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NBA 2K10 Patch #2 Details

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Old 01-05-2010, 11:31 PM   #57
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Re: NBA 2K10 Patch #2 Details

it says that the patch will make the cpu trade players when controling all 30 teams with a "cpu managed trade task" turned on...

so does this mean that they will also now sign, waive, demote & call-up players also? they do not do this either!
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Old 01-05-2010, 11:56 PM   #58
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Re: New NBA 2K10 Patch Details

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Originally Posted by Pared


"You can't coach that!"

My apologies for taking the thread off-course, slightly. I'm done. There's no sense in going back and forth about a subject where someone knows more than anyone else in the world.
He wont ever stop. Its not even used of it. He does the same thing on the 2K forums. I just reply once and be done with it. He always has to have the last word. lol
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Old 01-05-2010, 11:57 PM   #59
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Re: NBA 2K10 Patch #2 Details

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Originally Posted by clivo1050
Honestly, I expected a lot more from this patch. I expected the focus to be on online and the core gameplay. I'm assuming the online can't be fixed without a large investment in new servers and heavy code optimization. If they fix PIP defensive logic, make every online mode work and finely tune the movement/momentum, we'd have a damn good game. Without this, it is merely average.
Its not the servers, imo its all code. I have said this over and over, they are running on the big take two servers now. The same ones Rockstar uses.
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Old 01-06-2010, 01:10 AM   #60
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Re: NBA 2K10 Patch #2 Details

Toned down pass accuracy out of double teams? Oh god...

It's bad enough that 50% of players online are constantly doubling, since as soon as a player is doubled in 2k basketball they go from NBA player to 8 year old house league player that the coach only plays because everyone gets their turn. It takes damn near 3 seconds to pass out of a double and they already blow 5 foot passes all the time. I wouldn't mind this if they made passing out of a double much faster, but I've been asking for that for 3 years and it hasn't happened so I won't hold my breath.

I'm all for toning down the accuracy out of shots and for full court lobs, but this wasn't necessary.
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Old 01-06-2010, 02:28 AM   #61
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Re: NBA 2K10 Patch #2 Details

Quote:
Originally Posted by kcxiv
Its not the servers, imo its all code. I have said this over and over, they are running on the big take two servers now. The same ones Rockstar uses.
we'll see when the patch drops. Team up has never worked in a year and a half. They've had all this time to optimize the code.
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Old 01-06-2010, 09:23 AM   #62
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Re: New NBA 2K10 Patch Details

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Originally Posted by kcxiv
He wont ever stop. Its not even used of it. He does the same thing on the 2K forums. I just reply once and be done with it. He always has to have the last word. lol
Let's not "jump the pile" please. Let's just move on.
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Old 01-06-2010, 09:49 AM   #63
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Re: New NBA 2K10 Patch Details

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Agreed jeebs. I'm not saying I want double teams to equate to automatic turnovers for these guys. I just think the success percentage of some of these passes out of doubles should be reduced some for these superstars. My main complaint is when guys like "2k" James and Kobe are able to make pinpoint passes out of doubles with their backs completely to their teammate who is on the opposite side of the floor.
I totally agree.
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Old 01-06-2010, 01:13 PM   #64
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Re: New NBA 2K10 Patch Details

Just making sure... this will be applied to my already on-going association, correct?
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