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NBA 2K11 Lead Gameplay Designer, Mike Wang Interview

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Old 02-03-2010, 05:15 PM   #57
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Re: NBA 2K11 Lead Gameplay Designer, Mike Wang Interview

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Originally Posted by youvalss
With all this fuss, I think 2K should add a HUGE text on the front side of the box, saying "MIKE WANG IS BACK!!!" (just like NBA Live 2000's cover, saying Jordan is back!...or something like that).

Nobody even knows who Mike Wang is, apart from us hardcore sim gamers. The general public would be left scratching their heads and going "uhh, who's this Mike Wang dude and what is he doing in 2K11?".
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Old 02-03-2010, 05:18 PM   #58
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Re: NBA 2K11 Lead Gameplay Designer, Mike Wang Interview

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Originally Posted by CX1329
Nobody even knows who Mike Wang is, apart from us hardcore sim gamers. The general public would be left scratching their heads and going "uhh, who's this Mike Wang dude and what is he doing in 2K11?".
Yeah, but that's good marketing:

- "Hey, look, Mike Wang is back!"
- "WHO????"
- "I don't know but he's back!!! I'm buying this game!"
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Old 02-03-2010, 05:19 PM   #59
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Re: NBA 2K11 Lead Gameplay Designer, Mike Wang Interview

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Originally Posted by BrianFifaFan
If we could get back 2k7's framerate and have at least of variation of NBA Live's controls for 2k11, I would be totally sold. It would be nice for Mike to have a hand in refining 2k's gameplay a bit more. I'm sure he could help with the responsiveness of the players.
If we had Live's controls and graphical crispness with the best of NBA2K has to offer, it would be heaven. As old as the 2K engine is, I think they might have a hard time getting smooth controls until they build a new engine. Who knows if VC wants to even do that now and just play it safe till next gen hardware comes along.
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Old 02-03-2010, 05:39 PM   #60
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Re: NBA 2K11 Lead Gameplay Designer, Mike Wang Interview

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Originally Posted by Biohazard
If we had Live's controls and graphical crispness with the best of NBA2K has to offer, it would be heaven. As old as the 2K engine is, I think they might have a hard time getting smooth controls until they build a new engine. Who knows if VC wants to even do that now and just play it safe till next gen hardware comes along.
I think VC is gonna have a hard time with stable games till they ditch the VIP. It's a good idea, but it's another process running in the background, and it seems to be more trouble than it's worth. My two gripes that lead me to Live are the framerate and controls. What's funny is, 2k7 had both in spades. Figure out how to recapture that magic of 2k7, while not getting rid of the signature stuff that sets the game apart, and it's not anywhere near a contest. Hopefully that's what they don't want to talk about yet. And, in the meantime, get the darn PC patch out for 2k10! I'll buy it!
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Old 02-03-2010, 05:43 PM   #61
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Re: NBA 2K11 Lead Gameplay Designer, Mike Wang Interview

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Originally Posted by youvalss
Yeah, but that's good marketing:

- "Hey, look, Mike Wang is back!"
- "WHO????"
- "I don't know but he's back!!! I'm buying this game!"
EA basically did that and it didnt work out for them. The dudes comment above are still the same. No one outside of us nuts know who Wang is.
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Old 02-07-2010, 10:48 PM   #62
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This seems to me like corporate espionage. But I'm a conspiracy nut.
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Old 02-08-2010, 12:30 AM   #63
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Re: NBA 2K11 Lead Gameplay Designer, Mike Wang Interview

lol its videogames man
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Old 02-08-2010, 12:51 AM   #64
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Re: NBA 2K11 Lead Gameplay Designer, Mike Wang Interview

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Originally Posted by 23
lol its videogames man

So he "leaves" 2k for a year and is back after he found out everything he could about Live. I'm not mad at 2k. I thought I'd be good with 2k10 for about 2 years but probably not.
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