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Major League Baseball 2K10 Hands-on (IGN)

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Old 01-14-2010, 12:03 PM   #65
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Re: Major League Baseball 2K10 Hands-on (IGN)

Maybe the worst-looking sports game from last year, and it's taking a graphical hit.

lol ... wonderful.
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Old 01-14-2010, 12:11 PM   #66
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Re: Major League Baseball 2K10 Hands-on (IGN)

Quote:
Originally Posted by brendanrfoley
Two posts above ya', buddy .

This is one of the more embarrassing previews I have read in a while and there is no doubt in my mind the person who wrote it spent extremely limited (if any) time with 2K9.
My thoughts as well. It was a pretty terrible and seemingly uninformed preview.

Hopefully Gametrailers or another site comes out with one soon.
 
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Old 01-14-2010, 12:21 PM   #67
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Re: Major League Baseball 2K10 Hands-on (IGN)

Gamespot's is due tomorrow, though I doubt we will see new screens (it attended the same event IGN did).

I hope Ronnie posts the Developer Insight today to hold us over.
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Old 01-14-2010, 12:32 PM   #68
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Re: Major League Baseball 2K10 Hands-on (IGN)

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Originally Posted by EnigmaNemesis
Where as in The Show for instance. 1-2 count 2-2 count or even 3-2 count, you see a pitching coming in that will be borderline, and it tails outside or too high or too low in the zone, you know swinging at it last minute is going to most likely foul it off with a good vision hitter to stay alive for another pitch. It feels natural because you are still using the same swing mechanic.

That gameplay mechanic is incorporated into the batter interface. Where as having this have its own swing mechanic that is not a part of the batter interface, just feels cheap IMO, and almost takes you out of the experience. It did not work well with flicking up on the stick in 2K7, and having it even more unorthodox to your swing, it seems even worse.
Couldnt have said it better myself, thanks Nemesis!
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Old 01-14-2010, 12:44 PM   #69
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Re: Major League Baseball 2K10 Hands-on (IGN)

In that first screen with the catcher behind him and the left handed batter, does it look like the ball is in the catcher's mitt still? Or maybe that's his knee coming through?
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Old 01-14-2010, 12:55 PM   #70
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Re: Major League Baseball 2K10 Hands-on (IGN)

Quote:
Originally Posted by EnigmaNemesis
It is the same thing that was in 2K7. They only switched it to left or right instead of just flicking up.
For all we know, they could have completely recoded it. I never used the swing stick when I played my friend's 2K7, so I can't comment on it.

Quote:
IMO, having it on a separate swing mechanic, now poses problems as far as a natural feel to hitting, and crosses into the lines of sim or not.
I guess I would need to see how this thing works control-wise, because as a baseball player myself, I don't pre-plan a defensive swing, but I'll do it if I am off about a two-strike pitch and need to fight one off, even if the ball is put in play as a result. In this game's case, there may be a penalty to using the defensive swing by putting it in play. I only hope it's an on-the-fly maneuver rather than just flicking left or right predeterminingly.

Quote:
Where as in The Show for instance. 1-2 count 2-2 count or even 3-2 count, you see a pitching coming in that will be borderline, and it tails outside or too high or too low in the zone, you know swinging at it last minute is going to most likely foul it off with a good vision hitter to stay alive for another pitch. It feels natural because you are still using the same swing mechanic.
No comment. This is a correct statement.

Quote:
That gameplay mechanic is incorporated into the batter interface. Where as having this have its own swing mechanic that is not a part of the batter interface, just feels cheap IMO, and almost takes you out of the experience. It did not work well with flicking up on the stick in 2K7, and having it even more unorthodox to your swing, it seems even worse.
I am off and on about this new feature, as Trevytrev11 and I have had numerous back-and-forth conversations about this exact topic. I always felt it was ludicrous because I felt most people would utilize it to risk not striking out, but just like the major leagues, people are willing to risk the strikeout if it means they can achieve the long ball. Same thing happens here, which is why, like I said, I hope it's not something that we plan beforehand.

What I mean by that is that I hope we still have to load first (pull the stick back), so that way if we're lost on a pitch but still want to swing, we can instinctively go one way or another on the stick. It may result in a foul ball, a ball put in play, or a swing and a miss. Whatever it is, I have certainly done it myself in real life and it was in my control, which Trevytrev and others would rather have as much control of their game as possible rather than letting the game decide what kind of swing they'll give them.

It's like there's a runner on second and a ground ball is hit to the shortstop's left side. He scoops it up and attempts a routine throw to first, but the ball is slightly bobbled, giving enough time for the batter-runner to reach first and the runner on second to go all the way around to score just in time. Now, what if we didn't want a slow, time-taking, routine throw? What if we wanted to charge through it? Even if there was the same bobble and the runner on first was safe, that extra time taken away is now time found in making sure that runner on third didn't score, whether we got them out at the plate or held them at third. This is why we have a throwing meter, so we can control our throws. This is why we have different swinging options at the plate as well.

I'm not defending the new swing system, but I'm throwing in logic for it. As of now, while I'm not too happy with the idea, I see it as possibly the best way to go about it (as long as you load first). If it's only a flick thing, then that's a predetermined act, and I don't see why they chose to do it that way. I'm just saying don't shut the idea down yet, especially since it's not required to use. Don't make things better if it's not done right, though. I hope they at least rewrote the code, since this is a different company making the game.
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Old 01-14-2010, 12:56 PM   #71
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Re: Major League Baseball 2K10 Hands-on (IGN)

Quote:
Originally Posted by pitchingcoach36
In that first screen with the catcher behind him and the left handed batter, does it look like the ball is in the catcher's mitt still? Or maybe that's his knee coming through?
its the catcher's knee/leg showing through.
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Old 01-14-2010, 02:21 PM   #72
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Re: Major League Baseball 2K10 Hands-on (IGN)

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Originally Posted by HK-47
2K/VC need to let me preview the game.

I'm not too far from Sand Diego.
ughh, VC is in San Francisco. lol
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