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Fight Night Round 4 Patch Available, Post Impressions Here

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Old 12-07-2009, 12:27 PM   #81
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Re: Fight Night Round 4 Patch Available, Post Impressions Here

The game definitely plays different. Overall, it's a very good thing. However, I've fought twice against a friend of mine and both times he was awarded what I consider to be very controversial decisions. The first one he probably won, but it was a boring fight with nobody getting stunned or knocked down. The second I thought I clearly beat him, again no knockdowns, but he was somehow given a split decision, although one judge had it in my favor 116-112! What I've noticed is the fights are more realistic now, which is both good and bad - expect more real-life-like controversial decisions and less KO's. Again, overall, it's exactly what we had been asking for.
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Old 12-07-2009, 12:56 PM   #82
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Re: Fight Night Round 4 Patch Available, Post Impressions Here

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Originally Posted by acarrero
expect more real-life-like controversial decisions and less KO's. Again, overall, it's exactly what we had been asking for.
That's a good point. I had one last week that made be use a few choice words. It is nice to see matches going 8-10 rounds.
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Old 12-07-2009, 01:12 PM   #83
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Re: Fight Night Round 4 Patch Available, Post Impressions Here

You guys should know you never see me on here complaining about cheese. I can take or compete with most cheese to the level of just out boxing them using a strategy.

Well last night I crossed a cheese move in WC that made me want to break this guys legs. I am not positive on how he built his fighter. But I am just guessing all his points went to head movement and any other attribute that helps with the counter windows.

He literally hit me with ONLY counter window shots the whole match. Not only was it often but it was almost every single punch I threw would open up a counter punch window for him. Like I said I did not look over his ratings but all I can say is I have NEVER faced something like this.

It was crazy. It got to the point where I just ran from him for like 3 rounds throwing no punches just to frustrate him. Basically a stab at him for making such a boring excuse of a fighter. This guy was even getting counter window shots on me when I even through body punches. It was one of the stupidest things I have ever seen.

My other 4 or 5 matches were great. Some spammers that went down easy after a few rounds of them wasting punches and a couple sim guys. All in all for having the game so long and this is one of the few cheese things I have come across of. I am happy with the patch so far.
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Old 12-07-2009, 02:16 PM   #84
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Re: Fight Night Round 4 Patch Available, Post Impressions Here

I haven't played this game since last August due to the issues that were out of the box. Has the stamina issues been fixed now since we are on patch #2? for $19, I wouldn't mind picking this up again.

How are the button controls now that they were implemented earlier in the fall? For some reason the analog sticks just didn't feel right with this game but in FNR3 they were fine for me.
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Old 12-07-2009, 03:16 PM   #85
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Re: Fight Night Round 4 Patch Available, Post Impressions Here

IMO game is worth the 60 i paid for it. Before the patches. Even better now.
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Old 12-07-2009, 04:03 PM   #86
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Re: Fight Night Round 4 Patch Available, Post Impressions Here

I rented this game (PS3 version) when it first came out and liked it but held off buying it. I'm thinking about buying it now that some patches have come out. I have skimmed through this thread and some of the fixes mentioned get me excited about the game again.

However, my main problem with the game was when you created custom boxers and inserted them into legacy mode, the custom boxers would switch head photos: i.e. if I created my brother and created Paul Williams, when I begun my legacy and looked at fighter rankings, etc. my brother would have Paul Williams' photo (head) and Paul would have my brother's. If I was to actually fight my created Paul Williams in legacy mode, he would look like I created him- it was just the "schedule" photo that would be messed up. I remember when I rented it that I inserted about 10 custom fighters and only about 1 of them maintained their correct photo when inserted into legacy mode.

Inserting custom fighters into legacy mode is my main draw to this game so I would still hold off buying it unless this has been fixed. Sorry if this has been addressed but I haven't read too much about this game since August, just skimmed through this thread.

On one last note, I know about the DLC fighters you can get, but have there been any more hair types added through the patches and/or DLC? Thanks.
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Old 12-07-2009, 04:33 PM   #87
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Re: Fight Night Round 4 Patch Available, Post Impressions Here

Quote:
Originally Posted by CurryStorm
I rented this game (PS3 version) when it first came out and liked it but held off buying it. I'm thinking about buying it now that some patches have come out. I have skimmed through this thread and some of the fixes mentioned get me excited about the game again.

However, my main problem with the game was when you created custom boxers and inserted them into legacy mode, the custom boxers would switch head photos: i.e. if I created my brother and created Paul Williams, when I begun my legacy and looked at fighter rankings, etc. my brother would have Paul Williams' photo (head) and Paul would have my brother's. If I was to actually fight my created Paul Williams in legacy mode, he would look like I created him- it was just the "schedule" photo that would be messed up. I remember when I rented it that I inserted about 10 custom fighters and only about 1 of them maintained their correct photo when inserted into legacy mode.

Inserting custom fighters into legacy mode is my main draw to this game so I would still hold off buying it unless this has been fixed. Sorry if this has been addressed but I haven't read too much about this game since August, just skimmed through this thread.

On one last note, I know about the DLC fighters you can get, but have there been any more hair types added through the patches and/or DLC? Thanks.
I don't have an answer for your first question but if your talking about hair types for CAB, no they haven't.
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Old 12-07-2009, 11:32 PM   #88
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Re: Fight Night Round 4 Patch Available, Post Impressions Here

The online game has improved considerably. In five unranked matches I experienced no punch spamming or getting "stuck". One player inexplicably tried to spam head movement but I was able to beat him.
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