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EA CEO Speaks of an Innovative and New Take on Madden?

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Old 01-15-2010, 04:16 AM   #193
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Re: EA CEO Speaks of an Innovative and New Take on Madden?

OK, I have thought about it and this is my guess. It will be the NFL trainer game for the new Sony, Xbox and Wii motion controllers that will work with Madden 11 to train your superstar. You play NFL Trainer and your superstar improves. You boot up Madden 11 and your superstar is loaded into the game with the improvements... Or, the Xbox and Sony versions will have some form of motion controlled training built in.

That or it is some peripheral controller... like a football shaped controller that reads your movement..... someone check for a patent
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Old 01-15-2010, 06:13 AM   #194
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Re: EA CEO Speaks of an Innovative and New Take on Madden?

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Originally Posted by CreatineKasey
Good find. That'd be a great direction for them to take.
If you'll remember, ProTak was all procedural, which leads me to believe they coded it themselves. It's definitely not random using the laws of physics via PhysX.

They definitely need a new physics engine, or a rewrite / fix of the current one.
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Old 01-15-2010, 10:02 AM   #195
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Re: EA CEO Speaks of an Innovative and New Take on Madden?

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Originally Posted by KBLover
Well, if you're being driven into the ground by a linebacker, just how much control SHOULD you have?

How much control would a real ball carrier have?

I don't think the game should sacrifice physics/realism just so people can have control of their players, even if it's not realistic/logical for the player to have any control of the situation. The control should come in with avoiding/diminishing the hit (jukes, spins, stiff arms, changing directions, etc), not once the hit is occurring.

I think it's silly that with AP, I can be going to the ground, hit spin and suddenly he's back on two feet and breaking the tackle or even now falling forward and getting 3 more yards because the spin animation "overpowers" the tackling animation.

I should have spun before the hit, not during it, and the game shouldn't let me "get away" with doing the move that late.
I would completely agree with this if i hadn't seen some amazing plays in my life time. I understand what you mean, but i thought the fight for every yard was crucial because in reality, when the game is on the line and you have a player like AP or Larry aiming for that first down or touch down, miracles can happen.

I think it was in the Vikings last game where AP broke 3 tackles (of course they were poor man tackles) and scored a TD, I screamed thats a Madden moment. If the physics engine can calculate power as well as speed and direction properly, then it may not be too much of an issue. However from all the Back Breaker videos i've seen, the player with the ball has always gone down when a decent tackles was given which isn't always true in real life.
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Old 01-15-2010, 10:50 AM   #196
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Re: EA CEO Speaks of an Innovative and New Take on Madden?

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Originally Posted by Valdarez
If you'll remember, ProTak was all procedural, which leads me to believe they coded it themselves. It's definitely not random using the laws of physics via PhysX.

They definitely need a new physics engine, or a rewrite / fix of the current one.
You are right. It was good in relation to 09, but in relation to reality... it can obviously go much further. A real physics engine is something we'll see in this game or another one and I'll be interested to see if it ends up being a lot more like APF

Regarding extended animations, I'd prefer those over the levitation acts that ballcarriers put on to give the user more control. Some situations just don't allow for more control. I think OL/DL play needs more extended interactions. Really, the fact that we can't bull rush into the QB or manipulate the OL as much is really disappointing. If anyone checks out APF... see how you can bull rush blockers around. It's awesome. It changes how blocks work everywhere. The game flows smoothly across the field. Madden is full of split-second interactions where that isn't always the case.

Adding in physics can only help.
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Old 01-15-2010, 11:27 AM   #197
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Re: EA CEO Speaks of an Innovative and New Take on Madden?

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Originally Posted by CreatineKasey
You are right. It was good in relation to 09, but in relation to reality... it can obviously go much further. A real physics engine is something we'll see in this game or another one and I'll be interested to see if it ends up being a lot more like APF

Regarding extended animations, I'd prefer those over the levitation acts that ballcarriers put on to give the user more control. Some situations just don't allow for more control. I think OL/DL play needs more extended interactions. Really, the fact that we can't bull rush into the QB or manipulate the OL as much is really disappointing. If anyone checks out APF... see how you can bull rush blockers around. It's awesome. It changes how blocks work everywhere. The game flows smoothly across the field. Madden is full of split-second interactions where that isn't always the case.

Adding in physics can only help.
Right on, man. I bought APF2k8 for 360 last week and been playing it religiously, and the attention to detail is phenomenal!!! I was watchin' a replay last night of a run I had with Emmitt Smith, and it showed an offensive-defensive line battle, the o-line man was high coming out of his stance, d-lineman was lower and bull rushed him. Instead of running past him like on madden, the o-lineman pushed off of the d-lineman, threw his hands out to the side, hopped his feet back, squatted, re-positioned his hands under the defender's pads, and stopped his rush (when I played college ball, we called this "hop-hop" where you hop your feet backwards and get lower to regain position and hault the bull rush). It was amazing. Right beside of this, the tackle stood straight up, linebacker came off the edge and just completely ran over top of him. On the other side, my right guard and tackle double teamed the d-tackle and pancaked him. Center had a crucial pull and kick out block that sprung me for a 65 yard TD. THIS is football, folks. EA, please deliver.

I think all of EA's devs should sit down with APF2k8 for about 3 months, play it religiously, and see what they are missing from their games. The pace of the game is slowed down and drives actually take time, you have to be methodical about your play calling and moving the football, taking advantage of your opponent's mistakes, calling the right defense for the given situation, and set up plays for later in the game. I ran this outside stretch play quite a bit last night with emmitt. Finally, in the 3rd quarter, I set up the same play, they shifted the d-line to that side, and I actually had called a weak-side counter. Faked the stretch, countered back the other way and it was 2 lead blockers vs 1 safety and needless to say, I was doing the Robot in the endzone a few seconds later. It is truly amazing how the game of football is conveyed in APF2k8. If EA can pick this up, we have our football utopia!
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Old 01-15-2010, 06:02 PM   #198
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Re: EA CEO Speaks of an Innovative and New Take on Madden?

There will never be a football utopia though simply because some folks want realism and some folks want a better videogame. What is realistic to one person is boring to another. What is arcade to one person is exciting to another. And honestly, WE are in the minority. I think Madden is probably about as realistic as it's going to get without upsetting the majority, of which do not prefer ultra-realism.
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Old 01-15-2010, 06:35 PM   #199
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Re: EA CEO Speaks of an Innovative and New Take on Madden?

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Originally Posted by ODogg
There will never be a football utopia though simply because some folks want realism and some folks want a better videogame. What is realistic to one person is boring to another. What is arcade to one person is exciting to another. And honestly, WE are in the minority. I think Madden is probably about as realistic as it's going to get without upsetting the majority, of which do not prefer ultra-realism.
I understand what your saying and this is how you feel. I'm a fan that wants both realism and a better videogame.
So does that put me in the majority.
Now if your saying some want more sim, others want more arcade.
I would say EA is already attempting that, they introduced more sim into Madden 10 and according to Ian's twitter pg. they are still going in that direction for M11. They also introduced Madden Arcade.
Now, whether or not they reach football video game "utopia" is all in the eye of the beholder.
You saying that there will never be a football utopia, is like me saying you will never enjoy another Madden after M10.

Last edited by dfos81; 01-15-2010 at 06:51 PM.
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Old 01-15-2010, 07:05 PM   #200
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