFnJoe^^^ I like this statement IMO It simply means you will be able to pinpoint your pitch few in seldom. Which is realistic. Especially sicne they tied in gesture vs. Pitch location. Over do a Gesture, & overthrow a pitch & vice versa.
I am really impressed by all of this.
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Old 02-09-2010, 08:46 AM   #76
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Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I

Quote:
Originally Posted by King Gro23
BigFnJoe^^^ I like this statement IMO It simply means you will be able to pinpoint your pitch few in seldom. Which is realistic. Especially sicne they tied in gesture vs. Pitch location. Over do a Gesture, & overthrow a pitch & vice versa.
I am really impressed by all of this.
Hopefully the Gesture Movement isn't too sensitive which is my only concern right now.

Quote:
On my gesture, I was supposed to stop at 9 o’clock. However, I moved the right stick too far past 9 o’clock (more like 7 o’clock…whoops), resulting in the pitch being overthrown in that direction. Had I done the opposite and completely stopped short of my gesture, the pitch would have been closer to the middle of the plate rather than outside for a ball. The right stick gesture this year dictates the placement of the ball in a way that is predictable. No more random pitch gestures with random results.
Am I reading too much into this?
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Old 02-09-2010, 09:06 AM   #77
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Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I

I see what you mean now.
& yeah i think you are reading into the bolded part maybe a bit much. I am not sure if you are concerned about the bold or in wonder. I am in wonder lol
Roy Halladay (Righty) is throwing a Cut-fastball to a left handed batter. He over gestured therefore Halladay overthrew - Resulting in a shin-grazer for Panda. ( righty cutting a fast ball too much into a lefty batter)
If he would not of completed the gesture he would have left the ball more over the inner-to-middle part of the plate. I think he was meant to say "rather than inside for a ball." not outside.
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Old 02-09-2010, 09:22 AM   #78
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Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I

Quote:
Originally Posted by King Gro23
I see what you mean now.
& yeah i think you are reading into the bolded part maybe a bit much. I am not sure if you are concerned about the bold or in wonder. I am in wonder lol
Roy Halladay (Righty) is throwing a Cut-fastball to a left handed batter. He over gestured therefore Halladay overthrew - Resulting in a shin-grazer for Panda. ( righty cutting a fast ball too much into a lefty batter)
If he would not of completed the gesture he would have left the ball more over the inner-to-middle part of the plate. I think he was meant to say "rather than inside for a ball." not outside.
Even though I'm cautiously optimistic about the NEW Pitching Mechanic, I am impressed with the direction they are going with it. If any developer can make the R-Stick Mechanic work properly it's VC
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Old 02-09-2010, 09:49 AM   #79
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Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I

Quote:
Originally Posted by bigfnjoe96
Am I reading too much into this?
I believe all it is saying is that you're pitch will miss in the same direction you miss your gesture, which IMO, is the exact way it should be.

Let go too early on a curve and you hang it, let go too late and your bury it.

The results, like real life, are now tied in to your "release point" than just pure randomness.

As a pitcher, I was always taught to miss in the direction of your spot. In other words, if the catcher sat up on the outside corner, you wanted to make sure that if you missed, you missed outside and not over the plate. Now, we have the ability to control this in the game. You can pitch around to big hitters by taking a cautious approach to pitching on the black of the plate to these big guys and know that when you miss, you're going to try miss away from the middle of the plate.

But still, when emotions take over and you lock up trying to make that perfect pitch and you accidentally let go too late instead of too early and you hang it, you're going to pay.
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Old 02-09-2010, 10:09 AM   #80
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Re: Major League Baseball 2K10: MLB Developer Insights - Pitchers vs. Hitters Part I

Quote:
Originally Posted by Trevytrev11
I believe all it is saying is that you're pitch will miss in the same direction you miss your gesture, which IMO, is the exact way it should be.

Let go too early on a curve and you hang it, let go too late and your bury it.

The results, like real life, are now tied in to your "release point" than just pure randomness.

As a pitcher, I was always taught to miss in the direction of your spot. In other words, if the catcher sat up on the outside corner, you wanted to make sure that if you missed, you missed outside and not over the plate. Now, we have the ability to control this in the game. You can pitch around to big hitters by taking a cautious approach to pitching on the black of the plate to these big guys and know that when you miss, you're going to try miss away from the middle of the plate.

But still, when emotions take over and you lock up trying to make that perfect pitch and you accidentally let go too late instead of too early and you hang it, you're going to pay.
Thanks for this Trev. It really sounds like we may finally have a realistic Pitching Mechanic in the game.
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