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Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

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Old 12-05-2009, 02:51 PM   #369
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

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Originally Posted by dfos81
The dbs in the yellow hook zone cover 2 will cover deep down the sideline, especially if you highlight that WR to cover better. Base cover 2 w/ the blue seems to focus much more on the flats now, which it should.
Good news is, I saw Shawn Springs playing a blue cover 2 zone and b/c he only had 1 assignment underneath, he seemed to keep dropping, almost like he was in a yellow hook zone, so if the zones not flooded, then they will drop more so.
I belive its just right and w/ the recent changes I've made to my sliders this morning, games are for sure more defensive now.

Another thing for those wondering, cutscenes still happen on the goal-line. Haven't seen the randomness in the cutscene for the chain gang though, darn it.

Haven't seen the jitter running, but I'm still not sure if that has more to do w/ fatigue. I'm in pre-season, so its not like WRs, rbs, Tes are playing a full game. So it could still happen down the stretch of reg. games.

I'll keep posting stuff I find as far as gameplay, as it comes. Thanks for the feedback on sliders as well guys!
Sounds really good. I have a question regarding the 3-4 cover 3 press. Where the outside lbs have flat coverage responsibilities. How effective are the lbs in covering the flats (blue). I was able before patch to cover flats really well when I spread my lbs in the cover 3 press.

Also how lbs play the flats in a regular cover 3 (yellow)?

Thank you again for the quick reply.

PS

Can you run a post route at the safety playing center field and what type of reaction does he have towards the ball/route.

Peace

Last edited by grunt; 12-05-2009 at 02:54 PM.
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Old 12-05-2009, 03:00 PM   #370
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

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Originally Posted by Hiro1
lol at this thread good thing I play in an online franchise where all 32 teams are controlled. I loved the game b4 the p3ch and love it even more with the flats being better.
SAME HERE.

Hey, at least they tried to improve on a game that is clearly the best Madden since last gen. Gotta give them props just for the effort. Just reading the post in this thread we have the franchise guys, stats guys, uniform guys, and the game play guys. Tough to please us "guys".
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Old 12-05-2009, 03:09 PM   #371
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

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I have only tried the Patriots so far, but they had the numbers back on the helmets. No more boxes!
Thank goodness!!
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Old 12-05-2009, 04:09 PM   #372
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

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Originally Posted by dfos81
6. The cpu will stick w/ whats working until you stop it. (ie. running the ball) of course coaching sliders will dictate more of what the teams style will be and they tend to stick to that style more so now.
I think they just stick to their gameplan more than sticking to what works.

I say that because against Denver, they ran Moreno all of 12 times while Orton had a decent day, but threw two INTs.

Moreno, meanwhile, had a 5.0 per carry average. Why didn't they pound it at me.

I WISH the AI would stick to something once they find something that works, especially if that something is running the ball.
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Old 12-05-2009, 04:29 PM   #373
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

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Originally Posted by Guigsdaddy
Is anyone seeing any more auto replays? I still am not seeing many especially on TD's. Please answer.

Thanks,
I'm not seeing any.
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Old 12-05-2009, 04:35 PM   #374
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

I did a franchise mode season sim after adjusting coach sliders.

-I set every team to Run vs. Pass to zero (all the way against the run)

-I set every team to zero aggression thinking it might stop the long run plays by RB's and help against sack totals for defensive players.

-I set every team to zero aggression for offense hoping they'd run more stale run plays up the middle; cloud of dust type stuff to help limit the ypc.

Drum roll...

Nothing changed! I didn't check sacks because I was disappointed enough looking at the ypc totals still being through the roof.

I didn't see an option for quick-simming games ala Head Coach, but I did try simming games 1 at a time but that didn't do anything either. Granteed, this was without changing the coaching sliders so maybe it would matter...but I doubt it.

I honestly think the only way we'd be able to get good rushing stats is to either hope for a 3rd patch (hahahaaha), or play your team's game and then let the AI play each other. This would take hours each week and something I'd never consider. Not to mention the different slider sets you'd need to keep loading in for user vs. AI and AI vs. AI.

Just thought I'd pass that nugget along because some were asking for it.

(Aside: If anyone wants to start a PS3 sim-style franchise mode let's get it together! This game could play great H2H. I would like to get a league which includes cap penalties for releasing players as I haven't notice a single league that has this built in to their manual setups).
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Old 12-05-2009, 04:59 PM   #375
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Just played my first post-patch game, and I'm not impressed. Computer players have become impossible to tackle. Just played Ravens vs. Rams and the Rams walked (or should I say ran) all over me. Steven Jackson had over 300 yds offense by himself. He ran over through and around every single Raven with almost no effort and was wide open for passes constantly. Even Ed Reed couldn't cover him. Even when I knew exactly where he was going and could get most of my defenders over there, they couldn't tackle him.

Another thing; how come every time I take control of a defender they immediately start stumbling and fall down?

Can someone tell me how to uninstall this lousy patch?
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Old 12-05-2009, 05:07 PM   #376
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

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Originally Posted by TomServo09
Just played my first post-patch game, and I'm not impressed. Computer players have become impossible to tackle. Just played Ravens vs. Rams and the Rams walked (or should I say ran) all over me. Steven Jackson had over 300 yds offense by himself. He ran over through and around every single Raven with almost no effort and was wide open for passes constantly. Even Ed Reed couldn't cover him. Even when I knew exactly where he was going and could get most of my defenders over there, they couldn't tackle him.

Another thing; how come every time I take control of a defender they immediately start stumbling and fall down?

Can someone tell me how to uninstall this lousy patch?
Pre-patch AD had 100 yds in the 1st qtr and over 200 yds for the game. In the 2nd half, I started calling more engage 8's and pinch plays. That play calling helped slow him down in the second half.

Just a suggestion if you didn't try that.
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