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NHL 10 Roster Update 7 and Tuner Set 1.03 Available, Post Impressions Here

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Old 01-28-2010, 12:08 PM   #49
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Icon2 Re: NHL 10 Roster Update 7 and Tuner Set 1.03 Available, Post Impressions Here

I played a bunch of EASHL last night, and while I appreciated the new goalies being more human and less robotic...it seems glitching is now easier than before. Instead of having to do the dangle move before they bring it back behind them for the bomerang shot - teams were just bringing it back behind them and firing for goals over and over. this move just tricks the goalie too much...and now its much easier and faster to get off (making it harder to defend..ughgh). hopefully is was just luck and not glitching, but sure seems like a very high percentage shot...and we all know any high% shot found will be performed over and over and over and..

I agree with the poster that said EA should just take this shot/dangle animation out of the game - when do you see NHL players take a wrist shot from behind them? Either that or make it so this doesnt fool the goalie at all...I hate that I get penalized for taking normal wristers all of the time. very frustrating..

also, wraparounds are going in at an alarming clip since the goalies are slower to react now. this has become a go to move for cheesers everywhere. definitely easier than pre-tuner.

is the faceoff glitch a one-timer off of the faceoff? I had two of those scored last night on us where I was like whaaaaat? deep deep one timers, but I chalked it up to the new goalies. but maybe they just do not get off their spot quick enough after a faceoff? I noticed they definitely do not get over very fast at all on rebounds and loose pucks anymore.

all in all, I like it, although I dont like what seems to be a faster and more agile brand of hockey. Agility is good, but really wish they toned down both the speed and acceleration to represent a more realistic hockey online...
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Old 01-28-2010, 01:56 PM   #50
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Re: NHL 10 Roster Update 7 and Tuner Set 1.03 Available, Post Impressions Here

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Originally Posted by Redshirt_EA
No, the roster update can't really make that big a difference. It only changes player attributes and they generally wouldn't change drastically.
Thanks for clearing that up.
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Old 01-28-2010, 02:17 PM   #51
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Re: NHL 10 Roster Update 7 and Tuner Set 1.03 Available, Post Impressions Here

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Originally Posted by Redshirt_EA
No, the roster update can't really make that big a difference. It only changes player attributes and they generally wouldn't change drastically.
with that said, can you then explain why the past few years the gameplay changed with each roster update? i do believe it was Litty or a blog that stated it did.

or am im just 110% wrong and thinking of something else..
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Old 01-28-2010, 02:21 PM   #52
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Re: NHL 10 Roster Update 7 and Tuner Set 1.03 Available, Post Impressions Here

Where's Kevin Schaeffer ? Also, how do you get 1.03 ?

Last edited by Worsley; 01-28-2010 at 02:26 PM.
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Old 01-28-2010, 02:51 PM   #53
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Re: NHL 10 Roster Update 7 and Tuner Set 1.03 Available, Post Impressions Here

I played a couple of games last night and I like that when you change direction 180 degress theres more of a penalty - previously guys could turn up ice or back way too quickly so now positioning is more important.
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Old 01-28-2010, 03:11 PM   #54
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Re: NHL 10 Roster Update 7 and Tuner Set 1.03 Available, Post Impressions Here

so, a new one a day later was released? 1.04? or is that a typo?

http://www.easports.com/blogs/inthec...-v104-released

Quote:
Along with yesterday’s Roster & Ratings Update that went out early yesterday morning, the team also released Tuner Set V1.04 making some adjustments to gameplay. Please note that there are some parts of the game that can be tweaked in a tuner update and some that can only be changed in a title update. We are planning to have a CoverItLive event in the near future with the producers to discuss this and other questions the community may have on NHL 10.

Here are the details from Lead SE Jason Rupert:

The major objective of the tuning update is to get more goal-scoring variation and loosen up goal scoring. There is now more variety in CPU goalie positioning as well as a bunch of other tweaks to how goalies position, how fast they can move and accelerate, rebound control, screen effects, reaction speeds, and more.

For online the duration of the post-whistle time has been reduced, and a few gameplay exploits have been reduced.

Beyond getting more varied goal scoring we wanted to address a number of other issues that have been identified by the community and that we are able to improve through a tuning update. Because a significant number of changes were made in this update we will be paying close attention to how things play out in the coming weeks and responding with additional fine tuning as necessary.

All online games use the new tuning set. After downloading the update offline games can use the new tuning update by switching the “Tuner Set Version” under Gameplay Settings/General to either Latest (which is the default) or V1.03. You can also switch to earlier versions if you prefer to keep things the same as they have been.

Highlights of the update include:
-Increased variation in goalie positioning
-Rebounds directed further to the side of the net
-Small reduction in goalie reaction times, top speed and acceleration
-Increase in screen effect on goalies (online only)
-Reduced post-whistle time (online only)
-Decreased effectiveness of the pass block (LB/L1) at taking the puck away
-Increased frequency of deflections (EASHL/OTP only)
-Prevent CPU defenders from being easily lured into hooking penalties in EASHL/OTP games
-Improved ability to intercept weak passes
-For EASHL/OTP, the range of the some of the attribute effects has been increased
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Old 01-28-2010, 03:14 PM   #55
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Re: NHL 10 Roster Update 7 and Tuner Set 1.03 Available, Post Impressions Here

He said they had already found a glitch that they were working on...it's not impossible if that was the only additonal thing fixed.
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Old 01-28-2010, 03:15 PM   #56
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Re: NHL 10 Roster Update 7 and Tuner Set 1.03 Available, Post Impressions Here

Quote:
Originally Posted by krildog
He said they had already found a glitch that they were working on...it's not impossible if that was the only additonal thing fixed.
it was a typo, it is now fixed on the blog.
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