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NBA 2K10 Patch #2 Details

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Old 01-06-2010, 01:37 PM   #65
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Re: NBA 2K10 Patch #2 Details

It will never happen of course, but I think all sports developers should make two separate versions of their games, one for online play and one for offline play.

There is essentially a Continental Divide between online players players and offline players in terms of what is wanted from these games and how best to solve various issues. Trying to find a middle ground doesn't work, it leaves everyone unhappy, especially online players because they have the least control over various aspects of the game.
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Old 01-06-2010, 02:23 PM   #66
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Re: NBA 2K10 Patch #2 Details

Quote:
Originally Posted by jfsolo
There is essentially a Continental Divide between online players players and offline players in terms of what is wanted from these games and how best to solve various issues. Trying to find a middle ground doesn't work, it leaves everyone unhappy, especially online players because they have the least control over various aspects of the game.
You're right, it would be totally impractical to have to put out two separate games. How about three (My Player)? I think it's a matter of gamers needing to have more realistic expectations. It's not just limited to online/offline play. I've seen people trash a game just because the one piece they're interested in isn't to their standards. Somewhere along the line a lot of gamers stopped judging the games as a complete product and became more concerned with the one feature they find important.
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Old 01-06-2010, 05:09 PM   #67
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Re: New NBA 2K10 Patch Details

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Originally Posted by mattlanta
Just making sure... this will be applied to my already on-going association, correct?
wondering the same thing and cant seem to get even the slightest speculation or comment
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Old 01-06-2010, 05:14 PM   #68
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Re: NBA 2K10 Patch #2 Details

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Originally Posted by spankdatazz22
You're right, it would be totally impractical to have to put out two separate games. How about three (My Player)? I think it's a matter of gamers needing to have more realistic expectations. It's not just limited to online/offline play. I've seen people trash a game just because the one piece they're interested in isn't to their standards. Somewhere along the line a lot of gamers stopped judging the games as a complete product and became more concerned with the one feature they find important.
^^
this. i don't play online really but i have, and people need to realize that ore than half of the time, the reason for the lag is b/c of internet connections, lack of proper firewall, port, and router settings and so on. what if their NAT isn't open? good luck trying to connect or complete a game. yeah, their servers could be better, but not always. everyone needs to do themselves a favor and make sure their settings are the best they can be.

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Old 01-06-2010, 05:22 PM   #69
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Re: NBA 2K10 Patch #2 Details

but in this case its 2K fault....not users
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Old 01-06-2010, 06:13 PM   #70
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Re: NBA 2K10 Patch #2 Details

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Originally Posted by mustardnmayo
but in this case its 2K fault....not users
maybe game-play wise. but again, i agree with spank. one reason i don't play ranked games is b/c you can't use custom sliders. if you choose to play these games on the default sliders (level playing field), you should at least expect some things like this. maybe not the specific example of passing out of a double but things that are affected by slider adjustments. you get the idea.
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Old 01-06-2010, 06:56 PM   #71
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Re: NBA 2K10 Patch #2 Details

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Originally Posted by JWiLL02
Toned down pass accuracy out of double teams? Oh god...

It's bad enough that 50% of players online are constantly doubling, since as soon as a player is doubled in 2k basketball they go from NBA player to 8 year old house league player that the coach only plays because everyone gets their turn. It takes damn near 3 seconds to pass out of a double and they already blow 5 foot passes all the time. I wouldn't mind this if they made passing out of a double much faster, but I've been asking for that for 3 years and it hasn't happened so I won't hold my breath.

I'm all for toning down the accuracy out of shots and for full court lobs, but this wasn't necessary.
QFT...I would have liked to see more said about passing in general especially the lead pass. Double Teams weren't much of a problem. We could see a spike in double teams online.
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Old 01-06-2010, 09:50 PM   #72
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Re: NBA 2K10 Patch #2 Details

Will we be able to use legends in season or association mode?
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