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Madden NFL 10 Patch #2 Available, Impressions Here (360)

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Old 12-10-2009, 07:57 PM   #113
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

OMG this patch makes teh game so unrealistic. shawn suisham just made a 27 yrd FG. stupid ea **** your games
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Old 12-10-2009, 07:59 PM   #114
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

I really don't understand all of the "it's impossible to sack the QB" posts... are you using the right stick to perform moves? I've never had trouble getting to the QB. I was playing on all-pro but switched to myskill because I get WAY better games.
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Old 12-10-2009, 08:06 PM   #115
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

Nothing really different that I noticed. A little more of a competitive game but many things remain unfixed. CPU QB's are still deadly accurate, pass rushing is almost non-existent, MANY user drops and now they fixed the sack animation so the QB doesn't just throw the ball up as much. However, I had a few where I was getting pressured I tried to throw the ball and it almost magnetically fell into the hands of a defender. This was pretty unrealistic and terrible, I can see it happening maybe once or twice a SEASON. But it happened twice in a game. Pretty inexcusable for that to happen...
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Old 12-10-2009, 08:22 PM   #116
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

Quick questions:
1 Are there any links that show what actually the patch addressed?

2 Does the patch work with Franchises (Offline) that were already started? I'm in year 3 now, dont' want to have to start over.

3 How does the patch affect current sliders?
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Old 12-10-2009, 08:26 PM   #117
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

In all of my games so far that I've played, I've never seen a gang tackle be ruled down on forward progress but I just seen it after the patch. Pretty neat.

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Old 12-10-2009, 08:27 PM   #118
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

Quote:
Originally Posted by elgreazy1
Quick questions:
1 Are there any links that show what actually the patch addressed?

2 Does the patch work with Franchises (Offline) that were already started? I'm in year 3 now, dont' want to have to start over.

3 How does the patch affect current sliders?
1. http://insideblog.easports.com/archi...e-details.aspx

This blog has links to the older blog updates as well (franchise and game play tuning).

2. Yes...no need to restart.

3. Someone else will have to answer this with details. People have mentioned pass rush, speed threshold, reaction time, and overall game speed being different to name a few.

There are already a bunch of post-patch slider sets, for whatever that's worth.
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Old 12-10-2009, 08:29 PM   #119
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

Good first impressions here from the patch.

The flats definitely feel like they've been addressed, and I got some more intelligent run blocking than normal.

I was very pleased with how the game felt on the whole.

To my mind, if the swings and the PA FB flats are taken care of by more consistent defense, then it was well worth the wait!

Excellent job.
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Old 12-10-2009, 08:40 PM   #120
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (360)

Something else I've never seen in all my games of playing... Don't know if the patch has added this stuff but I like it.

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