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Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

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Old 12-04-2009, 06:27 PM   #273
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

Quote:
Originally Posted by tarantism
stux, have you tried messing with:
  • Offensive Run vs. Pass Ratio
  • RB 1 vs. RB 2 carries distribution slider
  • Defensive Run vs. Pass ratio-I noticed that sack totals went down in the previous patch when I bumped this slider up. Also toning down the aggressiveness slider for defense lessened the number of sacks.
No

I am only using one USER controlled team. I simmed all games (not game by game the entire season at once).

There may be a way of tweaking that I am not sure. I haven't every done the control all 32 team thing and don't feel I should need to in order to get decent results.


NOTE: (to for those interested)

The linebackers are getting more sacks now. The following teams have players with over 10 sack in a LB position (third simmed season):

NE (more then one), Tampa(more then 1), AZ, Seatle, PIT (harrison 21)
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Old 12-04-2009, 06:27 PM   #274
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

I'm seeing a lot of posts on stats which is great, but I really would like to hear more about gameplay.

It's funny but I think Tecmo Superbowl got stats right years ago.

So if the CPU is covering the flats better, is it causing any problems with the rest of coverage (beyond what is reasonable in real life)?

Are you guys seeing too many sacks now (by the human on the CPU QB)? Do they still have that insane ability to let go of the ball right when you hit them unless you dive like a madman?

Any off target throws by the CPU QB or throwing out of bounds?

What about completion percentage in played games by the CPU QB? Are they still robo QB?

Thanks.
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Old 12-04-2009, 06:35 PM   #275
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

Quote:
Originally Posted by DrUrsus
I'm seeing a lot of posts on stats which is great, but I really would like to hear more about gameplay.

It's funny but I think Tecmo Superbowl got stats right years ago.

So if the CPU is covering the flats better, is it causing any problems with the rest of coverage (beyond what is reasonable in real life)?

Are you guys seeing too many sacks now (by the human on the CPU QB)? Do they still have that insane ability to let go of the ball right when you hit them unless you dive like a madman?

Any off target throws by the CPU QB or throwing out of bounds?

What about completion percentage in played games by the CPU QB? Are they still robo QB?

Thanks.
Has anyone noticed if the fatigue issue has been addressed meaning RB's dont dissapear in the 4th quarter ?
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Old 12-04-2009, 06:41 PM   #276
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Icon5 Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

What has stopped me from playing Madden for months is the terrible end of game AI and the computer running out of bounds after a pass when there is plenty of open field.
Have these issues been fixed or improved? Please advise and thank you.
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Old 12-04-2009, 06:41 PM   #277
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

So someone else also said they noticed the "hitch" gone when running... can someone confirm this? When you have a tired/fatigued player, does he slow down but without the hitch when running?

I also have a few gameplay questions a few posts back... basically asking to confirm what was implicated being in this patch.
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Old 12-04-2009, 06:58 PM   #278
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

Quote:
Originally Posted by DrUrsus
I'm seeing a lot of posts on stats which is great, but I really would like to hear more about gameplay.

It's funny but I think Tecmo Superbowl got stats right years ago.

So if the CPU is covering the flats better, is it causing any problems with the rest of coverage (beyond what is reasonable in real life)?

Are you guys seeing too many sacks now (by the human on the CPU QB)? Do they still have that insane ability to let go of the ball right when you hit them unless you dive like a madman?

Any off target throws by the CPU QB or throwing out of bounds?

What about completion percentage in played games by the CPU QB? Are they still robo QB?

Thanks.
Yes, please share more info about gameplay. I have no intention to be a jerk, but there are already about 50 posts about franchise stats. We get it!
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Old 12-04-2009, 06:59 PM   #279
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

Quote:
Originally Posted by CreatineKasey
So someone else also said they noticed the "hitch" gone when running... can someone confirm this? When you have a tired/fatigued player, does he slow down but without the hitch when running?

I also have a few gameplay questions a few posts back... basically asking to confirm what was implicated being in this patch.
It feels like it did before patch #1. Ive ran a few kickoffs back and havent noticed the hitch. Im sure the KR guys werent fatigued though. Unless im blind to it, i havent seen the hitch at all.
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Old 12-04-2009, 07:04 PM   #280
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Re: Madden NFL 10 Patch #2 Available, Impressions Here (PS3)

Ok admittedly not very important but I know there's Jim Johnson tribute logos for the Eagles but did they remove him from the game? Seems logical but I've never seen a coach get removed before.
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