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NBA Live 10 Patch #2 Available For 360 & PS3, Post Impressions Here

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Old 12-14-2009, 02:33 PM   #265
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Re: NBA Live 10 Patch #2 Available For 360 & PS3, Post Impressions Here

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Originally Posted by ehh
Joker, is that is you as the Hawks and the Thunder as the CPU right? I believe it's a red circle and a blue circle if it's online hum v hum. If it's hum vs cpu what level/sliders are you on?

Glad to hear the PS3 patch is out today since I'll be out of town on business Tues-Fri.
Ehh, that is on allstar default sliders ...I like default because most of my friends and family were waiting on this patch to come out so we can start our season and we know sliders cant be touched for online but this is just dissapointing ...

Ya thats me as the hawks but i play far from that style but just recently one of my close friend told me that when i do pick n rolls to get open , all i have to do is sprint to a hotspot and shoot which is just killing it for us.
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Old 12-14-2009, 02:47 PM   #266
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Re: NBA Live 10 Patch #2 Available For 360 & PS3, Post Impressions Here

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Addressed an Injury Removal issue, where adding inured players to the starting lineup and attempting to sub them off was unsuccessful.
I'm still having this problem post patch.
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Old 12-14-2009, 02:59 PM   #267
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Re: NBA Live 10 Patch #2 Available For 360 & PS3, Post Impressions Here

Whats the deal with online replays? I'm still getting just one block and that's it. I thought this would be patched also?
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Old 12-14-2009, 03:01 PM   #268
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Re: NBA Live 10 Patch #2 Available For 360 & PS3, Post Impressions Here

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Originally Posted by joker

Ya thats me as the hawks but i play far from that style but just recently one of my close friend told me that when i do pick n rolls to get open , all i have to do is sprint to a hotspot and shoot which is just killing it for us.
Hey EA - please get rid of "hot spots." This whole concept that a player can shoot a higher percentage from a special "hot spot" (whether he is contested or not) is just stupid. Shot success should not change depending on whether or not a player is standing on a "MAGICAL hot spot." This is basketball, not Lord of the Rings - There should be no place for magic in a basketball game.
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Old 12-14-2009, 03:10 PM   #269
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Re: NBA Live 10 Patch #2 Available For 360 & PS3, Post Impressions Here

Joker, i try to understand you, but the point you state and how you state is interesting and kinda make no sense to me sorry, you play against cpu, you use bibby all quarter long and cheese by yourself, and then come here complain about it, isn't it?

And when people come here and see this video of yours they start thinking that it's human vs human on online but it's not actually.

Although what you wanna show is ok, how you show doesn't prove anything at all except making some people mind confused about the patch etc.

Although i didn't have the patch, i can come up with lots of arguments as it's the first quarter of the game, fatigue is nowhere near to get in effect, and Bibby can start on fire or Thunders d hasn't adjusted to the way Bibby plays out, and the fact that it's not human against you so that one can realize quickly what you do are all come to my mind in the first place.

You maybe right(i hope not) but the way you show it, and its quantity is not satisfying and proving anything, except to flare this thread.
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Old 12-14-2009, 03:13 PM   #270
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Re: NBA Live 10 Patch #2 Available For 360 & PS3, Post Impressions Here

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Originally Posted by blues rocker
Hey EA - please get rid of "hot spots." This whole concept that a player can shoot a higher percentage from a special "hot spot" (whether he is contested or not) is just stupid. Shot success should not change depending on whether or not a player is standing on a "MAGICAL hot spot." This is basketball, not Lord of the Rings - There should be no place for magic in a basketball game.
Except that some guys are extremely efficient from one spot or another and horrible from other areas... it's a real phenomenon (the NBA wouldn't track Hot Spot data otherwise)... they just need to figure out a way for the game to reduce the effectiveness based on whether their feet are set, how contested the shot is, etc. -- seems like that sort of thing matters very little in Live. Being able to actually view the Hot Spots would be a good thing as well... that allowed people to see where they could exploit the shooting %s in the past, but if they made the necessary changes to the DNA calculations or whatever it is to affect the %s when contested, etc., the system will be great for Live 11.
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Old 12-14-2009, 03:18 PM   #271
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Re: NBA Live 10 Patch #2 Available For 360 & PS3, Post Impressions Here

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Originally Posted by Stumbleweed
Except that some guys are extremely efficient from one spot or another and horrible from other areas... it's a real phenomenon (the NBA wouldn't track Hot Spot data otherwise)... they just need to figure out a way for the game to reduce the effectiveness based on whether their feet are set, how contested the shot is, etc. -- seems like that sort of thing matters very little in Live. Being able to actually view the Hot Spots would be a good thing as well... that allowed people to see where they could exploit the shooting %s in the past, but if they made the necessary changes to the DNA calculations or whatever it is to affect the %s when contested, etc., the system will be great for Live 11.
I can understand the theory behind not taking away HOT SPOTS for particular players but how bout increasing or making it easier to close down CORNER 3's ? For me its hard to defend a PG that is sprinting left to right or attacking the basket without holding down R1 but when i do hold R1 and they sprint to the corner , they are creating so much space that its late for me to get there ...If the perimeter defense would close down ball handler faster , maybe that can help but then again the spacing would go away which we need.
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Old 12-14-2009, 03:20 PM   #272
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Re: NBA Live 10 Patch #2 Available For 360 & PS3, Post Impressions Here

Quote:
Originally Posted by blues rocker
Hey EA - please get rid of "hot spots." This whole concept that a player can shoot a higher percentage from a special "hot spot" (whether he is contested or not) is just stupid. Shot success should not change depending on whether or not a player is standing on a "MAGICAL hot spot." This is basketball, not Lord of the Rings - There should be no place for magic in a basketball game.

i will agree tha shot success should not be boosted by a sweet spot

but ea cant control a person from shooting 50 three point shots, thats abuse not a glitch play better people

every game can become a cheese fest if you play garbage people and how about playing better defense i didnt see a lot of contesting going on
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